Official Thread for Grandville: New Villain Zone
I cant believe they would make a zone where you almost hve to have teleport or fly to get around. Some may make due with super jump, but its really not fun having to slam yourself into a wall hoping to catch some invisible ledge to jump again. Super Speed....OMG dont get me started...with all the massively high walls and buildings it is impossible to get around. They should re-name it to "hope the team has recall friend power."
My Fix would be to allow people with super speed the ability to run up walls.
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Five minutes to travel 300 yds - horizontally. Ridiculous. Took me over one week to finish the first five missions of the Ghost Widow story arc. NOT because of difficulty, but because of the lag and rubberbanding in Grandville.
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I hear ya! I've been working on my GW arc for 5 or more days and I'd just like to add to the list, zoneing into/out of GV causes disconnect, trying to enter the building where the AV's are Causes LCTMs, even the elevators in that building do it.... Makes me a sad panda!
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I'm still curious if anyone has seen the Arachnos Flier yet because since I7 has been placed on test, I haven't seen it once.
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I posted a similar topic on the Technical/Bug forum...No one has responded. But I have not seen the Flyer, nor has ANYONE that I have teamed with since I7. So seeing that you also have not seen it, I assume others have not either...so I guess it's bugged.
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My Fix would be to allow people with super speed the ability to run up walls.
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/signed!!
oh and btw I went there with my lvl 15 MM and was awed!
For the record....we love "Becky the Tarantula Mistress"....
Good work to the person who came up with that idea and that speech.
I manuevered a 12th level character through Grandville with only one incident. However, if you're having trouble it's not your fault and you needn't respeculate your character without justifiable grudge against poor design. The design situation extends not from thematic sense en large nor necessity but rather hasty emulation of an unworkable approach to MMORPG design: mobs that are "monsters" without exception.
It would be better for Cryptic to redo their mission and encounter constructs. Far better would be the concept of relying on player character investigation and/or espionage skill or relying on NPCs that offer flexible assignments that react to the game situation instead of same-old story arcs. Investigation would be done to find a plot that has transpired in secrecy and Espionage would be done to find plots that are formulating or being substantiated..
These could result in clues and intelligence dossiers that could be traded with PC and NPC alike for the formation of larger missions and provide NPC movements. False clues and false dossiers could be crafted too.
The idea that all Arachnos would be fighting their own side (heroes who factionally align with Lord Recluse and his "trusted" generals) doesn't make sense except as has been described: a slothful and insipid approach to game design that disrespects the campaign setting and unique world flavor.
Other concepts: There is a Rikti ambassador. There should be an embassy seperate from the meeting hall with various ambassadors. What would be realistic is for a dignitary to recieve a reserve and secured chamber is that they must be able to declare an accessible region their own and for the Rogue Isles to recognise their region as independent. Territorial disputes might be handled outside the Rogue Isles or discussed in proper care over the table.
I can imagine that Circle of Thorns would claim a sizable region beneath Paragon as their own independent territory by right, and due to political clime and dictatorial whim, I suspect they'd be recognised but not allied with immediately.
Other ambassadors (such as non-psychic Clockwork from Paragon, Skulls, Hellions, Outcasts, and Warriors among others) would probably share a set of chambers that are monitored by Arachnos directly and overtly.
Five minutes to travel 300 yds - horizontally. Ridiculous. Took me over one week to finish the first five missions of the Ghost Widow story arc. NOT because of difficulty, but because of the lag and rubberbanding in Grandville.