Hunt Target Macros/Binds - [I8]


El_Spark

 

Posted

Introduction:
To help people target specific enemies for badge hunting.

At the bottom is a few other uses for the two commands.

Guide:
/Target_Name <string> and /Target_Custom_Next <string> will both get the job
done. You can put in the underscores or not, as the game is blind to them. Both
will attempt to match visible (on screen) targets with the <string> parameter.
The problem is that there are differences you should be aware of.

/Target_Name <string> will match anything that qualifies. "Capo" will get Mook
Capos as well as Marcone Capos, however "/Target_name Marcone Capo" will get the
right ones. The bad is that if the search string is not correct or there is
nothing that the command can "lock onto", you will start filling up your chat
window with error spam.

/Target_Custom_Next (or _Prev, _Near, _Far) will generally target ANY of the
terms, and defeated things as well. You can add additonal parameters for this
class of slash commands, such as alive, enemy, notmypet, etc. If you use
something along the lines of /target_custom_next alive "marcone capo" you should
get the "right crowd". The problem comes with nested quotes. If you make a macro
you can first make it without the quotes, and then edit them back in after. It
is a bit more hassle, but as a personal opinion, it is worth it.

Important for making a macro: you can only have 1 parameter.
Type the following:
/macro Capo "targetcustomnext alive Marcone Capo$$targetcustomnext alive Marcone
Consigliere"

Right click on the resulting macro button, and edit the above to:
targetcustomnext alive "Marcone Capo"$$targetcustomnext alive "Marcone
Consigliere"

Here is a list of "target" strings that should be able to get most, I wouldn't
care about false positives as you can look and just move on if it isn't the
right target.

"Regular" enemies:
Volcanic: Magmite
Banisher: Spirit
Bonecrusher: Daddy
Tankbuster: Tank
Weather man/girl: Lead
Hellspawned: Damned
Gearsmasher: Gear
Gravedigger: Embalmed
Infiltrator: Paragon
Warrior: Elite
Monkeywrencher: Zeus
Privateer: Skiff
Isolator: Contaminated
Regenerator: Caliban, Ogre
Untouchable: Underboss, Consigliere
Gangbuster: Consigliere, Capo
Silver Bullet: Nightwolf, Darkwolf, Warwolf
Slayer: Equinox
Soul Binder: mage
Tracer: Sorcerer
Spider Smasher: Wolf
MiB/WiB: shivan
Venomous: Toxic
Visionary: Overseer
Goon Squad: Consortium
Weed Whacker: Succubus, Hellfrost
Coldblooded/Coldhearted: Hellfrost, Hordeling
Dee Jay: Supa
Electrician: Gremlin
Finder: Aberrant, Pariah
Fort Knox: Rocketman, Bombardier, Boomer
Warden: Prisoner, (and far too many to name LTs and bosses.)

Event Enemies:
Ghost Touched: Unseelie, Horde, Rider
Malleus: Witch, Sorceress, Crone
Buster: Spirit
Hunter: Vampire
Shifter: Werewolf
Dead Head: Zombie

Cold warrior: Frostling, Blight, Snow, Winter (for Baby new year missions )

Gladiators:
Bladegrass: Bladegrass/Razorvine/Blackrose
Coralax Blue Hybrid: Blue (Lt.), Red (boss)
Fortunata Seer: Fortunata
Raider Engineer: Generator
Serpent Red Ink Man: Blue Ink Man
Hordeling Lasher: Hordeling
Ember Legacy of Flame: Pledged, Lambent, Ember, Kaolin
Lucent Legacy of Light: Adamant,Lucent, Blaze, Terran
Mob Specialist: Prisoner Bosses (far too many to name, and too easy to trip up
with citizens/heroes, see this site)
Mu Guardian: Guardian
Crey Power Tank: Tank
Swift Steel: Ancestor or Spirit

Giant Monster "finders":
Kraken
Adamastor
Jurassik
Lusca
Deathsurge
Scrapyard
Caleb
Flyer
Babbage
Eochai
Jack, Irons
Sally
Construction (for the badge)
Paladin (for the GM afterwards)

*Note: I've ignored badges in cases like goldbrickers (Fort Knox) or Longbow(Villainous/reformed) where the entire faction is badge-worthy.

Example:
To hunt Banished Pantheon Spirits you would use:
"/target_custom_next Spirit" or "/target_next Spirit".

Other uses:
This started with the following setup:
/bind g "targetcustomnext alive enemy$$targetcustomnext alive void$$targetcustomnext alive quantum$$targetcustomnext alive cyst"

What it does is:
Targets any Shadow Cyst Crystals (my top priority in any situation, puffballs can be ignored).
Then Quantums of any type.
Then Voids of any type.
Then cycles through any remaining alive targets.

The reason for the "alive" in it is because of another quirk of the /targetcustomnext command: it will target defeated sappers/cysts/quantums/voids and get stuck until they "fade out".

The Target_custom_next command has a few other interesting uses:
To cycle through enemies "on screen":
/bind <key> "targetcustomnext alive enemy"

To target a friendly pet (on screen one) and speed boost it:
/bind <key> "powexecname Speed Boost$$targetcustomnext friend notteammate notmypet"

To find everything not on your team (including doors, and glowies):
/bind <key> "targetcustomnext notteammate notmypet"




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Seeing as I just noticed an error, here is an edited version of the above, and it is fully compatible with Issue 9.:

Introduction:
To help people target specific enemies for badge hunting.

At the bottom is a few other uses for the two commands.

Guide:
/Target_Name <string> and /Target_Custom_Next <string> will both get the job
done. You can put in the underscores or not, as the game is blind to them. Both
will attempt to match visible (on screen) targets with the <string> parameter.
The problem is that there are differences you should be aware of.

/Target_Name <string> will match anything that qualifies. "Capo" will get Mook
Capos as well as Marcone Capos, however "/Target_name Marcone Capo" will get the
right ones. The bad is that if the search string is not correct or there is
nothing that the command can "lock onto", you will start filling up your chat
window with error spam.

/Target_Custom_Next (or _Prev, _Near, _Far) will generally target ANY of the
terms, and defeated things as well. You can add additonal parameters for this
class of slash commands, such as alive, enemy, notmypet, etc. If you use
something along the lines of /target_custom_next alive "marcone capo" you should
get the "right crowd". The problem comes with nested quotes. If you make a macro
you can first make it without the quotes, and then edit them back in after. It
is a bit more hassle, but as a personal opinion, it is worth it.

Important for making a macro: you can only have 1 parameter.
Type the following:
/macro Capo "targetcustomnext alive Marcone Capo$$targetcustomnext alive Marcone
Consigliere"

Right click on the resulting macro button, and edit the above to:
targetcustomnext alive "Marcone Capo"$$targetcustomnext alive "Marcone
Consigliere"

Here is a list of "target" strings that should be able to get most, I wouldn't
care about false positives as you can look and just move on if it isn't the
right target.

"Regular" enemies:
Volcanic: Magmite
Banisher: Spirit
Bonecrusher: Daddy
Tankbuster: Tank
Weather man/girl: Lead
Hellspawned: Damned
Gearsmasher: Gear, Prince
Gravedigger: Embalmed
Infiltrator: Paragon
Warrior: Elite
Monkeywrencher: Zeus
Privateer: Skiff
Isolator: Contaminated
Regenerator: Caliban, Ogre
Untouchable: Underboss, Consigliere
Gangbuster: Consigliere, Capo
Silver Bullet: Nightwolf, Darkwolf, Warwolf
Slayer: Equinox
Soul Binder: mage
Tracer: Sorcerer
Spider Smasher: Wolf
MiB/WiB: shivan
Venomous: Toxic
Visionary: Overseer
Goon Squad: Consortium
Weed Whacker: Succubus, Hellfrost
Coldblooded/Coldhearted: Hellfrost, Hordeling
Dee Jay: Supa
Electrician: Gremlin
Finder: Aberrant, Pariah
Fort Knox: Rocketman, Bombardier, Boomer
Warden: Prisoner, (and far too many to name LTs and bosses.)

Event Enemies:
Ghost Touched: Unseelie, Horde, Rider
Malleus: Witch, Sorceress, Crone
Buster: Spirit
Hunter: Vampire
Shifter: Werewolf
Dead Head: Zombie

Cold warrior: Frostling, Blight, Snow, Winter (for Baby new year missions )

Gladiators:
Bladegrass: Bladegrass/Razorvine/Blackrose
Coralax Blue Hybrid: Blue (Lt.), Red (boss)
Fortunata Seer: Fortunata
Raider Engineer: Generator
Serpent Red Ink Man: Blue Ink Man
Hordeling Lasher: Hordeling
Ember Legacy of Flame: Pledged, Lambent, Ember, Kaolin
Lucent Legacy of Light: Adamant,Lucent, Blaze, Terran
Mob Specialist: Prisoner Bosses (far too many to name, and too easy to trip up
with citizens/heroes, see this site)
Mu Guardian: Guardian
Crey Power Tank: Tank
Swift Steel: Ancestor or Spirit

Giant Monster "finders":
Kraken
Adamastor
Jurassik
Lusca
Deathsurge
Scrapyard
Caleb
Flyer
Babbage
Eochai
Jack, Irons
Sally
Construction (for the badge)
Paladin (for the GM afterwards)

*Note: I've ignored badges in cases like goldbrickers (Fort Knox) or Longbow(Villainous/reformed) where the entire faction is badge-worthy.

Example:
To hunt Banished Pantheon Spirits you would use:
"/target_custom_next Spirit" or "/target_next Spirit".

Other uses:
This started with the following setup:
/bind g "targetcustomnext alive enemy$$targetcustomnext alive void$$targetcustomnext alive quantum$$targetcustomnext alive cyst"

What it does is:
Targets any Shadow Cyst Crystals (my top priority in any situation, puffballs can be ignored).
Then Quantums of any type.
Then Voids of any type.
Then cycles through any remaining alive targets.

The reason for the "alive" in it is because of another quirk of the /targetcustomnext command: it will target defeated sappers/cysts/quantums/voids and get stuck until they "fade out".

The Target_custom_next command has a few other interesting uses:
To cycle through enemies "on screen":
/bind <key> "targetcustomnext alive enemy"

To target a friendly pet (on screen one) and speed boost it:
/bind <key> "powexecname Speed Boost$$targetcustomnext friend notteammate notmypet"

To find everything not on your team (including doors, and glowies):
/bind <key> "targetcustomnext notteammate notmypet"




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Hey folks, Issue 10 brings a couple new targets!

The Rikti will not be pleased!

Bomb Specialist (should also work for demolitionist): Bomb
Chief: Suit

Master At Arms: kon

Not directly for a badge: pylon

Enjoy!




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I do a similar thing, but since I like to tap a key to find my targets rather than click on a macro button, I've created a macro that rewrites my hunting key!

/macro A bind a "targetcustomnext xx$$targetcustomnext xx$$targetcustomnext xx"

This creates a macro button labled "A". When I click on the macro "A" it binds to the 'a' key the targeting bind.

If I'm in a RWZ mission and I'm trying to find Fusionette or Faultline, I edit the macro replacing one of the "xx" with Fus and the other with "faul" and then I click the macro. Then I can run about the mission tapping the 'a' key to find them. (I moved my movement keys, so that 'a' and 'q' would be available for binds to the left of movement hand -- use whatever key you'd like.)

Then if I'm in a Malta Mission, I edit the macro for "sap", click it, and 'a' is rebound to find Sappers.

Remember, when you link commands with the '$$' delimiter, the commands to the right are executed first. So, on my Scrapper, I put the name of the boss class in the rightmost position, then lieutenants next. This way I can find the higher threat targets first in a mission.




If you ever team with a Kheldian, you'll want to create this bind or macro:

/bind K "targetcustomnext quant$$targetcustomnext void$$targetcustomnext cyst$$targetcustomnext nova$$targetcustomnext dwarf"

/bind Ctrl+K "l Watch out space friend, it's a $target!$$em whistle"

Once the 'K' key finds and targets a Kheldian enemy, "Control-K" will announce it in /local with a whistle emote.


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Posted

<QR>

Thanks for the information!


 

Posted

Thx for the info.


 

Posted

Im doing a "Malta" mission right now and I have gotten working searches for several types of minions


/bind f "targetcustomnext gunslinger"

and
/bind f "targetcustomnext oper"
which hits on 'Tactical Operative' and
'Operations officer'

But is there a way to


 

Posted

Great guide!

Here's a bind that I use to change target focuses on the fly:

/bind shift+4 "beginchat /bind 4 "targetcustomnext enemy alive "

So, when you hold down shift and hit 4, this pops up:
/bind4 "targetcustomnext enemy alive

Just type in whatever search term you like, close the quotes, and hit enter. Presto!


I'm not the droid I'm looking for.

MA Arc ID 8121: Rapp'Mas'Ta's War. The Rikti are trying to incorporate sonic effects into their weapons? THAT can't be good. Maybe we should ask them to stop.

 

Posted

One thing I forgot to add:
Christmas Mystery Gifts: gift




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Is there a way to target a class? Like AVs? Bosses?

maybe...

/bind g "targetcustomnext Boss$$ targetcustomnext Archvillain"

?


 

Posted

[ QUOTE ]
Is there a way to target a class? Like AVs? Bosses?

maybe...

/bind g "targetcustomnext Boss$$ targetcustomnext Archvillain"

?

[/ QUOTE ]

Nope.

There are two ideas presented above on how to do quick binds 'on the fly.' If you want to target just bosses, you'll have to find out the boss names of the faction you're fighting and then hunt for their names, e.g., look for 'tank' when fighting Freakshow.


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