Chyll's Ice/Ice Blaster


Chyll

 

Posted

Chyll's Rendition of an Ice/Ice Blaster
Copyright 2006 by Noel Weer (Chyll)
v1 -- Feb, 2007


Introduction
============
There are a lot of good guides out there for Ice/* and Ice/Ice... this isn't one of them.

What this is meant to be, is a description of how one Character - Chyll - took Ice/Ice as a Blaster and made it his own. No More, No Less.

Now, this was my first (yes, first) character. I read through things and I understood Blasters (or thought I understood - I was so naive), and the idea of having stand-off power was appealing. Now, personally, I liked (and still do) the control aspects of Ice. The idea of being able to do damage to a foe AND to slow and freeze his/her minions is absolutely awesome... so Chyll was born.

Some items of note:

* Chyll has never done a respec. He is what he is.
* Perhaps at least 65% of his time has worked solo. Maybe higher, but it is hard to judge the quality versus the quantity of time leveling between 1-30 and 30-50.
* This will have some, but little information on slotting. That is so often a personal choice or an optimization choice. Suffice to say that Chyll slots as his whims take him.
* Oh, and Chyll's time leveling was primarily under I8, though it caught the tail end of I7.

PRIMARY ICE BLAST
=================
Ice Bolt: Blast 1 - your basic little bolt. Decent range, low damage, a bit of slow, and cheap. It also recharges pretty quick, which keeps it attractive throughout the game.

(A quick touch on slotting here, at the end of his leveling career Chyll has his three main blasts all with 3x Dmg, 1x Accuracy, 1x Slow, 1xEnd Reduc)

Ice Blast: Blast 2 - better damage, again good range, and a bit of slow. Fun, reliable, decent recharge and fast delivery. You're throwing this no less at 45 than you did at 10.

Frost Breath: A nice, nice Area of Effect (AoE) power. Most of the blaster powers here deal damage one mob at a time, but the first time you kick this off and see orange numbers zing up from 3 or 4 or 6 mobs... Joy! Heck, every time after that you will still take pleasure.

It is a cone that you target off of a mob, and it takes practice to position it properly, as it seems narrow. Oh, and it slows them some - so again with the joy. So much so that I agree with what I have read elsewhere and I am not afraid to use it on even single opponents.

The warning is that all of the mobs it hits (and their brothers, and cousins, dogs, and goldfish) will be very cross with you. Lots of aggro if you pop it on a tightly packed group. Not a little... a lot. So, if the tank doesn't have all the aggro held or you fire it too soon - be prepared. Well worth the risk, though. Now, solo, not a big deal. You are going to aggro them anyway. On team, just watch it, or the mobs will be flowing into the backfield to find you and all your little squishie friends.

Aim: More Accuracy? A little more damage? Yay!!!

Freeze Ray: Bread and butter for the icy blaster. Get it as soon as you can. It has some damage, but not much. I do not count on it for damage, or use it that way. It's quick (rapid, speedy - no really, it's fast) recharge lets you freeze minion after minion to keep them still and in sight for team mates or you to target at your leisure.

Ice Storm: This power is an easy selection in the early levels. It is quite useful for a couple of reasons:
1) It slows any mobs in its effect. Even if they manage to get out of the area, they will carry that with them a bit. And slow is good.
2) You target an area rather than a mob
3) Useful against the annoying Clockwork Gears...
4) Mobs will steer clear of entering it, if they weren't hit at first. This is good for choking an area.

For the downside:
1) The description says it does damage... but it isn't much. I am not sure why they bother, because even after a slot or two for damage I could not tell the difference. I pulled them for Slows.
2) Tanks and scrappers will be annoyed if you toss it in a melee, as the mobs will scatter. So hold it for solo work, or if the melee is going south and scattering seems like a good idea.

I rarely use this in the later levels... Every now and then popping it just before Blizzard in order to stack them. But the long animation times of the two make this rare. Basically, this is a likely respec target (if I ever do one).

Bitter Ice Blast: Blast 3 - the damage on this is very nice, though the range is somewhat shorter and its End cost is noticably higher than the other blasts. It's range is a limiting factor on occasion, but you get quite good at measuring out the distance for its use or sliding in to fire it and duck back out again. Chyll throws this out all the time.

Bitter Freeze Ray (or BFR): This, as far as Chyll is concerned, is a must have power. Great range, solid damage, and it finishes with a big fat freeze. The range is so long that it is nearly a "snipe" power. Awesome to lead off with, just outside the opponents' aggro range. Chyll has it slotted with Damage, because it does nice orange numbers, but is re-evaluating for more freeze power.

Better yet, if you hit bosses with a BFR and follow it with a straight Freeze Ray, they combine to lock them down. Freezing a boss during a tight fight sometimes is the few seconds of breather that you and/or a team will need. And there is nothing quite like getting an AV locked up, even for just a few seconds. The joy of seeing Ghost Widow tighly held in Chyll's ice was... well, I was giddy...

Downside? A really long animation time. So long that I sometimes fire it, and then see the target freeze before it leaves Chyll's hands (those darn orange numbers don't go up until it hits, though).

Blizzard: as with Ice Storm, Blizzard is an AoE that you can drop on an area rather than a target - which can be just what the doctor ordered. It slows the enemy, reduces their accuracy, messes with their recharge, and best of all it puts them into a check for knockdown - again and again and again. I have seen talk ranging from top "nuke" power to worst. I do not know... I do know that when it works, it works well. And while some mobs will run out of its effect, paired with a well placed Shiver or Frost Breath... no problem. A nice tactic is using it in a narrow hallway or throwing it into a room with a single exit - much harder for mobs to escape then.

It will drain all of your Enduranec, no matter how much you have left, so I horde Blues to get me active after throwing it.

SECONDARY ICE MANIPULATION
==========================

Chilblain: Chilblain is good fun, it traps the mob in place (roots it). The mob can still fire ranged attacks, or even melee if you are next to it, but they cannot move. It's damage early is wonderful. Best, though is that it recharges wicked fast. Chyll uses it to stop runners, or ground flyers. It also is slick for taking down the last few ticks on badly wounded minions to save blasts for other targets. Of course, that is solo. Rarely used in team play, except to pull down a flyer that a team mate may be struggling with in the corner of my eye.

A fun power, that reminds me of the early days of first playing CoH... I try to use it at least once in each mission.

Frozen Fists: This is a melee powers with a slight slow effect. Chyll is a Blaster. He is not a "blapper". In fact, I ended up with frozen fists more "just in case" and I have considered respec'ing out of it more than once.

Ice Sword: Did I mention Chyll is not a blapper? I never took Ice Sword.

Chilling Embrace: basically you generate so much cold temperature off of yourself that a ring of cold centered on you slows any mob near you and motivates them to run away from you. I took this because it sounded cool, and would help maintain my "avoid melee" approach. It is a toggle, and one that I think contributed to some of my early Endurance problems. But it worked, and I was glad I had it. Then, somewhere in the late-20s I quit using it. It sat there taking on dust in my tray. I considered respec to get rid of it.... then in the 40s I found myself using it again, off and on. Seeing mobs turn away from me with little ice crystals on them has brought back fond memories of tussling with Hellions. Chyll is going to keep this power.

Build Up: More damage? A little more Accuracy? Yay!!!

Ice Patch: What a fun power. A circle of ice forms around you, and mobs on it have a chance to fall down - over and over again. Great to throw when solo and they crowd around you - prevents melee damage nicely. I also enjoy using this with a herding Tank (or even the occasional scrapper). They announce "here" and I run over and get in position. As the Tank comes running back, I drop Ice and back away. The mobs hit the patch and just stack and stack... all lined up for Shiver, Frost Breath, or Blizzard. A beautiful thing.

Shiver: Big fun. This cone on this is wide, and the slow effect here seems more dramatic then any other. Maybe it is just that you get to see it hit so many foes at once. Regardless, it works. Shiver keeps mobs running at you slowed to be shot before they get to you, and tossed into a melee around a tank it really helps reduce the enemies' efforts and keeps your mates alive - even if no one ever notices.

Freezing Touch: I guess this is a melee Freeze Ray. Tempting. And if I did respec and dropped Frozen Fists, this would be the replacement. In other words, I do not have this power.

Frozen Aura: I read too much bad about this on the forums, and at the time it became available, I was focused on other things (what those were I cannot remember). I do not have it, and love Flash Freeze (see below) too much to think I would ever need to get this.

COLD MASTERY POWERS
===================
As an Ice/Ice Chyll had to select Cold Mastery. Nothing else would work.

Cold Mastery allows even more "control your foes" and much needed defense. The former is more of a good thing, and the latter is just sweet!

Snowstorm: I like this power when I see others use it, and get jealous that they have a cooler ice power than I do... but I have reluctantly not taken it.

Flash Freeze: this is Ice at its coolest! You target a mob, and he and all enemies around are at risk of taking a little damage and being frozen. Ok, the freeze is only a sleep - so touch them and they "wake up" (the ice breaks) but as a solo player this is awesome. Freeze the spawn, and then start taking them out one by one. The Lts should bee gone before the minions get free. Too fun!

Ice Armor: looks just like Tank Ice Armor (which I don't really like) but it provides defense! Sorely lacking as a blaster. And it protects against lethal and smash - common types - so it is too good to pass up. It is a toggle, though, and with it running I found that I had to watch my End balance again, so I slotted End Reduction, which helped. Also, it drops with stuns and sleeps, and I find that I forget to turn it back on but I tend to notice its absence now when the health bar starts to dip. Totally worth it, all considered.

Oh, not only is it defense, but it can also slot with dmg resistance, too. Nice. Hoping to slot this with 2x Def, 2xRes, & 2xEndReduc

Hibernate: Outstanding! getting pounded? about to die... Hibernate... watch the mobs run around frustated that you are going back to full strength... and then pop out and get them. Don't even need to slot it, other than a single Recharge. Just about perfect - especially as a solo player. Saved my cold bacon more times already than I can count.

POOL POWERS
===========
I know these are personal choice, but this is the story of Chyll, right? So this is what happened here.

Travel
------
As a n00b I didn't take a travel power when I could have... I just couldn't justify super speed for a frozen guy. Teleportation didn't fit. Super jump? uh... Fly? Maybe.... and then I figured out what a pain running everywhere was. At level 18 (or was it 20?) Chyll got to fly. Justification was control of surrounding air temperature gave him lift... It is fun, and slotted so he is pretty quick with it now too. Not superspeed quick, but I am rarely last to any mish.

Fitness
-------
When I ran into Endurance problems in the 20s, Stamina became a goal.
Swift was slotted for Flight (who says flyers have to be slow?).
Health is just plain useful.
And then Stamina, triple slotted for Endurance Mod. Ah... so much better.

Speed
-----
Believe it or not, even tho I now recognize that most builds insist that Hasten is a "must have", Chyll did not take it until level 49...
Why? I was Endurance shy, mostly. At first, I thought the recharge would be nice, but if I didn't have the Endurance to fire off and control what I had without Hasten, what was the point? Then after Chyll's End problems faded, there were just too many other cool powers to grab. It took an alt with Hasten to make me realize it could be useful, particularly in a team setting. So when it came down to Ice Storm (Cold Mastery) or Hasten... Hasten finally won out, barely.

ACCOLADES
=========
Chyll has not been a badge hound most of his career, but some of the Accolade powers looked useful, and without trying he had a lot of the necessary badges. For a short time in the mid-40s it then became his mission in life to gain accolades.

Crey Freeze Pistol: As an Ice/Ice how could he not get a freeze ray? mildly useful, but with the long recharge, he has a lot more slow ability at his disposal in any one fight. This sits in the tray often - he pops it on elite bosses or AVs to get just a tad more "ooompf".

Geas of the Kind Ones: Very nice, you just can't scoff at +Recharge, +Recovery, & +Accuracy. Scarf some Lucks or other protection first though due to the -Defense. As a blaster, I feel squishie enough as it is.

Atlas Medallion: +5% max endurance - never a problem spending that little extra bit more. And waiting for that extended recharge to a full blue bar... tough, I know, but I can suck it up.

Freedom Phalanx Reserve: +10% max health?! Gimme.

Vanguard: very nice. "double the duration of all your Disorient, Hold, Immobilize, Fear, Confuse and Sleep powers". Again a long recharge time - so try to pick and choose - but when Chyll can deliver Hold, Immobilize, and sleep (yay, Flash Freeze!) the added duration to those effects just can't be ignored. If it just worked on Slows, too...

CONCLUSION
==========
That's Chyll...
Is he perfect? No. But I like him, warts and all.
If you need anything frozen on Justice, just give me a call.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I really enjoyed this guide. You showed that a guide does not have to be the "Final Word" on a build to have some nice and useful information.

My Ice/Ice was the second character I ever made, and I pull him out every now and then to pick up a level. (Darned Altitis!) He's 27 now and looking forward to Shiver. Like your Chyll, I have designed him as a ranged-only blaster. He has none of the melee powers yet, and usually stays floating over the battle, out of reach of those nasty melee baddies. You made me look forward to some of the goodies yet to come.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I really liked the style of this guide. Simple and correct too, from what I know of the sets - I would go 3 defense and an end cost in the armor, but otherwise it's great.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

I would like to add that Ice Sword is a pretty good backup skill to keep when you already have someone frozen or you know that attack will kill them. I use it if someone is too close to me or one of my 3 main blasts is recharging. I would say the damage is somewhere between ice blast and bitter ice blast... leaning more toward bitter ice blast. I have mine slotted with 2 SO damage, 1 SO accuracy, and 1 SO End Reduction. It works really well for me when I am soloing (I am level 26 btw)


 

Posted

Great Guide there Chyll. I like the way you approached it. I read your guide and created an Ice/Ice blaster because of it. So far think he is really cool. I'll let you know how he grows.


 

Posted

To follow-up to the original post of Chyll's guide, I set a second build up for him fairly recently.

Build 1 is the same as you see above (nostalgia and all that) - almost entirely SOs with no change on my originally haphazard slotting and experience. Drawing on over 2 years of play and IOs, I am reformulating Build 2. I am not sure where it will end up. I had nice success with a Corr build focused on Regen/Recov and am trying to apply those lessons. When finished, I'll drop in an update here.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous