Demorecord Questions


GageEndaI

 

Posted

I had a topic for this before but I can't seem to find it anymore. I think it got wiped off the boards for lack of use.

Anyway... I had a quick question.

I have a scene in mind that would need to take place on a tech map but I need the lighting done in a spicific way. Is it at all possible to maybe record inside a Super Group Base and take the lighting from that and transfer it into a mission map?

What I'm hopeing for is to have me do a mission as normal, record that and then just drop in the codeing for the lighting I want.


 

Posted

Nope. Mission maps are completely fixed. You can demorecord in bases, though.


 

Posted

I have yet another question after a long time of ignoreing this topic.

Is there any way useing the demo editor that I can change who the camera is focused on so like insted of seeing the mission from my point of view I can see it from the point of view of one of the NPCs I was fighting.

I'm thinking I could get some nice footage this way from different angles if I just keep filming the same stuff from different NPC points of view. I would mainly want to use this for EBs or higher sence their fights useually last longer it'd work great for adding dialog as I could easily show the face of the person talking rather than staring at the back of my head as I talk and fight.


 

Posted

Yes, you can. You can completely control where the camera is and which way it points. Of course, that means changing every single CAM POS and PYR in your demo, not to mention calculating the correct way to point it several times a second. Insanely tedious.

That's why I programmed it in to my Demo Edit program.

It's not exactly trivial to use in my program, either, but it can be done.


 

Posted

What I would suggest Rail is to have either someone else either fight or record the footage, that way you don't have to keep changing numbers. I'm just starting the whole /demorecord group, but I am having a lot of fun finding the ins and outs of the feature.


 

Posted

[ QUOTE ]
someone else either fight or record the footage, that way you don't have to keep changing numbers.

[/ QUOTE ]

That was my plan B.

I was either looking for a simple way to attach the camera to an NPC the same way it follows the player around or was going to have someone else follow me around and film from a second angle.

Allso while I'm thinking about it. I had an issue with Stalker's hide in a video. After I had activated Hide my character could still be seen af if hide wasn't on at all or I had been attacking. I'm kinda glad this happened in a way because it kinda forces me to work around it and truely make the character invisable rather than just see through. My plan is basically to film the scene twice, once with the visable character, and the other time removeing the character from the video completly.


 

Posted

Yeah, stealth has never worked right in demos.


 

Posted

The only halfway stealthy effect that I know of that works is ghosting (Maintained xxx OBJECTIVEOBJECTFX/GHOSTED.FX), and it has a kind of annoying pulsating thing.


 

Posted

<QR> I'm only guessing this is possible.. but by my thinking you should be able to replace your character with the NPC Puddle.

The puddle would give something for the camera to remain attached to, while being effectively invisible.


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