Azu's Guide to Necromancy





If you are reading this guide then most likely you are interested in necromancy. There are many reasons to choose necromancy, such as the diversity of the pets and all of the things they are able to do. They use rarer damage types and also resist them (and some more). This guide focuses on the primary, but will talke about 2 of the secondaries I have played with necromancy. So, lets get started on what you'll need to know.

Bodyguard mode (BG Mode)-
This is when you share damage with your undead pets. They must be in defensive follow. It is easier to switch them to this mode with keybinds. I suggest using Sandolphan's Mastermind Numeric Keypad Pet Controls , it has really helped me with control of my pets. And you'll need control with melee pets since they can easily run off and aggro. Since it is much harder to control melee pets in defensive I suggest that you use passive instead.


This is when your pets do nothing until you give them a command, they will sit there and die if being attacked (and cause no aggro, I'll say why this is important later).

They hit anything that looks at them funny.

They attack if anyone they know is attacked (you or your pets).


Err, they follow you.

They go to where you say, you can use it to replace the stay command.

Attack My Target-
They attack your target.

Releasing Pets-
You can release your pets (all of them) by typing in /releasepets. This will kill your pets instead of dismiss them. I'll explain the importance of this later.

Pet resistances-
Some pets have defense, resistance, or both. Your pets survive through resistances. Your tier 1 pets (zombies) have the most resistances, then Grave Knights (tier 2), then Lich (tier 3). There are 2 very expensive IOs that can be purchased to increase the survivability of your pets a lot. These are Sovereign Right: Resistance Bonus and Edict of the Master: Defense Bonus. Sovereign Right provides a +10% to all resistances except psi and Edict of the Master provides +5% defense to all.

Now you ask, so what resistances they have? Well I'll tell you.

27.4% resistance to Smashing, Negative, Cold, Psionics, and Toxic. 50% resistance to sleep and fear.
-4 sleep, -4 fear, -1 stun

Grave Knights-
27.4% resistance to Negative, Cold, Psionics, and Toxic. 50% resistance to sleep and fear.
-4 sleep, -4 fear, -1 stun

27.4$ resistance to Negative, Cold, and Toxic.
-4 sleep, -4 fear

*Soul Extraction*-
27.4% resistance to Smashing, Lethal, Negative, Cold, and Toxic.
-4 sleep, -4 immob, -2 fear

This makes zombies good against Aberrant Rectors, Circle of Thorn (CoT) ghosts, and Vahziloks.

Personal Attacks-
This usually is a NO-NO. They are low in damage and you will usually have to sacrifice a better power in your secondary. If you support your pets then they will support you. There is one example of a time where its acceptable/good, on my necro/psn I took life drain instead of taking aid other/aid self because I would've needed to waste a power. And life drain has many side effects, such as -accuracy, healing yourself, and damaging the enemy.

Keep in mind that Grave Knight's can use an unehanced attack (headsplitter) that deals 79.52 damage when not criticaling. Then realize how pitiful your damage will be.

Dark Blast
End cost: 6.5 Recharge: 4s Cast: 1s Duration: 6s
Range: 80ft Accuracy: 75% Tohit: -5.63% Damage: 30.59 at lvl 50 (@50)

End cost: 10.7 Recharge: 8s Cast: 1.1s Duration: 10s
Range: 80ft Accuracy: 75% Tohit:-5.63% Damage: 53.84 @50

Life Drain
End cost: 19.5 Recharge: 15s Cast: 1.93 Duration: 10s
Range: 60ft Accuracy: 75% Tohit:-5.63% Heal: 10% Damage: 30.59 @50

As you can see, all of these attacks are horrible and Life drain is worse than aid self (not worse than aid other+aid self though).

Since they'll be -1 to you at 18 and -2 to you at 24 they'll be looking at some brightly colored purple foes most likely. I always go with the rule that 2 lvl 50 IOs~ 3 lvl 50 SOs, because 2 lvl 50 IOs= 83.32% enhanced and 3 lvl 50 SOs= 94.93% enhanced which isn't much of a difference.
2 lvl 50 acc, heal, and damage IOs. Heals will help keep them alive since they aggro with AoEs/Cones.

Grave Knights-
They will become -1 to you at lvl 24, so they need accuracy also.
2 lvl 50 acc, damage, and defense debuffs or heals. They may need healing since their siphon life has a 13.5s magnitude 4 taunt attached to it. (Its a good thing).

He is always -1 to you, so accuracy and recharge is needed.
2 lvl 50 acc, rech, and hold (or bonuses if you can afford them).

He has so many mezzes that you can't slot them all so go with 3 acc/mez hami-os, 2 tohit debuffs, and heal (healing is unneccessary, but it won't hurt).

Pet Behavior and Attacks...

Endurance usage is negligible, because their bar won't ever go under 90% unless affected by large -endurance. Necromancy's pets sometimes go into "melee mode" which is when the pet AI tells them to try to stay in melee after fighting in it. Ex. If a Grave Knight pulls out its sword on an enemy and kills him, he will run 40 feet or so to the next enemy and not use his ranged attacks.

Zombies- Try to have them target close enemies for max damage. The DoT has a 90% chance to affect enemies.

Naked(unupgraded): They will run up and smack your target with their rotting hand.
Zombie Brawl: Range: 5ft, Damage @50: 35.48, Recharge: 4s, Type: Single target Smashing

Enchanted(lvl 6 upgrade): They will use Projectile vomit as soon as they are close enough, then some will get close enough to use Zombie Vomit, then 1 might get close enough to do Zombie Brawl.
Projectile Vomit: Range: 40ft, Damage @50: 39.77, Recharge: 12s, Type: Ranged Cone Toxic (arc 20*)
Zombie Vomit: Range: 8ft, Damage @50: 49.55, Recharge: 12s, Type: [u]Toxic AoE (radius 5ft)[u]

Empowered(lvl 32 upgrade): They will act the same as before except if they are in melee they will use siphon life and zombie brawl.
Siphon Life: Range: 5ft, Damage @50: 30.59, Recharge: 30s, Type: Negative Single Target, Heal: 160.635, Tohit: -7.5%

You have to use the goto command in order to get them all into melee.

Grave Knights- Grave Knights get an accuracy boost with the second upgrade. And inherently has one. Disembowel looks really cool.

Naked: They will use dark blast then most likely go into melee and use hack and slash.
Dark Blast: Range: 80ft, Damage @50: 30.59, Recharge: 4s, Type: Single Target Ranged Negative
Hack: Range: 5ft, Damage @50: 50.16, Recharge: 8s, Defense Debuff: 5%, Type: Single Target Melee Lethal
Slash: Range: 5ft, Damage @50: 30.59, Recharge: 4s, Defense Debuff: 5% Type: Single Target Melee Lethal

Enchanted: They might stay at ranged now, and need a goto command because they have gloom now (ranged attack), but their new melee attack Disembowel is more powerful. There is good news though, even at ranged they can put out good damage.
Gloom: Range: 80ft, Damage @50: 53.84, Recharge: 8s, Tohit:-5.625%, Type: Single Target Ranged Negative
Disembowel: Range: 5ft, Damage @50: 59.95, Recharge: 10s, Defense Debuff: 5%, KnockUp(KU): 4.154 (40% chance), Type: Single Target Melee Lethal

Empowered: They might stay at ranged, but in melee they will use Siphon Life and Headsplitter.
Siphon Life: Range: 5ft, Damage @50: 30.59, Recharge: 30s, Tohit:-7.5%, Taunt: 13.5s Mag 4, Heal @50: 160.635, Type: Single Target Melee Negative
*Headsplitter*: Range: 5ft, Damage @50: 79.52 (15% crit chance), Recharge: 14s, DefDebuff:-5%, KB: 0.67 (20% chance) Type: Melee [u]Cone[u] Lethal

Ghost- He can PULL!!! Longest range of anything on villain side. You cannot use any upgrades on him. I'm not sure if you can use soul extraction on a soul, but I HIGHLY doubt it. Also, you can use it on a shivan, but you will only get the animation and no effects.
Fly (doesn't suppress): 136.5% Flyspeed, 800% Movement Friction and Control, 1 Fly.
Ghastly Blast: Range: [u]310ft[u], Damage @50: 30.59, Recharge: 4s, Tohit:-5.625%, Type: Single Target Ranged Negative
Life Drain: Range: 60ft, Damage: 30.59, Recharge: 15s, Tohit:-5.625%, Heal: 160.635, Type: Single Target Ranged Negative
Necroplasmic Grasp: Range: 5ft, Damage: 72.75, Recharge: 15s, Held: 11.92s Mag 3(PvE) & 8.94s Mag 3(PvP) , Type: Single Target Ranged Negative
Phase Shift: 100% Heal, Can't be affected, ghost is immobile. Won't happen twice with the recharge it has (unless 7 or so SBs). Rech: 500s.

Ghost lasts for 300s and has a rech of 600s so he can easily be permanent or close to it.

Lich: He's a ranged mezzer. Keep in mind that he immobs more than he kbs. Dark Blast and life drain are his only respectable damage attacks. He has kb, immob, fear, and hold.

Naked: Will fire off torrent and dark blast.
Torrent: Range: 80ft, Damage @50: LOL 6.15, Tohit:-5.625%, KB: 1.622, Recharge: 15s, Type: Ranged Cone Smashing
Dark Blast; Range: 80ft, Damage @50: 30.59, Tohit:-5.625%, Recharge: 4s, Type: Ranged Single Target Negative

Enchanted: Still stays at range firing off his new attacks Life Drain and Tenebrous Tentacles now.
Life Drain: Range: 60ft, Damage @50: 30.59, Tohit: -5.625%, Rehcarge: 15s, Type: Ranged Single Target Negative
Tenebrous Tentacles: Range: 40ft, Damage @50: 24.48(smash) 4.28(neg), Tohit:-5.625, Recharge: 10s, Immob: 17.88s Mag 3(PvE) 11.92 Mag 3(PvP)Type: Ranged Cone Smashing/Negative

Empowered: Ranged, uses Life Drain first so some people don't give him the lvl 6 upgrade (they prefer the Fearsome Stare and Petrifying Gaze).
Fearsome Stare: Range: 70ft, Tohit:-11.25%, Recharge: 20s, Fear: 17.88s Mag 3(PvE) 11.92s Mag 3(PvP)
Petrifying Gaze: Range: 70ft, Recharge: 16s, Hold: 9.536s Mag 3(PvE) 7.152s Mag 3(PvP)

Now, on to what powers I think are good...

Necromancy's required powers:
Zombie Horde
Enchant Undead
Grave Knight
Dark Empowerment

Highly recommended:
Soul Extraction
Life Drain (for those without self heals and henchmen heals such as /psn)

Soul Extraction- To use this power you must have a dead henchmen, to do this simply put lich into goto passive in a mob, if he doesn't die you really don't need ghost and need to raise your difficulty. If he dies rush in in Bodyguard Mode and get the mob's attention so you can soul extract from lich. If you try to do it without aggro they will simply gun down your new ghost. If you don't have a lich yet, just use /releasepets in between mobs and soul extract a grave knight. It won't take long to resummon and upgrade. There is a soul extraction bind that RARELY works. It is: /macro SE "powexecname Soul Extraction$$petcom dismiss$$powexecname Soul Extraction" Ghost can be used with the IO bonuses such as the Sovereign Right: Resistance Bonus and Edict of the Master: Defense Bonus.

Example Builds:
Villain Plan by Mids' Villain Designer 1.153

Princeps de Mortuus: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(11), Heal-I(11), Heal-I(33)
Level 1: Twilight Grasp -- Acc-I(A), Acc-I(3), Heal-I(7), Heal-I(9), RechRdx-I(36), RechRdx-I(36)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(25)
Level 4: Darkest Night -- ToHitDeb-I(A), ToHitDeb-I(5), EndRdx-I(5), EndRdx-I(9)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Hurdle -- Jump-I(A), Jump-I(43)
Level 12: Grave Knight -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(19)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(15), Dsrnt-I(15), Dsrnt-I(17), Slow-I(43), Slow-I(43)
Level 16: Shadow Fall -- ResDam-I(A), ResDam-I(17), EndRdx-I(37), EndRdx-I(37)
Level 18: Soul Extraction -- RechRdx-I(A), RechRdx-I(19), Hold-I(23), Hold-I(25), Acc-I(37), Heal-I(40)
Level 20: Fearsome Stare -- Acc-I(A), Acc-I(21), Fear-I(21), Fear-I(34), RechRdx-I(34), RechRdx-I(34)
Level 22: Super Jump -- EndRdx-I(A), EndRdx-I(23)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(42)
Level 26: Lich -- HO:Endo(A), HO:Endo(27), HO:Endo(27), ToHitDeb-I(29), ToHitDeb-I(31), Heal-I(45)
Level 28: Petrifying Gaze -- Acc-I(A), Acc-I(29), Hold-I(31), Hold-I(31), RechRdx-I(33), RechRdx-I(33)
Level 30: Health -- Heal-I(A), Heal-I(42)
Level 32: Dark Empowerment -- EndRdx-I(A), EndRdx-I(45), RechRdx-I(45)
Level 35: Stamina -- EndMod-I(A), EndMod-I(36)
Level 38: Dark Servant -- Acc-I(A), ToHitDeb-I(39), ToHitDeb-I(39), Hold-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Dark Embrace -- EndRdx-I(A), EndRdx-I(46), ResDam-I(46), ResDam-I(46)
Level 47: Soul Tentacles -- Acc-I(A), Acc-I(48), RechRdx-I(48), RechRdx-I(48)
Level 49: Soul Storm -- Acc-I(A), RechRdx-I(50), RechRdx-I(50), Hold-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)

This is my necro/dark. He works well due to all of the -tohit. And can kill AVs due to the -regen in howling twilight. I'll make a guide when I get to lvl 38 (33 right now).

Villain Plan by Mids' Villain Designer 1.153

Lady Vomitrocious: Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Zombie Horde -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(7), ToHitDeb-I(13), Heal-I(23), Heal-I(33)
Level 1: Alkaloid -- HO:Golgi(A), HO:Golgi(3), HO:Golgi(7), RechRdx-I(13), RechRdx-I(23)
Level 2: Envenom -- HO:Lyso(A), HO:Lyso(5), HO:Lyso(9), RechRdx-I(25), RechRdx-I(29), EndRdx-I(34)
Level 4: Weaken -- HO:Lyso(A), HO:Lyso(5), HO:Lyso(9), RechRdx-I(25), RechRdx-I(29), EndRdx-I(37)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Neurotoxic Breath -- Acc/Slow(A), Rng/Slow(11), Acc/Slow(11), Acc-I(31), RechRdx-I(37), Dam%(50)
Level 12: Grave Knight -- HO:Nucle(A), HO:Nucle(15), HO:Nucle(17), ToHitDeb-I(17), Heal-I(31), Heal-I(31)
Level 14: Health -- Regen/Rcvry+(A), Heal(15), Heal-I(21), Heal-I(45)
Level 16: Combat Jumping -- ToHit+(A)
Level 18: Soul Extraction -- Acc-I(A), Hold-I(19), Hold-I(19), RechRdx-I(33), RechRdx-I(34), PetResDam(36)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Super Jump -- Stlth(A)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(36)
Level 26: Lich -- HO:Endo(A), HO:Endo(27), HO:Endo(27), ToHitDeb-I(33), ToHitDeb-I(34), Heal-I(36)
Level 28: Life Drain -- Heal-I(A), Heal-I(46), Acc-I(48), EndRdx-I(50)
Level 30: Paralytic Poison -- Acc-I(A), Hold-I(40), Hold-I(42), RechRdx-I(42), RechRdx-I(42)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Elixir of Life -- RechRdx-I(A), RechRdx-I(37), EndRdx-I(40), EndRdx-I(40)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Range-I(39), Range-I(43), Dam%(48)
Level 41: Charged Armor -- HO:Ribo(A), HO:Ribo(43), HO:Ribo(43), Psi/Status(45), Status(45)
Level 44: Electrifying Fences -- HO:Endo(A), HO:Endo(46), HO:Endo(46)
Level 47: Electric Shackles -- Acc-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Antidote -- RechRdx-I(A)
Level 1: Brawl -- Stun%(A)
Level 1: Sprint -- RunSpd(A)
Level 1: Supremacy
Level 2: Rest -- Heal/Rchg(A)

This is my necro/psn. She works well in smaller groups and the -recharge in Neurotoxic Breath really helps with survival. She's lvl 30 right now. I'll write a guide at lvl 38.

I hope you know all that you need to know!! Good luck!!


City of Data


And yes this is my first guide



Nice guide...Very informative.

I have a lvl 28 Necro/Dark (just dinged tonight) and I'm loving her.

The is nothing like rushing into a group of 4 in BG Mode and standing there waiting for them to attack me.....Its funny to watch all the Henchmen go NUTS and pinball back and forth smacking/vomitting/etc...all over the place!!

I cant wait to get Fluffly at lvl 38.....Between Myself, Lich, and Fluffy, there will be many holds, immobs, and -acc.

I cant wait to fight an AV with both of them.....With 3 of us, we should be able to hold/immob/-acc AVs if we dont get wiped out first.






Pretty informative guide, but I'm not really sure I like how you laid it out.

Good compilation of data though.



This is really doom.



You have a typo in there. Zombies are -1 at lv 6, and -2 at lv 18. (You put in 18 and 24)

Otherwise, nice guide.

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