Updated Guide to Raiding the Hamidon
Updated Link for the Hamidon Enhancement Guide!
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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After Hamidon becomes held and the Lead Tank stops taking damage, they will begin a count down.
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This bit here is incorrect, since issue 7 Hami continues to shoot while he's held, so the taunt tank will never stop taking damage. Other than that, it looks pretty good! Thanks for the credit on the mito types, and good job overall!
About your "things not to do", when I'm raiding on Pinnacle with my Rad/Rad it really irritates me to fly down and rez someone only to have them not accept the rez! GRRRRRRR
Also, the Gold Rings temp power from the Winter Event mission IS a hold, and if you've got 5+ AM's on you it's a perma one. I mention that since lots of us have it now, and you've got it for a long time. And as always gets said on Guardian during the hold phase, "Crey Pistol is NOT a hold"
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
It would be so much easier to post guides if there wasn't a time limit on editing them. >:O
Mini-Guide for the Drop Team/PA Team.
Since Issue 7, decoys will no longer simply follow directly below you. Instead, they attempt to go to the closest spot to you. If you are flying, this means they head to high ground. There are only a few spots in the jello that they will stand around in. Of these few, there are three that are most useful and easiest to hit.
One is SE of Hamidon and probably the easiest to hit. You can fly directly over hamidon and hit this spot without too much troble.
Another is SW of Hamidon and requires you to get into position near the edge of the jello below you. This one is also not too difficult to find.
The third is NW of hamidon and can be tricky. If off by much, you will either land your decoys in the first location or have them standing useless on top of one of one of the stone pillars north of the raid. To hit this spot you will need to get north of Hami, over the jello, near the edge of it.
There's usually plenty of time before the raid to get into position and find these three spots. It is definitely worth doing so, especially when trying to locate the third drop spot. Invis is not needed if at the proper elevation. I like to start out very high up and drop once the raid has begun so that I am low enough to make out the names of those raiding, so that I can track the raid's progress.
If folks are relying on group flight, pair up the non-flyers with a group flyer. Remember that the group-flyer is faster than the non-flyer and will outpace him or her if they don't stay together. To prevent this from happening, have the group-flyer follow the non-flyer instead of vice versa.
Ideally you will have 6 or more PA'ers. This allows for folks to pair up on each drop spot and keep a constant rotation of decoys in all three spots. If you are paired up, watch your partner's decoy buff, when it blinks, drop your phantom army.
The raid itself should enter from the south. Ideally between the SE and SW drop spot, but often times closer to the SW. Your job until the aggro team enters the goo is to keep hami aggroed on the decoys and not the raid.
If the raid comes near one of your drop spots before the aggro tank is tanking Hami, the PA'ers there should shift spots to help one of the other pairs. This is done to prevent Hamidon from killing the raid with his AE due to your PA's gaining aggro in the middle of the raid. Once the raid has passed this spot or the aggro tank is in tanking Hami, shift back.
Once the aggro tank is in position, your job is to simply provide damage mitigation for the raid and aggro team. Continue to drop PA's in all three spots until just a few mitos are left. At this point, it is pretty safe to drop into the goo to join the raid once your decoys have despawned.
Be sure to get into the healing bubble and target off the targetter. You should have no pets out for the remainder of the raid until Hami is dead. Once he dies, throw out he decoys and phantasm to help with clearing the little blobs.
Heroes on Pinnacle:
Sterling, 50 Ill/Rad/Fire
Dreygar Moradinson 50 BS/Regen/Body Mastery
Impudent 50 Archery/Energy/Flame
Cowboy Sun Tsu 35 Mind/Kin
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AoE Stealth Powers such as Steamy Mist and Shadow Fall, and Persistant AoEs such as Hot Feet, Mud Pots and Lingering Radiation should not be used either.
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Just a note here; Lingering Radiation is not a persistent AoE, its a click AoE, maybe you were thinking of Enervating Field? Although I realize its up to the Raid Leader, I would suggest using Lingering Radiation on mitos to speed things up. Its great unresistable -regen, the main thing rads get recruited for to fight AVs, and fighting mitos is a long string of AV fights.
From everything I've read, mito splitting is trigged below a damage point, so even if LR spills over onto another mito it should not cause splitting. It could, of course, draw aggro on you, so I'd suggest using this only if you have a powerful enough computer to be able to actually see the mitos and how far they are from each other.
[u]A List of Terms that will be useful to know while reading this:[u]
First of all, this is a picture of what you will be fighting in the hive. Hamidon and his entourage
Mitos: Floating enemies surrounding Hamidon
Jello: the term used to reference the bluish bubble that Hamidon and the Mitos re inside of
Multi-Target Attacks: Will include the following terms in their descriptions; AoE, PBAoE and Cone, these are attacks effecting more than one target
Assault Team: The group of heroes and heroines following the Follow and clearing Mitos
Healing Curtain: Everyone not on another main team that has an AoE heal such as Healing Aura, Radiant Aura, Twilight Grasp and Transfusion (sorry if I missed any)
Holds: These attacks specifically say hold in their description, immobilization and sleep do not work here!! They accept orange enhancements.
HamiO: Hamidon Origin Enhancements, the purpose of the raid this enhancement will modify two or three attributes of a power a complete list can be found here: HO Enhancements
Ive seen a lot of people at the Hamidon raids that just dont seem to know what they are doing. In order to try and help these people to not ruin the raid for everyone else, I decided to write this handy guide. This format is based on Pinnacle raids, and other servers may do things differently but this is pretty standard.
First things first, before the raid even begins add the Hamidon Raid Channel and the request channel to a chat box you will be able to see, keep in mind there will be around a hundred heroes at times in the Hive, broadcast and local will be moving right along. I recommend putting them both into one of the numbered tab windows.
On these channels you should be able to find the names of several important people. The three most important people for those not on another main team, are the Raid Leader, Follow, and Targetter. Whoever the Follow and Targetter may be, add them to your server friends list. Youll then be able to easily find them during the raid.
Those three people, Lead Tank and the PA Team Leader are the only ones who should speak on the request channel during the raid.
Follow: This person leads the Assault team from target to target during the raid. When the raid begins, its best to right click their name in your server friends list and select follow. Doing this will keep you as safe as possible during the raid.
Targetter: Once you are auto-following the Follow, select the Targetter on your friends list. When they announce a target, open fire! This is the best way to take down the targets quickly and with as little aggro as possible from other targets.
Make sure to find out who they are and add them before the raid begins.
[u]Other important teams and people to be aware of: [u]
PA Team: This team is made up of Illusion Controllers, if they dont all have Hover/Flight of some sort the team will want someone with Group Fly, and usually will also want someone with Speed Boost. They are flown above Hamidon and drop in their Phantom Army to take the first Hamidon aggro, along with a lot of Mito aggro so that the assault team is not destroyed while clearing a wedge for the Aggro Team to set up in.
Aggro Team: This team is made up of a Lead Tank, a Backup Tank and Empaths. As a section of Mitos are cleared out from the jello by the assault team, the Lead Tank will move into position and begin taunting Hamidon. This is to make sure Hamidon doesnt turn and wipe out the entire assault team as the clear the mitos. Empaths on this team should target the Lead Tank and auto-toggle their Heal Other. Also they should be buffing the tank with Adrenalin Boost. Hamidon does untyped damage so the fortitude buff is useless to the Lead Tank. Do NOT run up to the Lead Tank and drop your RAs, Hamidons AoE can easily kill you. It is also advised that you do not use Absorb Pain because by the time the heal fires off the tank will be hit with sometimes five other heals, and if you catch Mito aggro you will be unhealable. Its also not a bad idea to have a kinetic to speed boost the Aggro team, and a FF or Sonic to keep their Mez protection on the Aggro team healers. Those two can be on or off the team depending on how many Empaths are needed.
This sums up the people and teams to be aware of.
Once a good amount of people have arrived at the rock, the Raid Leader will want the Healing Curtain started. Everyone with an AoE heal should now put it on auto, and leave it as such until the Hold Phase begins.
*At this point I tend to experience a lot of lag, I recommend turning graphics, details and bloom effects waaay down. The last thing you want is to lag out as Hamidon dies and come back to find you missed out on a HamiO after all that work.*
The Raid Leader may also request that everyone changes into a costume that has no cape and no aura if possible to cut down on lag. If you dont have one dont worry, but if you do please be courteous to us folks with slower machines.
Once everything is set up the PA Team will move in and drop their Phantom Army around Hamidon to attempt to take his agro.
The Assault Team will move towards the jello stopping to clear the nearby monsters who will not be welcome inside the jello during the raid.
As the Assault Team moves into the jello there will be a lot of Mito aggro. The further you are from the Follow and the Healing Curtain, the higher the chances that youll end up as one of the first casualties.
As you move through the jello youll see the targetter announce their target, and the Follow will announce when they are on the move.
The aggro team will be able to move into place once the assault team has cleared a wedge for them to safely taunt from. If they move in to early, the team will end up with more mito aggro than they can handle and will end up defeated.
When attacking during this phase do NOT use any multi-target attacks on the mitos. They will draw unwanted aggro and get you and others defeated unnecessarily.
If you are uncertain as to whether your attack is single target or multi target, view the definition above or go to Atlas Park and find a good sized mob of Hellions, and use the attack once. Count how many take damage/are defeated. If the number is greater than one its a multi-target attack and should not be used during raids.
It is important to use holds on the Mitos though, as the mitos can split if they are not held and there will be twice as much work needed for each mito.
AoE Stealth Powers such as Steamy Mist and Shadow Fall, and Persistant AoEs such as Hot Feet, Mud Pots and Lingering Radiation should not be used either.
Stay away from the Lead Tank during the raid, you dont want Hamidon Aggro, trust me.
If you arent the Lead Tank, or Backup Tank should the Lead Tank be defeated, then you should NEVER taunt Hamidon during a raid.
Once the Mitos are completely cleared out the Hold Phase begins. If you dont have a hold, backup away from Hamidon and wait. Holds are also defined above, and when they are used on an enemy the enemy cannot move or attack.
This phase is vital to the success of the raid. If Hamidon hits half health or lower and the hold is broken, he can and will spawn Mitos. He spawns one Mito for every single person in the zone. Everyone inside and near the jello will be defeated and raids will be impossible until the server is reset bringing the Mito count back down to normal levels.Mito Spawn of Dooooom!
During the hold phase you should stand back to the edge of the Jello surrounding Hamidon unless you have the power Accelerate Metabolism, or a Hold. With enough AMs other buffs are unnecessary, and cause more lag, or can take time away from holding. Its important to target through a pet at this point so that you dont lose sight of Hamidon. Allowed pets at the raid will be stated in the request channel by the raid leaders, usually the Singularity, Jack Frost, and the Dark Servant are called for. Other pets should not be brought out.
After Hamidon becomes held and the Lead Tank stops taking damage, they will begin a count down. After approximately five to seven minutes of Hamidon being held they will call heroes forward by origin to take one shot at Hamidon. Every hero can take a hit but it is not necessary to have more than one person on your team damage Hamidon, one person counts for the team. This will ensure that you get a Hamidon Enhancment after the defeat of Hamidon, no further attacking is necessary.
After all heroes get a hit in, Hamidon must be defeated. It is best to not have an attack phase, to minimize the risk of a failed raid. This is especially important if you plan to raid several times a week. Instead of an attack phase, Hamidon is held to defeat. Lingering Radiation is necessary to slow his regeneration and allow the damage of the holds to defeat him. Buffing is also important here to keep the Holders going. Be sure to have an enhancement slot open!
If you have knockback resistance, or toggles you use for fighting activate them just before Hamidon is defeated. As he is defeated he puts out a big time knockback and explodes into tons of Hamidon Buds which are all boss level jello blobs. Attack away and let the HamiO trading begin.
**Ways to Make Yourself Unwanted at a Raid, and Poison Your Rep**
- Run up and hit Hamidon, then lay dead the entire raid while going AFK to collect a HamiO while not doing any work
- Use Multi-Target Attacks or summon pets the Raid Leader hasnt asked for
- Aggro Monsters and drag them into the jello
- Taunt Hamidon while not on the aggro team
- Attack Hamidon while there is no attack phase
- Use the request channel during the raid if you arent a Raid Leader
- Attack targets other than those of the Targetter
- Ignoring/Arguing with the Raid Leaders when you are asked to stop your Raid
- Using Warburg Nukes
- Constantly shout and people to turn off powers or dismiss certain pets, a polite tell would be much more useful.
Destructive behaviors; Things you think are helpful arent necessarily so
***REMINDER*** The list of ways to make yourself unwanted and poison your rep are the things you should NOT do during a raid
As a controller, I would hope you know the difference between Hold/Immobilize/Sleep. Other ATs I have noticed seem to be having difficulty distinguishing the difference so here is a list of all the non-controller holds available to players:
Ice Blast/Bitter Freeze Ray
Ice Blast/Freeze Ray
Electricity Manipulation/Shocking Grasp
Ice Manipulation/Freezing Touch
Electric Blast/Tesla Cage
Dark Miasma/Petrifying Gaze
Trick Arrow/Ice Arrow
Luminous Blast/Incandescent Strike
Stone Melee/Seismic Smash
Super Strength/Knockout Blow
Warshade/Gravity Well
Flame Mastery/Char
Munitions Mastery/Cryo Freeze Ray
Electric Mastery/Shocking Bolt
Psychic Mastery/Dominate
Dark Mastery/Petrifying Gaze
Pyre Mastery/Char
Arctic Mastery/Block of Ice
Earth Mastery/Fossilize
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[u]Insert provided by Call Me Awesome (thanks!):[u]
Mitos come in 3 types:
Yellow Mitos - these are attack types, and attack with an UNTYPED damage AOE attack that does 700ish points of damage to a lvl 50 toon. Because damage is untyped, defense & resistance do not apply. These attacks seem to be either auto-hit or such high accuracy that they may as well be.
Blue Mitos - these have a stun attack that does no damage, but will stun you if you have no mez protection. To combat this, the mito attack teams have a Force field defender/controller with dispersion bubble.
Green Mitos - these heal the other mitos around themselves, they have no attacks.
Hamidon himself:
Hamidon has an AOE attack similar to the yellow mitos that does around 950 damage to a level 50 character, and he will fire this attack every 4 seconds. Once again, this attack is either auto-hit or so high accuracy that it may as well be, and defense & resistance do not apply. This is the reason for the illusion controllers dropping phantom army, to keep Hami shooting at the PA instead of the mito clearing teams. DO NOT shoot Hamidon during the Mito clearing phase.
During the mito clearing phase, please turn OFF all defensive toggles, except for mez shields, these have no affect and just add lag. Tanks especially MUST turn off any taunt/damage auras! These include Invinceability, Mud Potts, Blazing Aura, Chilling Embrace & Icicles.
In addition to turning down the graphics settings to minimize lag, you probably want to also turn "show character names" to off, this makes about a 15 fps difference on my system.
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And thats my guide, you can find me on Pinnacle as @Seyda