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I'm sure it's been mentioned but things like the archways need to be redone so that they only have bounding boxes on the pillar parts or something for pathing because you can walk under/through them but the editor considers them to block doorways and things.
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I'd bet it starts getting tricky with things that will be blocking from one angle, and passable on another. For example, you don't want to end up allowing 6 archways across a door rotated so the pillars are all blocking the door.
One solution to that may be to create many new pillars and floatable cross-beams. So they're treated as 3 separate hitboxes, you just need to assemble them yourself.
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That was pretty much my thought, or even not have a bounding box around the crossbeam part if needed and only on the leg-support pillars, if that was easier on the devs, though I'd like the floatable build it yourself better of the two options.
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I'd suspect that objects can have only one bounding box. But there are some objects which extend beyond the bounding box, such as the base portal, trees and plants, and holograms. I'd suggest creating a half-arch with a bounding box that extends from the base of the object to its top height around the column, but does not encompass the portionof the arch which extends out from the column. Putting two together, with rotation, would make a full arch with a passable area between the two bounding boxes of the columns.
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I'm sure it's been mentioned but things like the archways need to be redone so that they only have bounding boxes on the pillar parts or something for pathing because you can walk under/through them but the editor considers them to block doorways and things.
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I'd bet it starts getting tricky with things that will be blocking from one angle, and passable on another. For example, you don't want to end up allowing 6 archways across a door rotated so the pillars are all blocking the door.
One solution to that may be to create many new pillars and floatable cross-beams. So they're treated as 3 separate hitboxes, you just need to assemble them yourself.
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That was pretty much my thought, or even not have a bounding box around the crossbeam part if needed and only on the leg-support pillars, if that was easier on the devs, though I'd like the floatable build it yourself better of the two options.
[/ QUOTE ]
I'd suspect that objects can have only one bounding box. But there are some objects which extend beyond the bounding box, such as the base portal, trees and plants, and holograms. I'd suggest creating a half-arch with a bounding box that extends from the base of the object to its top height around the column, but does not encompass the portionof the arch which extends out from the column. Putting two together, with rotation, would make a full arch with a passable area between the two bounding boxes of the columns.