Thug Life: A Thugs / Dark Guide for i7
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 41
Archetype: Mastermind
Primary: Thugs
Secondary: Dark Miasma
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01) --> Call Thugs==> Acc(1)Dmg(3)Dmg(3)Dmg(5)Acc(37)
01) --> Twilight Grasp==> Acc(1)Acc(5)Heal(7)Heal(9)Heal(11)Rechg(11)
02) --> Dual Wield==> Acc(2)Acc(31)Range(33)Range(33)Range(34)Dmg(36)
04) --> Tar Patch==> Rechg(4)Slow(7)Slow(9)Rechg(17)Slow(37)
06) --> Equip Thugs==> EndRdx(6)
08) --> Combat Jumping==> DefBuf(8)
10) --> Swift==> Run(10)
12) --> Call Enforcer==> Acc(12)TH_Buf(13)TH_Buf(13)Dmg(15)Dmg(15)Dmg(17)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)
18) --> Gang War==> Rechg(18)Rechg(19)Rechg(19)Dmg(34)Dmg(34)Dmg(36)
20) --> Fearsome Stare==> Acc(20)Acc(21)Fear(21)Fear(23)Fear(25)Rechg(33)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(29)
24) --> Darkest Night==> EndRdx(24)TH_DeBuf(25)TH_DeBuf(29)TH_DeBuf(31)
26) --> Call Bruiser==> Acc(26)Dmg(27)Dmg(27)Dmg(31)Acc(36)Rechg(37)
28) --> Shadow Fall==> EndRdx(28)
30) --> Assault==> EndRdx(30)
32) --> Upgrade Equipment==> Rechg(32)
35) --> Tactics==> EndRdx(35)TH_Buf(40)
38) --> Dark Servant==> Acc(38)Acc(39)TH_DeBuf(39)TH_DeBuf(39)Heal(40)Heal(40)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
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This space reserved for future updates to the guide.
Hurdle will double your jumping distance both in CJ and SJ.
I would higly recommend you take hurdle instead of swift.
That is a good point. I only take Swift because for paper missions I tend to run ahead to the end of them, and Swift allows me to do this quicker.
Hurdle is a very viable option however!
Are the leadership powers from the Enforcers the actual leadership powers? Can they give the resistance to confuse and fear? Placate and taunt? Or do they just give the def/dmg/acc? That would be great news if they give the resistance.
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That is a good point. I only take Swift because for paper missions I tend to run ahead to the end of them, and Swift allows me to do this quicker.
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Accualy Hurdle is faster horizontally then Swift is. I know it doesnt sound right, but it is. You just have to jump everywhere.
These are going to be the new nerf bat targets.
They are freakin sweet!!!!
Nothing says I love you like pistol whipping someone to death and going Matrix on them like a maniac
Try upgrading the pistols first, then worry about the Leadership pool. the thugs are ok, but Im of the firm belief of tooling up your pistols, then the thugs take care of themselves with hosing the targets that have been whittled down in one fell swoop.
SS or Flying will always be dear to my heart, and if you take the health, you can upgrade it almost as effectivly as the Hurdle does. Wrap out the Superjump Enhancments, and add running as well.
The new stalkers, trust me.
Thug Life: A Thugs / Dark Guide for Issue 7
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Introduction to Thugs:
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With the release of Issue 7 came the brand new Thugs set for Masterminds. These wonderfully unsavory characters and ne'er-do-wells include everything from your common street mook wielding akimbo revolvers, to the meat-fisted avatar of your rage who merrily strolls about flinging chunks of pavement and smashing everything you point at.
The set also allows you to equip yourself with dual automatic pistols, so you can add to the mayhem in a more personal, Hey, how are you doing? way. Only instead of saying How are you doing? you shoot them in the face with a .50 caliber handgun. And then you steal their shoes.
Thugs have a ton of offensive output. They simply shred anything you point them at in short order. As far as defense is concerned...well...they have a ton of offensive output.
That being said, your secondary will pretty much be your Thugs defense. For this reason I chose Dark. With it's accuracy debuffs, area heals, fear and holds it will allow me to keep my mooks on their feet for a good long time, while making sure my victims die screaming in short order. I love to hear them scream...
I hate math a very great deal, so kindly forgive the lack of numbers in the information that follows. Anything written in regards to power selections is MY opinion only from what I have observed in game.
Thugs Powers:
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Pistols
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This fires a single shot from one of your handguns. Not much to say about this. You point...and shoot.
Call Thugs
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This power will summon your lowest level Thug. This street punk is initially armed with a single handgun, and does good damage with it. Further upgrades increase his damage output by adding an additional handgun.
At level 18 you can summon the Arsonist. He's a flame happy mook with a penchant for breathing fire, and tossing molotov cocktails. He adds a nice fiery punch to your otherwise highly resisted Smashing/Lethal damage types.
Dual-Wield
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Fires both of your handguns at a single target, with a chance to do knockback. Can be handy in the early levels, as it will dramatically increase your DPS for awhile. The knockback is also handy in keeping your victims from striking back.
Slotted with range increases it makes a useful pulling power. Also nice for concept, in my humble opinion.
Equip Thugs
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Hooks up your crew with some new hardware.
Take this at level 6 and you will begin to see how nasty your Thugs can be. The increase from having this upgrade and not is more noticeable than any other MM set in my opinion.
Empty Clips
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Empties your handguns in a narrow cone, with a small chance to knockback.
If you're attempting to build a pistol wielding Blaster-Mind this would probably be for you. Otherwise, you probably want to skip it. Drawing more attention to you and your Defender size health bar is generally not a great idea.
Call Enforcer
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He gets a TRENCHCOAT with the level 32 upgrade! In addition to his fashion sense, the Enforcer is equipped with rapid firing machine pistols and can direct the rest of your Thugs to more effectively do battle against your victims via his Leadership power pools.
The Leadership powers do not affect you, the MM, but they do affect other MM pets. In addition, Enforcer buffs stack with other Enforcer buffs.
As I level more, the guide will be updated further! For those impatient to see where I am going, my planned build is posted below.