Rad/Rad/Dark I9 build, what do you think?


Aggelakis

 

Posted

Ok, spent ALL morning using Iakona's spreadsheet and Word, and CoH Builder to do this.

Step 1: Pick Powers
Step 2: Export into Word
Step 3: Prioritize Powers most used.
Step 4: Pick Sets/Set Combos from Spreadsheet
Step 5: Put Slotting into Word for each power
Step 6: Put slots into CoH Builder (so I know how many I have left)
Step 7: Put Set Bonuses and Enh rates into Word.
Step 8: Repeat until out of slots.
Intermittant Step: Make sure no uniques are double slotted anywhere.

Before I go on, I made a decision here. When slotting lvl 50 IOs into a power that used to have an SO (EndMod for Stamina for example) using 2 was ALMOST as good as using 3, therefore giving me an extra slot here and there.
Powers affected by this were:
Stamina
Accellerate Metabolism
Enervating Field
Hasten
Dark Consumption
Soul Drain

These powers were slightly lowered in effectiveness from my I8 Build to make room for global set bonuses and more effective slotting of other powers.

Some powers went from 3 slots to 6, some from 6 to 4, ect...

This was a MAJOR headache to do, but the end result I think is INSANE from certian standpoints.

I8 build (currently using):

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Pollution
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
+---------------------------------------------
01 => Neutrino Bolt ==> Lysosome Exposure(1)
01 => Radiant Aura ==> Golgi Exposure(1),Heal(3),Heal(3)
02 => Radiation Infection ==> Enzyme (2),Enzyme (5),Enzyme (5)
04 => Irradiate ==> Nucleolus Exposure(4),Enzyme Exposure(7),Dam(9),Dam(11),Rech(13),Rech(15)
06 => Accelerate Metabo... ==> Rech(6),Rech(7),Rech(9),EndMod(11),EndMod(13),EndMod(15)
08 => Enervating Field ==> EndCost(8),EndCost(17)
10 => Hover ==> Flight(10),Flight(17),Flight(19)
12 => Lingering Radiation ==> Acc(12),Rech(19),Rech(21),Rech(21),EndCost(23)
14 => Fly ==> Flight(14),Flight(23),Flight(25)
16 => Swift ==> Flight(16)
18 => Health ==> Heal(18),Heal(25),Heal(27)
20 => Stamina ==> EndMod(20),EndMod(27),EndMod(29)
22 => Hasten ==> Rech(22),Rech(29),Rech(31)
24 => Proton Volley ==> Lysosome Exposure(24),Dam(31),Dam(31),Dam(33)
26 => Choking Cloud ==> Endoplasm Exposure(26),Endoplasm Exposure(33),Hold(33),EndCost(34),EndCost(34)
28 => Cosmic Burst ==> Nucleolus Exposure(28),Peroxisome Exposure(34),Peroxisome Exposure(36),Centriole Exposure(36),Rech(36),Rech(37)
30 => Aim ==> Membrane Exposure(30),Rech(37),Rech(37)
32 => EM Pulse ==> Endoplasm Exposure(32),Hold(39),Hold(39),Rech(39),Rech(40),Rech(40)
35 => Neutron Bomb ==> Lysosome Exposure(35),Centriole Exposure(40),Centriole Exposure(42),Centriole Exposure(42),Rech(42),EndCost(43)
38 => Fallout ==> Dam(38),Dam(43),Dam(43)
41 => Dark Consumption ==> Acc(41),Rech(45),Rech(45),Rech(45),EndMod(46),EndMod(46)
44 => Oppressive Gloom ==> Endoplasm Exposure(44),DisDur(46),DisDur(48)
47 => Soul Drain ==> Nucleolus Exposure(47),Dam(48),Dam(48),Rech(50),Rech(50),Rech(50)
49 => Mutation ==> Range(49)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)


New build Note: No level of slotting is included because it really doesn't matter to me, think of this as a PvE 50 respec.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Pollution
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
---------------------------------------------
01) --> Radiation Infection
* Enzyme
* Enzyme
* Enzyme

(Acc=94.93, DefDebuff=94.93, ToHitDebuff=94.93)

01) --> Neutrino Bolt
* Accuracy IO

(Acc=40 ROUGHLY)

02) --> Accelerate Metabolism
* Endurance Modification IO
* Endurance Modification IO
* Recharge Reduction IO
* Recharge Reduction IO

(Recovery=80% ROUGHLY, Recharge=80% ROUGHLY)

04) --> Irradiate
* Cleaving Blow (Dmg/End)
* Cleaving Blow (Dmg/Rch)
* Sciroccos Dervish (Dmg/Rch)
* Sciroccos Dervish (Acc/Rch)
* Sciroccos Dervish (Dmg/End/Acc)
* Sciroccos Dervish (20% chance of 0.15*Melee Damage (Lethal per tick of 4.25 sec))

+Recovery 1, +Regen 2.5, +Res (NegativeEnergy) 2.5, +ToHit 2.5
(Damage=95.5, Acc=48.94, Recharge=80.41, EndRedux=48.94)
Chance of 0.15*Melee Damage (Lethal per tick of 4.25 sec)

06) --> Radiant Aura
* Harmonized Healing (End/Rch)
* Harmonized Healing (Heal/End/Rch)
* Miracle (Heal/End)
* Miracle (End/Rch)
* Miracle (Heal/Rch)
* Miracle (Heal)

+Recovery 1.5, +Recovery 2.5, +HP 2.5, +Heal 2.5
(Recharge=95.5, EndRedux=95.5, Heal=97.94)

08) --> Enervating Field
* End Reduction IO
* End Reduction IO

(EndRedux=80 ROUGHLY)

10) --> Hover
* Freebird (End)
* Freebird (FLY)
* Freebird (+Stealth 35ft PvE/389 ft PvP)
*Luck of the Gambler (+7.5 Recharge Global)
*Gift of the Ancients (Def/End)
*Gift of the Ancients (Def)

+Recovery 2, +Regen 2, +HP 2
(EndRedux=70.62, Defense=42.17, Fly=43.5)

12) --> Lingering Radiation
* Tempered Readiness (Acc/Slow)
* Tempered Readiness (Dmg/Slow)
* Tempered Readiness (Rng/Slow)
* Tempered Readiness (End/Rch/Slow)
* Tempered Readiness (Acc/Dmg/Slow)
* Pacing of the Turtle (20% Chance -20% Recharge)

+Recovery 1.5, +Slow, +End 1, +Recharge 1.5
(Damage=48.94, Acc=48.94, Recharge=21.75, EndRedux=21.75, Range=16.31, Slow=98.76)

14) --> Fly
* Soaring (Fly)
* Soaring (End)
* Soaring (End/FLY)

+Recovery 1, +HP 1
(EndRedux=85.3, Fly=85.3)

16) --> Swift
* Soaring (Fly)7
* Soaring (End)
* Soaring (End/FLY)

+Recovery 1, +HP 1
(EndRedux=85.3, Fly=85.3)

18) --> Choking Cloud
* Ghost Widow’s Embrace (Dmg/Hold)
* Ghost Widow’s Embrace (Acc/End)
* Ghost Widow’s Embrace (Hold/Rng)
* Ghost Widow’s Embrace (End/Rng/Rch)
* (Ghost Widow’s Embrace (20% Chance of 0.67 * Melee Damage-Psionic)
* Neuronic Shutdown (20% Chance .15*Melee Damage (Psionic per tick of 4.25 sec)

+RunSpeed 2.5, +HP 2.5, +End 2.5, +Duration(Hold) 2.5
(Damage=27.19, Acc=27.19, Recharge=21.75, EndRedux=48.94, Range=29.36, Hold=54.38)
40% Chance of Damage of Psionic Melee Damage

20) --> Health
* Miracle (15% recovery Global)
* Numina’s Convalescence (+20% regen, +10% recovery Global)
* Miracle (Heal)

+Recovery 2.5
(Heal=43.50)

22) --> Stamina
* EndMod IO
* EndMod IO

(Recovery=80% ROUGHLY)

24) --> Proton Volley
* Sting of the Manticore (Dmg/Acc)
* Sting of the Manticore (Dmg/End)
* Sting of the Manticore (Acc/Int/Rng)
* Sting of the Manticore (Dmg/Int/Rch)
* Sting of the Manticore (Dmg/End/Rch)

+Regen 3, +Def(Energy, Negative) 1.5, +Damage 3, +Recharge 3, +Res(Toxic) 2.5
(Damage=93.51, Acc=48.94, Recharge=43.5, EndRedux=48.94, Range=13.05, Interrupt=52.3)
20% Chance of .42*Melee Damage (Energy)

26) --> Fallout
* Positron’s Blast (Dmg/Acc)
* Positron’s Blast (Dmg/End)
* Positron’s Blast (Dmg/Rch)
* Positron’s Blast (Dmg/Rng)
* Positron’s Blast (Dmg/End/Acc)

+Recovery 2.5, +Res(Fire/Cold) 2.5, +ToHit 2.5, +Recharge 2.5
(Damage=99.58, Acc=48.94, Recharge=27.19, EndRedux=48.94, Range=16.31)

28) --> Hasten
* Recharge Reduction IO
* Recharge Reduction IO

(Recharge=80 ROUGHLY)

30) --> Cosmic Burst
* Thunderstrike (Dmg/End/Acc)
* Thunderstrike (Dmg/End/Rch)
* Stupefy (Dmg/Acc)
* Stupefy (Dmg/Stn)
* Stupefy (Stn/Rng)
* Stupefy (End/Rcng/Rch)

+Recovery 2, +Recovery 2.5, +HP 2.5, +Duration(Stun) 3
(Damage=93.51, Accuracy=48.94, Recharge=43.5, EndRedux=65.25, Range=29.36, Stun=54.38)

32) --> EM Pulse
* Neuronic Shutdown (Dmg/Hold)
* Neuronic Shutdown (Acc/End)
* Neuronic Shutdown (Hold/Rng)
* Neuronic Shutdown (End/Rng/Rch)

+Res(Immobilize) 2, +HP 2, +ToHit 2
(Damage=27.19, Acc=27.19, Recharge=21.75, EndRedux=48.94, Range=29.36, Hold=54.38)

35) --> Neutron Bomb
* Positron’s Blast (Dmg/Acc)
* Positron’s Blast (Dmg/End)
* Positron’s Blast (Dmg/Rch)
* Positron’s Blast (Dmg/Rng)
* Positron’s Blast (Dmg/End/Acc)

+Recovery 2.5, +Res(Fire/Cold) 2.5, +ToHit 2.5, +Recharge 2.5
(Damage=99.58, Acc=48.94, Recharge=27.19, EndRedux=48.94, Range=16.31)

38) --> Aim
* Membrane HO
* Membrane HO

(Recharge=66.6, Recharge=66.6)

41) --> Dark Consumption
* Accuracy IO
* Recharge Reduction IO
* Recharge Reduction IO

(Acc=40 ROUGHLY, Recharge=80 ROUGHLY)

44) --> Dark Embrace
* Impervium Armor (Res/End)
* Impervium Armor (Res/Rch)
* Impervium Armor (Res/End/Rch)
* Impervium Armor (Res)

+Recovery 2.5, +Def(Psionic) 1.5, +End 2.5
(Recharge=48.94, EndRedux=48.94, Damage Resistance(Lethal/Smashing/Neg.Energy/Toxic) 57.77)

47) --> Soul Drain
* Accuracy IO
* Recharge Reduction IO
* Recharge Reduction IO

(Acc=40 ROUGHLY, Recharge=40 ROUGHLY)

49) --> Mutation
* Recharge Reduction IO

(Recharge=40 ROUGHLY)


---------------------


Now, here's my question. What are my global set bonuses? What do they add up to? I have +Recovery 2.5 a few times, does this mean if I have 3 then that's +8.5% Recovery? If there's 3 of those and 1 +Recovery 1, is that now 9.5%? How do those stack?

What is the total effect? Pollution has issues with End usually, this build seems to have Stamina unslotted 3 times over in effect. Is that correct?

Basicly, what are the total set bonuses? how does this rate in your mind? What have I missed that I should have done instead (using a Hami instead of IOs). I'm looking to be fast recharging, end efficient and have a good recovery the whole time. I'm sure some of this is overkill, but all these numbers are blowing my mind. I'm a planner guy, and there's no 100% planner out there for IOs yet. It's one power at a time as far as I can see.

Oh, this build also takes for granted that the Set Assignment bugs will be fixed before Launch (Irradiate is the big one in this build, taking TAoE Sets instead of PBAoE Sets).


 

Posted

Wouldn't you want Enzyme (end/tohit debuff/defense debuff) in Radiation Infection, not Lysosome (acc/tohit debuff/defense debuff)? RI is a toggle, not a clickie.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

as far as i can tell u have 20% worth of recovery bonuses, and another 25% from health so u will get an extra 45% + wutever stam is worth, it looks like they all counted, u can have up to 5 of the exact same bonus

as for the build, its kinda hard to give out advice on these things cuz it is catered more to the player, cuz u like recharges a lot...overall it is a decent build, not bad but not great either, it is just my opinion so don't shoot me down for it and i realize that rad buff/debuff set is gonna be pretty much 1 of the hardest things to slot so it is prolly a better build than i think


 

Posted

[ QUOTE ]

18) --> Choking Cloud
* Ghost Widow’s Embrace (Dmg/Hold)
* Ghost Widow’s Embrace (Acc/End)
* Ghost Widow’s Embrace (Hold/Rng)
* Ghost Widow’s Embrace (End/Rng/Rch)
* (Ghost Widow’s Embrace (20% Chance of 0.67 * Melee Damage-Psionic)
* Neuronic Shutdown (20% Chance .15*Melee Damage (Psionic per tick of 4.25 sec)
+RunSpeed 2.5, +HP 2.5, +End 2.5, +Duration(Hold) 2.5
(Damage=27.19, Acc=27.19, Recharge=21.75, EndRedux=48.94, Range=29.36, Hold=54.38)
40% Chance of Damage of Psionic Melee Damage


[/ QUOTE ]

Hm. I know you're going for set bonuses here, but I think you might have problems with endurance. Choking Cloud is one of the end-hog level powers; I regularly slot it with 3 endredux.

Also, the damage and accuracy aspects are wasted, since CG uses neither.

I would seriously consider whether the set bonuses you're going for are worth the loss in end and hold. Are there other ways to slot GWE and NS to get the same effect, but trading acc/dmg for end/hold?

At the same time, slotting for dmg procs is kinda neat. YMMV.

- Protea


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

[ QUOTE ]
Wouldn't you want Enzyme (end/tohit debuff/defense debuff) in Radiation Infection, not Lysosome (acc/tohit debuff/defense debuff)? RI is a toggle, not a clickie.

[/ QUOTE ]
Fixed, good catch, I clicked the wrong one.
[ QUOTE ]
as for the build, its kinda hard to give out advice on these things cuz it is catered more to the player, cuz u like recharges a lot...overall it is a decent build, not bad but not great either, it is just my opinion so don't shoot me down for it and i realize that rad buff/debuff set is gonna be pretty much 1 of the hardest things to slot so it is prolly a better build than i think

[/ QUOTE ]
Yeah, lots of recharges, lots of recovery. I use in a fight:
RI
EF
LR
Irradiate
CB
Neutron Bomb
Irradiate
CB
Neutron Bomb
Irradiate
CB.... ect...

I use the snipe if nothing's up, and the NB if I have to. I'm always running Choking Cloud, so the +Rec helps there. The main focus of this is to work well with that attack chain while not loosing out on my ability to contribute to a team (which, I'm awesome at. :P) I'm pretty valued on any team I join with Pollution, so I definately don't want to loose that, his solo ability is stellar as well, so again, don't want to sacrifice that. Hence the playstyle/build plan.
[ QUOTE ]
[ QUOTE ]

18) --> Choking Cloud
* Ghost Widow’s Embrace (Dmg/Hold)
* Ghost Widow’s Embrace (Acc/End)
* Ghost Widow’s Embrace (Hold/Rng)
* Ghost Widow’s Embrace (End/Rng/Rch)
* (Ghost Widow’s Embrace (20% Chance of 0.67 * Melee Damage-Psionic)
* Neuronic Shutdown (20% Chance .15*Melee Damage (Psionic per tick of 4.25 sec)
+RunSpeed 2.5, +HP 2.5, +End 2.5, +Duration(Hold) 2.5
(Damage=27.19, Acc=27.19, Recharge=21.75, EndRedux=48.94, Range=29.36, Hold=54.38)
40% Chance of Damage of Psionic Melee Damage



[/ QUOTE ]
Hm. I know you're going for set bonuses here, but I think you might have problems with endurance. Choking Cloud is one of the end-hog level powers; I regularly slot it with 3 endredux.

Also, the damage and accuracy aspects are wasted, since CG uses neither.

I would seriously consider whether the set bonuses you're going for are worth the loss in end and hold. Are there other ways to slot GWE and NS to get the same effect, but trading acc/dmg for end/hold?

At the same time, slotting for dmg procs is kinda neat. YMMV.

- Protea

[/ QUOTE ]
My thought was that since Choking Cloud is so funky as a hold power (yet so very usefull) i wouldn't worry about the exact slotting of it and go with the bonuses. With this slotting, I've got the useable bonuses of Recharge 21.75%, Endredux 48.94% and Hold 54.38%. This means that the power costs 1/2 as much to run (a bit still) and the holds last a bit longer (from 4 to 6 seconds). I could throw an extra EndRedux IO in there, but the actual gain isn't that great, I'm running it with 2 SO EndRedux's now, and It's not that big a deal (3 SO Stamina + 3 EndMod AM). The hold times on the power are currently about 8 seconds, so while I loose some there, I have a global Hold buff going on, plus more end (2.5 more end...wheeeee?).

So my thinking on that was get the globals and loose some minor effectiveness, but make up for it (in general) with the globals I have going now, and the extra hold globals I have.

This is the only power I have slotted on the Test server that looks like this now, and it's more than manageable, and still very effective.

And yeah, I thought the extra damage was a good idea. I gots my own version of an aura damage attack now....kinda....a bit...well, not really, but it's niffty, I like how it works out on test.

Oh, and the acc isn't exactly wasted. It has a max ToHit Chance of 50%, which is also it's base. But go against a +3 LT, and it is less. The Acc actually makes up for that somewhat (Re CASTLE when I asked him about Acc/Hold HOs in CC). It's not exactly a better chance of hitting PER SE, but it will help you to hit stuff higher than you, or higher ranked.


 

Posted

PS; adding endurance points increases your recovery. ^_^ Same as adding HP increasing your regen. Well, the actual % stays the same, but the % is going off a larger number, thus the resulting number is larger.

2.5 end points isn't a huuuuuge deal, but it's pretty darn good. Having the two accolades for +10 end makes your inherent recovery go from 1.667 EPS to essentially 2.0! Then add in the 2.5 end from Choking Cloud (when it's toggled on), Stamina, and your occasional AM (which looks like it should be recharging faster in I9 than in I8 with all your boosts), and you should fair swimmingly.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

[ QUOTE ]
Oh, and the acc isn't exactly wasted. It has a max ToHit Chance of 50%, which is also it's base. But go against a +3 LT, and it is less. The Acc actually makes up for that somewhat (Re CASTLE when I asked him about Acc/Hold HOs in CC). It's not exactly a better chance of hitting PER SE, but it will help you to hit stuff higher than you, or higher ranked.

[/ QUOTE ]

Are you serious? I hate to be doubting someone as mighty as Castle, but from how I understand the power to work, it is basically a proc and has no ToHit at all.

In addition, the fact that the power ever benefited at all from +Acc should have been a bug, and one that was supposedly fixed around i7. The base power does not take Accuracy enhancements at all, mind you. So the bug fix, which was to make sure that powers that didn't take an enhancement for an aspect also didn't get to enhance that aspect when HOs were dropped in, would have fixed this behavior even if the Accuracy from an HO were ever doing anything to begin with.

Do you still have the PM from Castle to dig up?

The thing I am grappling with here is whether *all* procs are basically to-hit checks and won't trigger as often against higher conning foes.

- Protea


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

What are you gonna do with all those old HOs?

My rad/rad is going to respec back into power mastery, leadership, and flight for STF. I might use a few of those sets for radiant aura and emp but for things like fallout and lingering radiation the reduction in power isnt worth the small set bonus. I say use the new freedom in slots to place some more basic IOs along with HOs and save yourself the time farming for all those sets.


 

Posted

HOs=Sell em for BANK

Looking for PM from Castle now...

Edit: Yeah here it is: The question was, "will acc/hold Hami-0s increase the odds to hit with Choking Cloud?"

The reply:
[ QUOTE ]
Yes, you can increase the accuracy that way. There is still a hard 50% chance value AFTER the to hit check, though.

[/ QUOTE ]

So in other words, won't help against +0 Minions, but +3 Lts or PvP....


 

Posted

Ok, I added it all up, and here's my bonuses (there's a few....)

Recovery +23% (THEN add stamina) NICE
End +5% Not bad
Regen +27.5% (Plus Health) NICE
HitPoints +14% sweet
ToHit +9.5 VERY Nice (since I debuff defense everywhere I go anyway)
Damage +3% Meh, but nice to have
Recharge +8% Sweet, AM and Hasten SHOULD almost always be up.
Heal +2.5% nice to have even though its not my bag
+Slow Powers +1.5% nice, LR should be completely maxed on slow now.
RunSpeed +2.5 not complaining
Hold Duration +2.5% Cool, helps out CC a bit
Stun Druation +3% I realized that with CB's already mega stun duration, WOW.
Defense: Psy +2.5% can't complain
Defense Energy/N.Energy +1.5% agian, not crying about it.
Resist Immob +2% with AM in the mix, nice.
Resist Fire/Cold +5% that's Hwat! or "cool" depending on viewpoint.
Resist NE +2.5% hey, I have def and resist on this one, nice (plus Dark armor)
Resist Toxic +2.5%, again, can't complain one bit about this one.

So that's the bonuses from the build, and the only real tweaking I can think of is maybe lowering the Recovery bonuses and slotting something else, but where/what I can't even begin to ponder....

I like that Recovery + End Total though, it's pretty nice.
And the Regen + HP Total don't hurt none either (since I have all the HP Accolades already)

Yeah, I think I might stick to this.

Slowly replace SOs with IOs as I go around looking for these sets. The IO slots won't hurt too much from my build now, and this gives me something to do with my 50 again. I'm thinking I'll be happy for at least 6 months trying to find all this stuff, unless the CH is kind to me....


 

Posted

[ QUOTE ]

With this slotting, I've got the useable bonuses of Recharge 21.75%, Endredux 48.94% and Hold 54.38%. This means that the power costs 1/2 as much to run (a bit still)


[/ QUOTE ]

Well, end reduction of 48.94% doesn't approximately halve the end cost. If it did, an end reduction of 100% would eliminate the end cost, and anything more would give you end back. You can see how that would be a balance problem.

Endurance reduction follows the same diminishing returns formula as recharge: new end cost = old end cost / (1 + endrdx value).

So an end reduction enhancement value of 48.94% makes Choking Cloud cost 67.14% of its original cost.

Scrap


 

Posted

[ QUOTE ]

Then add in the 2.5 end from Choking Cloud (when it's toggled on)


[/ QUOTE ]

Or when it's not. Set bonuses are always on

Scrap


 

Posted

[ QUOTE ]
Ok, I added it all up, and here's my bonuses (there's a few....)

Recovery +23% (THEN add stamina) NICE
End +5% Not bad
Regen +27.5% (Plus Health) NICE
HitPoints +14% sweet
ToHit +9.5 VERY Nice (since I debuff defense everywhere I go anyway)
Damage +3% Meh, but nice to have
Recharge +8% Sweet, AM and Hasten SHOULD almost always be up.
Heal +2.5% nice to have even though its not my bag
+Slow Powers +1.5% nice, LR should be completely maxed on slow now.
RunSpeed +2.5 not complaining
Hold Duration +2.5% Cool, helps out CC a bit
Stun Druation +3% I realized that with CB's already mega stun duration, WOW.
Defense: Psy +2.5% can't complain
Defense Energy/N.Energy +1.5% agian, not crying about it.
Resist Immob +2% with AM in the mix, nice.
Resist Fire/Cold +5% that's Hwat! or "cool" depending on viewpoint.
Resist NE +2.5% hey, I have def and resist on this one, nice (plus Dark armor)
Resist Toxic +2.5%, again, can't complain one bit about this one.

So that's the bonuses from the build, and the only real tweaking I can think of is maybe lowering the Recovery bonuses and slotting something else, but where/what I can't even begin to ponder....

I like that Recovery + End Total though, it's pretty nice.
And the Regen + HP Total don't hurt none either (since I have all the HP Accolades already)

Yeah, I think I might stick to this.

Slowly replace SOs with IOs as I go around looking for these sets. The IO slots won't hurt too much from my build now, and this gives me something to do with my 50 again. I'm thinking I'll be happy for at least 6 months trying to find all this stuff, unless the CH is kind to me....

[/ QUOTE ]

im pretty sure u forgot to add these values

20) --> Health
* Miracle (15% recovery Global)
* Numina’s Convalescence (+20% regen, +10% recovery Global)

i guess that looks good overall, comparing it to my kinetics corr who has

38 Recovery
113 Regen
14.3 HP
6 Damage
3 Stun
28.75 Rech
3 Fire/Cold Res
15.625 Acc
4 Jump
12 Heal
5 Immo
6 ToHit
Stealth
3 Def to All

now a 30% recharge increase overall for my kin is way up there, i went for all the great bonuses and skipped everything else, but ur toon has a little more recovery and end than my build

and i also get more bonuses from health and stamina, wutever their values are


 

Posted

AHH! good catch, I got the 20% regen, but not the 10% recovery!

Very nice all told though, I'm digging it, this should be a fun project for me in the next 6 months to fill out all those slots.


 

Posted

LOL! Ok, so with 14.3% extra HP, my new Hit points are....

1337! I'm not even kidding.
End went up to 110, so that's happy too.


 

Posted

That has got to be some higher power telling you to stop there


 

Posted

Factor in the accolades (+10 endurance, +20% hp), and you're on fire! Or, uh... irradiated, anyway.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Haha, yeah with my accolades, and my +HP my HP's total to 1337.

I shall now set my badge title to PWNDZ0RD!

PH34R MY M4D M0D SK1LLZ!!!