Paper Character
[ QUOTE ]
What's with the typical HULK SMASH mentality too. Charge into combat no thoughts and cause wipe outs. (nost that do this are Paper Characters too).
[/ QUOTE ]
Yeah, those kinds of tanks make you just roll your eyes and sigh deeply. But for every Leeeroy the Tanker, there's at least one true tank, someone who lives (and dies, if necessary) by the maxim, "nothing gets to my team except through me." Love teaming with 'em, love playing them (although I'm more of a Defender specialist, hero-side...the other "live for the team" AT!).
Got your PM, but I thought I'd answer here on the public board, as the info might be of interest to other RP-mad players. To wit:
I'm involved with the following SGs which are RP-oriented to varying degrees:
The Carnival of Light (Triumph, CoH, themed, RP level: heavy): Refugees from the Praetorian Earth's heroic Carnival of Light, out to redeem the sullied reputation of carnies in this world. Our former twice-a-week regular sessions have given way to occasional impromptu team-ups, but the SG is by no means moribund (and seems to be renewing itself now that a bit of the "shiny new" has worn off CoV). Requirements: looks (and act) like a Carnie! In-game contact: @Dollhouse.
Kitty of Villains (Triumph, CoV, themed, RP level: heavy) Self-explanatory theme! Ailuroform (feline humanoid) characters, heavy - and often a bit ubercute - RP, etc. Requirements: cat-person character. In-game contacts: @Dollhouse, @Jenne, @Julie
Gothic (Triumph, CoV, themed, PR level: high, but slack off when we start stringing missions together) Classic gothic horror theme...pure, unadulterated evil! A very combat-effective team that still RPs. Requirements: gothic horror character, requires tryout. In-game contact: @Crescent, @Dollhouse
Executive Protection Services (Infinity, CoV, themed, RP level: heavy) Fledgeling start-up firm, ready to perform "special jobs" for the right fee. The RP theme is "professional" in nature, although a couple of the members are quick with the wisecrack. Any character, any AT that has something to offer "the management." In-game contacts: @navyfire, @Dollhouse, @Crescent
There's more (Night Shift, Brides in Black, etc.), but that should get people started..
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
ah the good ole days of running a game and watching the players squirm because they face a Grim-Tooth trap.
I was in a team last night with a couple of brutes. the nooby brute was going...i dont dish out damage i can only defend myself. Needless to say i didnt heal her at all.
The best team i have been in worked as a team. i think went up 8 levels in the course of a hour and no one died. I want to know where those teams are...because they are few and far between
Someone asked what Paper Characters are.
Answer is simple and old school. Remember Playing AD&D, Champions (The SuperHero RPG), MERPS, GURPS, etc.. and Joe Blow comes over and says Hey Can I play? Rolls up a character and could careless if he lives or dies. No Background just stats and paper.
Paper Characters(Heroes) are those toons that for the lack of anything else have no origin, no concept, no history and probably belong to a min/max player (someone that doesnt have any character concept, a typical Hack-n-Slash player.
(on a side note)
What's with Tankers? More and More I see Tankers with only 1 or 2 Attack Powers and max out Defense Powers. Hell Taunt isnt even picked. (Of course if tanker can't pull something off the team debuffer/healer BFD the jerk deserves to not get rezzed) What's with the typical HULK SMASH mentality too. Charge into combat no thoughts and cause wipe outs. (nost that do this are Paper Characters too).