My First Official Attempt at Digital Drawing


Bright Shadow

 

Posted

Well, I am posting this because I'm looking for comments and tips on improving myself.

I recently re-started drawing characters (I used to do it before a long time ago), especially female characters which was my weak point. So this is my first attempt at drawing a decent female character and my very first attempt at coloring stuff in computer.

This picture was converted into vectors (manually) in Adobe Illustrator, and then colored in Photoshop.

I am aware that hands look very awkward (especially the left hand). So...I know I should be improving on that...

Any comment/criticism/tip/tomato would be extremely helpful to me...

And now, I present you, Enerix!

For her bio/information, please visit her Virtue Universe Page.

Thanks in advance.


 

Posted

I think it's nice.

Really nice, and it's a first try ?

Keep going, pal


 

Posted

Since you asked for crits, who am I to deny you? lol


First of all, something that has nothing to do with digital art, that is, Anatomy. You need to work on it a bit more (don't we all ). The illustration is stylized, so I will only point out the truly weird stuff, since I know that you aren't going for the ultra realistic look.

The left arm, as you mentioned, was awkward. The bicep is too low and too "short". Biceps take up more of the length of the arm. Also, it is connected to that shoulder muscle (can't remember what its called, tricep?). The other arm is also a little off. It seems "bent" to the right, and also rather flat and smooth.

Here is a lame painting of some of the anatomy.

The torso is too long. If I recall correctly (I don't actually check when I draw people anymore, since I'm lazy as hell) a human should be 7 head lengths tall. So the torso should be around 2.5-3 head lengths long.

So that's about it. I actually really like the look you have going here. It looks very professional and the lines are very well done. Don't be discouraged by the wall of text I just threw at you.


 

Posted

[ QUOTE ]
Since you asked for crits, who am I to deny you? lol


First of all, something that has nothing to do with digital art, that is, Anatomy. You need to work on it a bit more (don't we all ). The illustration is stylized, so I will only point out the truly weird stuff, since I know that you aren't going for the ultra realistic look.

The left arm, as you mentioned, was awkward. The bicep is too low and too "short". Biceps take up more of the length of the arm. Also, it is connected to that shoulder muscle (can't remember what its called, tricep?). The other arm is also a little off. It seems "bent" to the right, and also rather flat and smooth.

Here is a lame painting of some of the anatomy.

The torso is too long. If I recall correctly (I don't actually check when I draw people anymore, since I'm lazy as hell) a human should be 7 head lengths tall. So the torso should be around 2.5-3 head lengths long.

So that's about it. I actually really like the look you have going here. It looks very professional and the lines are very well done. Don't be discouraged by the wall of text I just threw at you.

[/ QUOTE ]

Thank you very much

Yes, I still need to work on the anatomy...it always looks nice on paper as a sketch, and as soon as I transfer it to computer and clean it up a bit, it looks awkward. That's the reason I was always discouraged to actually draw something on the computer. But this time, I decided to try out vectors. It is extremely time-consuming and frustrating at times, but the advantage is that I can easily edit the mistakes on the computer; and the original sketch for this was way off. But that's as far as I could fix it in computer.

I think I just need to practice more and more on paper...

P.S: I think a human is 8 lengths tall if my old drawing formulas aren't too rusty.


 

Posted

Yeah, I found that working on the computer was unforgiving as hell. I used photoshop since the beginning, and there are no neat cheap tricks I can use (well, that I knew/was willing to use). With charcoal and oil paints and such, there is built in texture that you can modify rather easily, and the small bumps and "imperfections" make something that would ordinarily be boring much more interesting looking. All you get in photoshop is a smooth solid stroke.


 

Posted

[ QUOTE ]
With charcoal and oil paints and such, there is built in texture that you can modify rather easily, and the small bumps and "imperfections" make something that would ordinarily be boring much more interesting looking. All you get in photoshop is a smooth solid stroke.

[/ QUOTE ]

Exactly...lol