Finally returned...
It's too bad that you won't have time to work on something big
Coldfire is excellent, the proportions are great, and it's a more natural looking pose.
Becky on the other hand needs some work in terms of proportions and posture. Her head is about 3 times too small for her height and body. Rounding out the height with hair just don't cut it Her arms are way thin - especially if she's hefting a sword (even a small one). I'm not a big fan of the 'resting a sharp object on my shoulder' thing, though I know it's common enough in major art - it would cut her in half Basically check out a baseball player or cricket player to get a pose similar to that one, and see how the hips tilt. Pretty much the proportions on arms, fingers and head are off. Otherwise I like her face, shadowed and moody. She looks like a cool character in any case.
Keep drawing! Any opportunity to draw is good
Please read my FEAR/Portal/HalfLife Fan Fiction!
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[ QUOTE ]
It's too bad that you won't have time to work on something big
Coldfire is excellent, the proportions are great, and it's a more natural looking pose.
Becky on the other hand needs some work in terms of proportions and posture. Her head is about 3 times too small for her height and body. Rounding out the height with hair just don't cut it Her arms are way thin - especially if she's hefting a sword (even a small one). I'm not a big fan of the 'resting a sharp object on my shoulder' thing, though I know it's common enough in major art - it would cut her in half Basically check out a baseball player or cricket player to get a pose similar to that one, and see how the hips tilt. Pretty much the proportions on arms, fingers and head are off. Otherwise I like her face, shadowed and moody. She looks like a cool character in any case.
Keep drawing! Any opportunity to draw is good
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Well, with her, because there are so many problems with the picture, I'll be completely redoing it. As for the sword, I would like to point out that she essentially has superstrength and the sword is created with mental power, somewhat like Psylocke, and thus weighs nothing.
Thanks though.
Well, I don't know about all those proportion problems. The characters seem to be highly stylized and more iconic than realistic, which is fine. I hope I got those terms right. The only thing I don't like is Becky's fingers, neck, and shoulders. The fingers are too long which is creepy. Her shoulders sag and her neck is too long. Also creeps me out. Square her shoulders a little more(makes her look more aggressive/stronger), shorten the neck and fingers. Then she is perfect. That's all I suggest.
I am learning myself though so take my advice with this grain of salt.
::Gives Coldfire_kaiser a grain of salt::
I think that's how it goes. Or maybe it's "You can lead a horse to water but you can't look at it's mouth."
Thanks more for the help. As you know, hands are the mortal enemy of artists. Here's another pic.
Introducing the better Becky Morningstar.
Um - arm. broken. Ow. ow ow ow.
Other than that, this one's worlds better than the first!
On the subject of "being stylized" let me say this as an artist as well as a retailer of comics. One must be able to draw the human form *as it exists* first, before taking liberties and have those liberties work properly. Cartoonists *do not* start out drawing silly loopy figures with exaggerated eyes and mouths - they start by learning the basics and THEN moving on into the overdone bits. All too many folks that I saw in the 90s and early 00s in my comic store learned to draw from reading manga and american comics. They didn't learn how to do proportions and thus *will probably never* be able to do them well enough to do an un-exaggerated, simple figure.
Not trying to adopt a holier than thou attitude (if I sound like I'm lecturing about it) but I think Coldfire, you've got a LOT of potential and talent. Learn the basics and make them work for you first. Then allow for new things like changing proportions and sizes. Trust me. Professional artists had to learn the old fashioned way, and it's still the best way. Learning how to see shapes form into finished people is something I did in that time, learning from a Jim Lee interview and watching him draw a perfect, beautiful face. I hadn't used shapes like squares or triangles to imagine a face or body before then - but once I did that it all became more clear to me how the relationship of proportion and angle makes such a huge difference.
Please read my FEAR/Portal/HalfLife Fan Fiction!
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Those sketchs look awesome!
Thanks a bunch. As for the picture and its angles and the broken arm. I didn't notice that while drawing it and need to fix it. Anyways, I got tired of drawing bland, straight forward shots. If you ever see my original work, that's all it was. I hate those pictures now and I can't bring myself to do that stuff anymore. As soon as I fix the elbow, it should be fine though.
One thing to try when you're not sure if there are pose mistakes in a picture: Hold it up to the light, and turn the paper around so you're seeing a reverse image. For some reason, that will often jar you into seeing something that's not at the right angle or doesn't match up.
Please read my FEAR/Portal/HalfLife Fan Fiction!
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I'm sorry to everyone who was excited about my group pic, but it is permanently delayed until I have more time to work on it. Because of time constraints, issues at home, and my job, I haven't been able to work on anything but sketches. So far, I only have two and I figured I'd post since I've improved a bit since my last post. The two pictures I have are:
The more recent Coldfire Kaiser , which I think is far superior.
And Becky Morningstar , which has flaws I'm not proud of. Too broad of shoulders, face issues, and the sword is uneven.
I'm open to criticism because I realize there are a lot of flaws in my artwork and because I plan on inking and coloring these pieces because I really like them.