War Bride by Vexiphne
its been quite enjoyable to read someone of your calibur defend the use of poser. I've heard too many times to count that poser is gimp and people who use it are losers. but they fail to grasp the idea that you aren't using it because you aren't capable of learning something more complicated. you are using it because you like to use it. i like the 3d style. i dont like the time it takes to model something from scratch. i can get a happy medium with poser. though lately i far favor importing my poser scenes into cinema4d so i can break out of the limitations that poser presents to me.
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"...Yeah, but if you use a program with more versatility in skinning, lighting, shading,and rendering, like Maya, you don't HAVE to do any post-work or clean-up..."
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But... but I *like* postwork. That's the most fun part.
I have a friend that paints portraits in the method of the old masters. He stretches his own canvas, he mixes his own paints, he makes his own brushes from imported camel hair, and he even creates his own linseed oil from something or other. He's a true master of the craft. The downside is that each painting requires 6 months to generate. Sometimes more.
I also paint, but I use pre-made paints from tubes and pre-stretched canvas I buy off the rack. I've never spent more than a week on a painting. Neither technique is 'better'... they're just catering to different audiences - one is more fine-art-oriented and one is more commercial-oriented.
I've been modelling and texturing in Maya for years, having created assets for both low-poly games and high-poly commercials. I've made some really cool stuff, actually. But the time it required for one item, or one project, or one image was too much to justify it for the one-time commissions I do for people here in COH/V-land.
Sure, if I were to work on a movie or other lengthy project where a character would animate or be seen from multiple angles, I'd use Maya. But if someone wants a one-time image of their superhero modelled for COH/V, generating a custom model from scratch wouldn't be affordable. Modelling, rigging, texturing, posing, and rendering something from scratch requires dozens (or hundreds) of hours and would cost thousands of dollars. A personal weakness of mine is that I get bored of pieces I work on easily, and I know I don't have the patience to work on a single model for 3 weeks... and I won't charge that much for my pieces.
So, when I get home from a long day of high-poly modelling at my day job, I just want to go for the fun, visceral, quick joy of setting up an entire scene in a night.
I'm not bothered by my pieces 'sidetsteping crucial challenges of 3d art' because I have no pretentions. I'm not trying to achive anything by way of 3D innovation since I know full well I don't have the time or dedication that current 3D masters have... I'm just wanting to make a cool image, have a little fun, and make another player's character become a little more 'alive'.
Boy, did we ever sidetrack! Sorry for the thread-jack. /blush.