How to Get Rich Young and Stay That Way
My tried and true method to infamy saving in COV (in a nutshell):
First time around:
1- a character
2- do all the stuff the original poster mentions, but in perticular use your respec at 32 to get yourself a good set of SOs. By 32 you should be fully self substaining provided you stay out of the facemaker's and don't go in SG mode.
3- Get 50. You now should have close to 30,000,000 infamy if you did this all right .
Second time around:
Step 1- Have your 30,000,000 infamy character finance your alt with about 5 million infamy before they get 22. Taa daa, no more money worries
Okay seriously, there are a few other ideas worth noting:
1- In your super group use the enhancement storage exchange. Set up a system where if you put one relative level SO into the storage, you may take one relative level SO out. Make sure you only do this for accuracy, damage, recharges, end reds, heals and other very common SOs as nobody wants a phase duration SO.
2- Setup an "infamy for prestiege" exchange program within your super group. How does this work? The newbies stay in SG mode the whole time to build up presteige, while the "Sugar Daddies" dole out infamy from their 50 characters. 200k for the first two sets of DOs, and 3 million (or so) infamy to get the 25 and 30 sets of SOs is chump change for an active level 50 character.
3- Do story arcs, tasks forces, and AV/Hero killing missions. AVs and Heroes will *ALWAYS* drop a relative level SO of your type you can use. Mission arcs later on tend to give you SOs at the end of them. One SO you pick up from natural means is one less SO you got to buy.
4- If you are good at pvp, do siren's call. 6000 collected bounty will net you one free SO you can pick for your troubles. Of course, if you are doing Siren's Call you're either a- a stalker, or b- higher than 30 but its worth considering .
5- Do exemplared missions for friends you want to help out. Not only will it make it so THEY have an easier time gaining levels, but you will also rake in infamy/influence doing so.
The truth is the solution from an equation of lies. ~Maileah Kirel
Replying to Scrapulous:
The basic assumption of my "You can always get more INFL" statement is that you are time-limited and ambitious. Most people -ESPECIALLY people who need this guide - are newer players. 200 hours of playtime seems like a lot to them [and it is.] They want to go up levels, get more power, see more new stuff.
"Deliberately going into debt" never made sense to me until I had a level 50 and got a different perspective on the game. Exemping after my debt was gone, likewise, was doing a favor for a friend.
I have friends who can only put 5-10 hours a week into this game. They'll have a level 50 about... never.
They want all the XP they can get, as fast as they can get it. And I don't blame them. I generally want all the XP I can get, too.
As for the "50% faster levelling": What causes downtime? Damage taken or endurance used. If you're hitting 16% more often and doing 33% more damage, you're finishing fights 50% faster [assuming you're a damage-dealing class.] That's 50% more fights you can get in between Resting, and 50% more value you bring to a team.
Similar arguments can be constructed for a defense class.
Now for the attempted constructive advice: How To Get Influence When You're Young, Other Than Simply Earning It.
* If you find yourself SK'd up [my level 12 ended up in Oranbega once because they NEEDED force fields] ask if people have any training enhancements to get rid of. Yeah, it's close to begging. But level 30's delete the trainings anyway, so it's more like "recycling."
* You can often find high levels who need the Fortuneteller mission; mention that tips are gladly accepted. (It's one of those "outright selling it is tacky, but wheedling is fine") things. PEople don't usually realize until level 41 or so that they need it, so ... again, pocket change to a 41 is 100,000 infl.
* I've never won a costume/trivia/whatever contest. But some people do. Any costume contest with less than 100,000 infl as a prize is probably bogus in some way.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I've got a system where I use some found TOs and DOs and buy some DOs. My villians go all-SO in the early 30s.
Its a fairly smooth transition - at certain levels I may have a red or 2 to start (my recent stalker started 24 with 2 red recycles, 25 with 1). But I avoid long stretches of empty slots.
Maybe I should make a guide for the happy middle-ground -- Get SOs a tiny bit slower but enjoy the stuff you find from the start (i've got SG mates who do this sell-it-all-forever stuff to compare against, i'm not too far behind).
If you try to upgrade all your TOs to DOs at 12, and all your DOs to SOs at 22 -- those are the folks who have cash-flow issues.
been following this guide and love it so far.
helped me in my few characters I have made since I started playing CoV a few weeks ago.
What I find that is helpful is this.
<ul type="square">[*] Sell ALL your TO's from 1lv-17lv.[*] At 17lv Buy DO for ONLY your most important powers.
(All of them ONLY if you have around 100k Inf to burn or passed on to you)[*] Follow the Guide again[/list]
Ah, see... that was my problem. I never click the power when I'm going to combine a slotted enhancer with an unslotted one. I just drag the unslotted enhancer from my tray over the slotted enhancer I want to combine it with, and drop it.
It works a lot faster that way.
So I didn't think to do it the other way with the slotted ones.