Guide to getting the Warburg Nukes
I thought being defeated by another player made you lose a key to them, but that may not be the case. (Note that a new update went in this morning.) I played during lunch today. I had 2 keys and was taking my third scientist to her destination when I ran into a Brute (Bound Imp on Freedom). I was defeated as I was teleporting away, I assume by him. I went to the hospital and was planning to give up and head back to work, when I noticed I still had 2 keys. Unfortunately I didn't think to check my combat log to see if he got in the killing blow. So I ran back, defeated Imp this time (didn't get a key), he rez'd maybe with Soul Transfer, but I led the scientist to the destination and got my 3rd key.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Note on the Lab Technicians and how they follow you: As TopDoc said, do not go faster than Sprint speed. If you keep Sprint up then the speed should be fine. I fine that using the mouse wheel to widen the view helps so I can see the Lab Tech as he runs behind me.
Make sure that you give the Lab Tech a good amount of lead room before making a turn that will block Line of Sight or they may stop (same with walls or other objects that would stop your own forward movement). If this happens, just chat with them again to continue them following you. The Lab Techs do seem to be able to make it around minions that spawn by the bunkers you have to lead them too, just give them a moment.
Also, if you get seperated from you Lab Tech while enroute to their bunker, no one else can take control of them and make them follow, only you.
Another note for the first-timer getting a warhead, the Lab Techs do not register any aggro from spawns so if you have so sort of stealth power all you need to worry about is the PvPers in the area. Some are nice and will not attack you while you are working to get your warhead (Thanks Philistine) while others seem to go out of their way to make it a real headache.
Question: I have heard that the various nukes can be used in base raids, but the term was "bunker-buster." Which nukes [one type, all of them] let you do this, and is there any info on the success of using them? I'm curious as I never followed up on the info and have not had the chance to see them used. Thanks!
Just got Rocketeer badge today for launching the Warburg rocket 10 times. Here's the stats on the rockets...
Biological Mutagens
PBAoE, Ally +Regeneration, +Dam
This strike widely disperses beneficial mutagens. Friendly characters in the area of effect gain increase regeneration and damage abilities. You may only use this ability once.
Chemical Burn
Ranged AoE Foe -Res(All), -DEF
The toxins released in this strike lower the Accuracy and Damage Resistance of all hostile targets over a considerable area of effect. You may only use this ability once.
[Yes, the short and long descriptions are inconsistent concerning -DEF and Accuracy.]
Nuclear Blast
Ranged AoE, Extreme DoT(Energy), Foe -End, -Recovery
This unleashes a devastating EMP strike over a wide area of effect, draining Endurance from foes. Robotic units are especially vulnerable to this effect. You may only use this ability once.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
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Also, if you get seperated from you Lab Tech while enroute to their bunker, no one else can take control of them and make them follow, only you.
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Not too sure about this one Doc. I've had the luck to be followed (basically harrassed) by a Stalker who would kill me (get a key) then take the tech guy I was leading. It would follow him. Dunno if thats a matter related to dying or not.
Honestly, the best way to get both the time and Rocketman badges is to do it in the wee hours of the morning. Your chances of getting ganked go down considerably.
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Some are nice and will not attack you while you are working to get your warhead (Thanks Philistine) while others seem to go out of their way to make it a real headache.
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Exactly. There are way too many who think its funny to make getting this badge 10x harder than it needs to be.
Stalkers have an easier time just stealthing and getting nukes the legit way than ganking, since scientists follow you when stealthed anyway.
Unless it's a busy time of day, then go wild.
Something I found out the other day after encountering a (unbelievable!) bug concerning the scis. I petitioned and logged and came back and luckily was on the same char I had petitioned with; the problem arose when I had 1 key, had a sci following me, killed a stalker and got 2 keys; the stalker came back and got me, I had no keys, he apparantly had none either because he eventually went back and forth for scis 2+ times; I tried to get him on the last attempt, was killed by a mob, yucky debt. Anyway, I then go for a scientist, he tries to AS me, I try to kill him before nearby enemies can, he dies, at that point I had no keys. Now, after that, whenever I clicked on a scientist, they would say 'Come back for me after you've saved him.' The GM eventually told me that he'd file some info etc. etc. and that you actually do not get a key from defeating anyone with a key, and that that also applies to Bloody Bay meteors. I was pretty surprised by this, it didn't coincide with what I'd experienced and done before, maybe the most recent patch changed things or it's just wacky Triumph.
Anyway, after I relogged I was able to get the scientists to follow me correctly, but a scrapper and tank trying to get nukes as well were having difficulties getting any of them to follow them, and we conferred and getting them to properly follow you may mean that sometimes you can't kill the person they were following before, or they can't keep losing the people who saved them, or maybe they just can't be clicked on at the same time by multiple people. Anyway, beware this bug and petition it if the Follow Me message isn't appearing yet everything is dead and the NPC doesn't say 'Please save me!'
Oh, and question: Any idea how many of the same type of nuke you can carry at the same time? And a note, there's a pink Chemical Payload, blue Biological payload and yellow Nuclear payload, you can take your time and go for the one you want to get the corresponding type of nuke.
My character with Rocketeer has one of each type right now. I've heard that's all you're allowed to have, but I haven't actually tried to get more than one at a time.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
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My character with Rocketeer has one of each type right now. I've heard that's all you're allowed to have, but I haven't actually tried to get more than one at a time.
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Yes, you can only have 1 at a time of each nuke (so 3 total). You can always go back and get another one though.
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Now, after that, whenever I clicked on a scientist, they would say 'Come back for me after you've saved him.'
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This happened to me and some of my fellow SG members. We could reset it by un-teaming and rezoning. It seemed to happen when I got too far ahead of my scientist and when someone else clicked on him. They got control but I still registered as "owning" a scientist.
In the end it was my fault for being a paranoid, twitchy, bullseye of a squishy in a PvP zone.
i have an ill/bubbler and i confuse some of the mobs near the scientist then throw phantom army and phantasm (all while in superior invis). after they are all dead i throw up personal force field and dispersion bub and take a care free walk to the destination and repeat 2 more times. Then i just leave def toggles up and do the last 2 (click computers) . When someone comes to attack me i just ignore them and keep moving. Bubblers FTW!!!
If you're doing that and you find yourself surrounded by the green glowie goodness of Radiation Infection, you might want to start paying attention. Plus, I'd expect Blasters with Aim and Buildup could be a problem. Even a Stalker with well slotted Tactics, Build Up, and AS might be a problem. But what are the chances that you'll run into a PvP Stalker in Warburg? Have you tried this during prime time hours?
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I've done this a few times (still working on the Rocketeer badge), and someone was asking, so here it is...
1) Prepare for Warburg. There will likely be hidden Stalkers waiting to gank you if you play during a busy time. Stop in at Siren's Call and pick up some IR goggles. Load up on Accuracy Inspirations. Turn on Tactics, or find a friend with it.
2) Head to Warburg and find the tunnels. Every time I head to Warburg, the map is black. I assume that's intentional. Clear off enough of the Fog of War so you can recognize where you are. I recommend installing the maps from vidiotmaps.com. On the middle of the east edge of the island near a large tank, there's an entrance to the tunnels. You can head in there and explore if you have Stealth. There's also an entrance slightly north of the map center, and one somewhat south-west.
3) If you're a Stalker, just AS people till you have 3 keys. If you defeat someone with a key, you get one. Maybe camp a tunnel entrance, an Arachnos fort, one of the payload glowies, or the final launch pad glowie. Then skip to Step 7.
4) Look for a scientist (lab-coated person) in the tunnels surrounded by Arachnoids. Defeat the Arachnoids around the scientist. Click on the scientist, and one of the options will be to have him follow you. When you select that, you will get a waypoint on your map as the destination for the scientist. This is one of the mini Arachnos forts.
5) Turn off your travel powers. If you leave them on and get too far away, the waypoint will disappear from your map, and the scientist will stop following you. You then have to go back and click on him again. If this happens too many times, he may not follow you even if you click on him. You CAN sprint, but don't go much faster than that. Keep an eye on the Scientist, as they tend to get hung up on scenery.
6) When you lead the scientist to a base, he'll give you a key. That fills in one of the circles you have up top in your Navigation Window. You need to rescue 3 scientists and get 3 keys. Note that Stalkers may camp the Arachnos forts waiting for people to get keys.
7) After you get your third key, you get 3 new waypoints on your map. These are the control stations which determine what type of nuke you get. I believe you can have 1 of each type of nuke, but please correct me if I'm wrong. If anyone has stats on the nuke effects, please post here. These 3 waypoints are in the tunnels, and are glowie computers. You only need to click 1, so pick the one you want, run to it, and click it. That will give you a launch code. Watch out for Stalkers camping them.
8) After getting the launch code, you have to actually launch the missile. You will have a final waypoint on your map, which is on the surface and slightly east of the map center. This is the launch station. You have 5 minutes to do this. Be prepared for Stalkers camping the launch pad glowie. Click the glowie there, and watch the missile launch. Congrats, you have a new 1 use temp power.
9) Repeat this 10 times and you have the Rocketeer badge. Note that you'll have to use up your rockets in order to get new ones.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304