Extracting 3D data from the game. *DELETED*
If you are not ready to invest in AutoCAD or SolidWorks...
See if this viewer works out.
Keep in mind that using such software to accomplish said task may be in violation of the EULA...
"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."
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Here's a question I thought you folks would be able to answer if anyone could: If I wanted to capture my character as a 3D model (Say, to import into Maya and do fancy-schmancy mechanima shtuff with), what would be an effective way of doing this? OGLE has already failed me and I was wondering if there was something else I could try.
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OGLE failed me as well, although I didn't try it on COH... just a nameless 'World Of (Compeditor)'. Hehe.
In my experience, extractors aren't able to pull out any data other than the base geometry, so prepare to re-rig the model if you anticipate making it posable. Also, textures will need to be extracted through a different reader that can extract texture data.
Honestly, COH figures are SO simple, if you have the skills to do animation, you're probably better off just making the character yourself. The base geometry isn't more than about 3,000 polygons.
I think you're right; it will be less time and trouble to make models from scratch. Forget I brought it up.
The question is still valid. No need to delete your post.
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Post deleted by Weird_Science