Natural Travel Power Origin Story???


Axion_Cortex

 

Posted

I'm about to start playing a claws/WP scrapper and i want it to be my first RP character. I was going for a natural origin hero here and i'm finding it increasingly hard to come up with a good story as to how a hero of natural origin could be able to leap great distance, teleport, or have superhuman speed...i am not interested in flight. Anyone have any good ideas? I'd love to hear all of them


 

Posted

Well, there's the obvious of course. Piston boots and such. Sure it smacks of a Tech origin, but it works. Also it may take you awhile to find the costume recipies, so you'd have to have temporary "tech-boots" until you did.

My one Corrupter has a partner back at his homebase who runs his teleportation grid. Again, kinda tech-ish and wouldn't really work for a loner/street-level hero.

Super-jump can be played off as rope-swinging (at least I have done that on a couple of characters). One's even got a glider-type cape as well.

If yer not worried about capping out superspeed, you could always say that your hero's tremendous willpower allows him to run faster than most people. Not superhuman speed, but as fast as a "normal" human could ever possibly run.

Nothing's gonna be perfect of course, so you'll just have to improvise.


 

Posted

One thing I'm doing on a new natural character of mine is RPing superspeed as a motorcycle. Obviously you can switch that out with any vehicle of your choice, motorcycle just seemed more his style.


 

Posted

Ultimately, I think you just have to embrace that idea that having a tehnologically assisted travel power does not somehow negate the character's natural origin.

Manticore teleports by hacking the mediport network. That doesn't make him a technology hero any more than riding a motorcycle to get someplace or flying in an airplane to get someplace would make him a technology hero. Heck, his trick arrows don't make him a technology hero. His power is his uncanny ability to shoot an arrow. That's what makes him a hero.

Our characters can already run at something like 14MPH and leap over seven-foot fences from day one. There's nothing "natural" about that. Getting around is just something you need to do. Don't sweat how you do it. Your mode of travel doesn't define your character.

If you really must be "all natural" then just take fitness and triple-slot swift for run speed. By the time you get SO's or higher, you'll be at almost base superspeed anyway. Wave your hands and say that your hero is a natural sprinter. Done.

So, pick what you like.

Superjump? D.A.T.A has a new anti-gravity belt and your hero is a beta-tester.

Superspeed? You saved a mysterious old man from a beating by Skulls, and he insisted on giving you a charm inscribed with a mysterious glowing rune. That also explains the fire shooting out of your feet...

Teleport? You ran into a Rikti Guardian during an invasion, defeated him, and appropriated the portal summoning device that the Guardians use to summon reinforcements. After some tinkering, either by your character or by a super-smart friend or acquaintance, you were able to use the portal to push yourself along instead of pulling things to you.

In other words, travel powers is small stuff. Don't sweat the small stuff.


 

Posted

My natural characters use Superjump and I rationalize it in by thinking of it like leaping from roof top to rooftop, landing on top of buses for the quick ride down town, Similar to how we've seen Captain America travel when he's not riding a vehicle.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

Natural Superjump can easily work as grappling hooks, anti-gravity boots, or even an extremely focused chi.

Natural Teleport. This is something I had to think about for my BS/Regen scrapper. I rationalize any long range teleportation as stealth movement, kind of how Batman moves when Commissioner Gordon is not looking. For short range teleports, such as TPing in front of a mob, I like the idea of her using flash grenades.


 

Posted

[ QUOTE ]

Natural Teleport. This is something I had to think about for my BS/Regen scrapper. I rationalize any long range teleportation as stealth movement, kind of how Batman moves when Commissioner Gordon is not looking. For short range teleports, such as TPing in front of a mob, I like the idea of her using flash grenades.


[/ QUOTE ]

That's really clever.


 

Posted

All great points and as pointed out, Tech assists don't make your character a Tech hero...Take Hawkeye of the Avengers or Batman/Greenarrow of JLA they use some gadgetry to help them but they are through and through Natural heroes.