Stone Armor/Energy Melee Tanker v2.0


Bobitron

 

Posted

“Pom Poms Mountain” Stone Armor/Energy Melee Tanker v2.0

I've been asked several times for a IO version of the Stone/Energy Melee Tanker Guide. Like most of you I was still learning the ins and outs of the IO system. So I decided this was as good a time as any to go ahead and write this new guide. I'm not going to rewrite the v1.0 guide but I am going to revisit a couple of the powers. My play style has changed so much with the recent issues I thought it prudent to discuss some powers further.

If you are a new Stone/EM Tanker please read my other guide first Stone Armor/Energy Melee Tanker Guide v1.0. If you follow it your trip to level 50 should be painless.

I wasn’t to sure where to start when I decided to write this. I'm sure if you haven’t figured it out by now there are many different ways to take your builds thanks to the bonuses IO’s can give you. So I decided to focus on one thing and build around that….Granite Armor. In my opinion there is no other power like it in the CoX world so why not take that strength and run with it taking it to the extremes. Take it or leave it you’re a Stone Tanker and you will become that mountain and all other Tankers will fall at the foothills as you climb to the top.

I'm going to start this guide a bit differently with the proposed build at the beginning.

Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee

Hero Profile:

Level 1: Stone Skin -- ImpArm-ResPsi:40(A), Aegis-ResDam:50(3), Aegis-Psi/Status:50(3)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Earth's Embrace -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(5), HO:Golgi(46), HO:Golgi(46), HO:Golgi(46)
Level 4: Bone Smasher -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(11), Stpfy-Acc/EndRdx:50(11), Stpfy-Stun/Rng:50(27), Stpfy-Acc/Stun/Rchg:50(42)
Level 6: Swift -- Run-I:50(A), Run-I:50(7), Run-I:50(7)
Level 8: Rooted -- HO:Golgi(A), HO:Golgi(9), HO:Golgi(9)
Level 10: Energy Punch -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-Acc/EndRdx:50(15), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(43)
Level 12: Air Superiority -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 14: Fly -- Flight-I:50(A)
Level 16: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(17), Zinger-Acc/Rchg:50(17), Zinger-Taunt/Rng:50(50)
Level 18: Health -- Heal-I:50(A), Mrcl-Rcvry+:40(19), Numna-Heal:50(19), Numna-Regen/Rcvry+:50(45)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/EndRdx:50(27)
Level 22: Mud Pots -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(23), TmpRdns-Acc/EndRdx:50(31), TmpRdns-Acc/Dmg/Slow:50(34), Taunt-I:50(37)
Level 24: Whirling Hands -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(25), Stpfy-Acc/EndRdx:50(25), Stpfy-Stun/Rng:50(40), Stpfy-Acc/Stun/Rchg:50(43)
Level 26: Recall Friend -- RechRdx-I:50(A)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Teleport -- EndRdx-I:50(A), TSM'n-EndRdx:50(31), TSM'n-Rng:50(31)
Level 32: Granite Armor -- HO:Ribo(A), HO:Ribo(33), ResDam-I:50(33), HO:Cyto(33), HO:Cyto(34), LkGmblr-Rchg+:50(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 38: Total Focus -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(39), Stpfy-Acc/EndRdx:50(39), Stpfy-Stun/Rng:50(39), Stpfy-Acc/Stun/Rchg:50(40), RechRdx-I:50(40)
Level 41: Ring of Fire -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(42)
Level 44: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Team Teleport -- EndRdx-I:50(A)
------------

EDIT: This is a new build as of 6 April, I just read in the patch notes that you cant slot Taunt IO's in Tanut Auras...go figure. You can still slot the regular IO's there was a problem with the bonuses affecting the Tanker as well as the bad guys.


Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender

 

Posted

[u]THE BUILD REVIEW[u]

I'm sure the first thing you will notice besides Stone Skin the only armor you have is Granite. One thing I found out as a Stone Tanker I never had the desire to exemplar. Not because I am a 1337 Stone Tankorz, it's just Tanking in the end game is just so much more fun and very challenging. It's been said time and time again, once you have Granite all the other armors are pretty much useless and once Granite is on all other armors are off.

One of the powers that’s always bugged me is Barrage. It's been a debate for a lot of /EM Tankers, slot Barrage or do not slot Barrage. Shortly after I wrote my first guide I fell in with the do not slot Barrage group of players. Slotting Barrage doesn’t really give you any advantages or dramatic increases in dps but using the slots elsewhere will help you tremendously. So my new suggestion for Barrage, in the default slot put 1 acc.

A new addition to this build is Fly for your first travel power. I talked a little bit about Fly in v1.0 but I never really realized how good Fly would be for a Stone Tanker. Sure it's slow but when you get Teleport later in your build you can really move across maps, even faster than Super Speeders. The addition of Air Superiority to your attack chain is pretty awesome it's up almost as much as Energy Punch so you have two really good Punch-voke attacks readily available when you need them.

Your level 49 power choice is really up in the air. Whatever power you chose I would only put one slot in it because you really need those level 50 slots elsewhere. I chose Team Teleport it's a really situational power but it's a power that doesn’t need over-slotting to be useful.

[u]~Epic: Pyre Mastery~[u]

There isn’t to much more that has changed with the build except the Epic choice. For v2.0 I decided to go with Pyre Mastery for one simple reason, Fire Ball. This is for more control and good Tankers keep control with AoE’s and Taunt. With the addition of Fire Ball you have 3 AoE’s. You will be an aggro magnet.

[u]Ring of Fire:[u] Immobilizes your target in a Ring of Fire. Deals some damage over time. Useful for keeping Villains at bay.
End Cost: 9.75

[u]Char:[u] Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot. The target will take some fire damage from Char, but the damage is very trivial.
End Cost: 10.7

[u]Fire Blast:[u] Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than flares, but more damage. You must be level 44 and have Ring of Fire or Char before selecting this power.
End Cost: 6.5

[u]Fire Ball:[u] Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. You must be level 47 and have two other Pyre Mastery powers before selecting this power.
End Cost: 19

~My 2 cents~

In my v2.0 build I chose Ring of Fire, but for those of you who want to squeeze out a little more run speed you might want to pick up Char. You can slot 2 Ghost Widow’s Embrace in it for a 5% run speed increase. Other AT’s might scoff at that, all Stone Tanks know any little bit helps. There’s a couple reasons I chose RoF over Char. RoF’s recharge is 10 seconds base Char’s is 32 seconds, RoF can also be used in your attack chain it does some pretty decent damage. Fire Blast comes in handy if you have a bad guy that strays out of your Taunt aura and is messing with the squishies. Blast them really quick and grab their attention again. Fire Ball is icing on the cake, it really makes bad guys mad when you set them on fire and fire ball will do that a lot. I usually use Fire Ball right as I Teleport into a mob to really tick them off and I spam it as much as possible during AV fights.

[u]FUN WITH IO’S[u]

Now that you have built your Tank lets take a look at what all these IO sets and set bonuses are doing for you. Running fast is fine for some Tanks, but I will still get there faster with Teleport. Sure you can really focus on the –Speed but why would you there is so many other things to buff like the –Recharge. Here’s the Set Bonus Totals.

[u]Set Bonus Totals:[u]<ul type="square">[*]+23% Enhancement(Accuracy)[*]+53.8% Enhancement(RechargeTime)[*]+12% Enhancement(Stun)[*]+158.2 (13.1%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 24.4%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.8%)[*]+17.5% Recovery[*]+52% Regeneration[*]+1.58% Resistance(Fire)[*]+1.58% Resistance(Cold)[*]+8.5% Resistance(Psionic)[*]+5% RunSpeed[/list]------------

A couple things I want to key in on in the set bonus list Recharge and Regeneration. My v2.0 Tank doesn’t have Hasten so I wanted to overcome the -65% recharge penalty from Granite. I was almost able to do that thanks to IO’s. +53.8% Recharge Time, when your in Granite your only looking at a -11.3% penalty now. To help with damage mitigation I also wanted a boosted regeneration. The IO bonus is +52% along with Rooted your Regeneration is 440% giving you 38.9 hit points back per second.

Here’s a breakdown of bonuses per power so you could see which bonuses were coming from what powers.

[u]Set Bonuses:[u]

[u]Impervium Armor[u]
(Stone Skin)<ul type="square">[*] +3% Resistance(Psionic)[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] +5% RunSpeed[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Stupefy[u]
(Bone Smasher)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Energy Punch)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Air Superiority)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[*] +5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[/list][u]Tempered Readiness[u]
(Mud Pots)<ul type="square">[*] +1.5% Recovery[/list][u]Stupefy[u]
(Whirling Hands)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[/list][u]Time &amp; Space Manipulation[u]
(Teleport)<ul type="square">[*] +8% Regeneration[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Energy Transfer)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Stupefy[u]
(Total Focus)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Ring of Fire)<ul type="square">[*] +2% Recovery[/list][u]Devastation[u]
(Fire Blast)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[/list][u]Positron's Blast[u]
(Fire Ball)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list]
Heres the data chunk to copy into your Mids’.

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</pre><hr />

[u]FINAL THOUGHTS[u]

I understand that this build is kind of a hybrid build with IO’s and HO’s. Honestly I had so many HO’s slotted from my Hami Tanking days that I didn’t know what to do with them. If you don’t have any HO’s I would highly recommend trying to get some Golgi for Rooted and Earths Embrace. Also a couple Ribosome and Cytoskeleton’s for Granite Armor. It's not make or break for the build but it will make your build so much easier. Once again I want to thank Red Tomax @ http://coh.nofuture.org.uk/data/ for the excellent data resource and Mids’ Hero Designer @ http://www.fusionforce.us/mids.asp for always helping players make better characters.


Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender

 

Posted

Nice build... And as I Said b4 I did follow your first guide.. althou I didnt follow it 100%

With my final build i Have on my stoner I just went with generic IOs.. I had a toon Set IO'd out and hated it.. So ill never go that route again..


 

Posted

Yeah IOs arent for everyone but they do have their benefits.


Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender

 

Posted

Stupefy in Barrage/EP? That seems like an unusual choice to me anyway, wouldn't it work better to slot in a Crushing Impact set there?

I do question the lack of Rock armor though, I find that nearly all the time on a small team and even about 1/3 of the time on a full team that Rock/Rooted/Stone skin is enough protection and I don't have to deal with Granite's recharge &amp; damage penalty. If I'm facing some of the Psi enemies in the late game like the Clocks or Mother Mayhem's brood I want Mineral armor.

I've found that all of the dull pain analogues such as Earth's Embrace seem to work best with the Doctored Wounds set; if you slot 45+ set IO's you can ED cap heal &amp; recharge in 5 slots. I do fully understand the overload of HO's though, so far I've respec'd CMA 3 times changing from a full HO build to a mixed IO/HO build; I've still got 20 of them on him though. I pulled off 3 Ribos and that paid for the entire set IO build I've currently got.

All in all it's interesting to study someone else's take on a particular combo, my Stone/EM is currently sitting at 47; I'd thought to take her to 50 by now but alts just keep calling


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Basically it came down to simple % numbers.
Crushing Impact vs. Stupefy
2 enh MezResist 2.2% ~ Recovery 2.5%
3 enh Health 1.13% ~ Health 1.88%
4 enh Acc 7% ~ Stun 3%
5 enh Recharge 5% ~ Recharge 6.25%

Side by side Im getting more out of Stupefy. Not only increasing my recovery but the %'s are a little higher on health and recharge.

Dropping Rock Armor and Minerals was a hard choice but honestly I cant say that I actually used either of them on a regular basis. The -damage penalty never really bothered me as a /EM Tanker. The -recharge on the other hand I hate and that was the focus for this guide. Which brings up a good point the Doctored Wounds in Earths Embrace is a great idea 5 slotting it gives you a addition 5% recharge, bringing your total recharge bonus up to 63.8% only -1.3% from base recharge. Im still keeping my HO's though.

Maybe its the teams I get on but Psi damage doesnt seem to bother me to much. Sure the alpha strikes hurt (they hurt most Tanks (WP not so much) but if I counter with Earths Embrace theres no problem at all.

Thanks for the input CMA!


Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender

 

Posted

The big difference in the CI vs Stupefy would be damage, you'd put out double the damage from those attacks slotted with CI, trading 0.75% health and 1.25% recharge for a 7% accuracy bonus. The unfortunate loss is the 2.5% recovery... /EM's a bit end heavy as I've discovered.

I'll agree that Minerals can be argued either way, I've tanked everything in the game with CMA who has zero Psi resist and -5% defense to it so you can do without. Let's see, you've got a few Psi clock missions, the Mother Mayhem, Maliese and a couple of other psi baddies... other than that you don't find that much of it around. That said I do like having it available, if for no other reason than as a mule for 2 LotG's and the 10% regen or 2 Gift of the Ancients and 2% recovery.

Rock armor on the other hand I use a lot, nearly 100% of the time solo and about 50% on a small team. If I don't need the full Granite level defenses I'd prefer not to have the -recharge/-damage hit.

Here's my current build with BlarneyStone for comparison. I'm still buying IO's, but most of the sets are in place now:


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</pre><hr />


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Energy Melee's base damage is pretty impressive even if you dont slot for damage. I think this is one area where you will see a big difference, if your a big team Tanker or a small team Tanker. On big teams my opinion is the Tank shouldnt have to worry about how much dps their getting, crowd control should be their main focus(ever seen a Tank perma stun a AV, /EM can, slotted right). For the small teams/solo Tanker, I can understand how important a higher DPS is, so slotting for damage might be more important.

Im running with the build I posted in this guide(missing a couple IOs here and there(anyone have a Miracle +Recovery )). I do solo quite a bit and I dont really have any problems with my damage output. One thing about Stup's Recovery is you only have to slot 2 for the bonus, so maybe you can find a middle ground 2 Stup's 3 or 4 CI's or even Makos, 4 Makos gets you a 3% damage buff. Thats if your looking for more damage of course.

Arent IO's fun, they really turned the CoX world upsidedown, so many possibilities so little influence. I spent alot of time tweaking this build to try and get the max out of it, sure I had to give a few things but im really happy with the results.


Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender

 

Posted

Indeed, building a character used to be easy, slot for acc/dam/end, slot armors appropriately and you were good go go. Now it's "THIS set gives me x% bonus to this, but THAT set gives x% on something else... and the other set has a great bonus at 5 slots..."


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

[ QUOTE ]
The addition of Air Superiority to your attack chain is pretty awesome it's up almost as much as Energy Punch so you have two really good Punch-voke attacks readily available when you need them.

[/ QUOTE ]

Just something I noticed; I don't think that Air Superiority or other Pool attack powers have the punchvoke inherent built into them, even if used by a Tanker. The overall 'aggro generation' when using pool powers as part of your attack chain will be a little lower than using all Tanker attacks. Of course, the fact that AS is just plain great outweighs this quite a bit.

Looks like a good way to get a 50%+ Recharge bonus! Nice write up.


 

Posted

[ QUOTE ]
punchvoke inherent built into them

[/ QUOTE ]

Dont forget about Gauntlet.

Tankers do have a higher Melee/Ranged Taunt modifier, even without the built in taunt, that should help AS keep up with the Tanker attacks.

Bla 1.030
Con 1.030
Def 1.030
Scr 1.540
Tan 2.050
Keh 1.750


Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender

 

Posted

hey bro, i gotta stone/em tank im workin on now, currently level 38. couldnt find your first guide or i would have read it. you and CMA made a lot of good points, so im wonderin if you have a new build or anything new to add before i start to follow this guide. ive got a few other tanks, my fav being my wp/ss, but i see great potential in my stoner, lemme know if youve tweaked this build at all. thanks man, peace