is recluse's victory going to be like warburg?


Czar_Bal

 

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It's Heroes vs. Villains.

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Cool! I'll play it then...mostly for the dynamic environment, but that's cool factor! I just stopped a fire over in Skyway tonight...I like it! Keep up the little things in addition to the big things! And congrats on Statesboy too!

James


 

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And so goes the death of my pvp. I was hoping for another FFA but one where the villains and heroes could join teams.
This is another Sirens. I love siren's but, don't need another.

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Hrmm. Sorry, can't make everyone happy. If, at some point, they did a high level FFA, I'd go there too, but a high level "faction" zone is almost a "no duh" from the development perspective, I would think, and benefits a lot of toons on both sides.

For example...MMs usually get damage in their later powers, which would help make them a little more dangerous than they are in SC. My Energy tank will be able to install fear in villians with his mighty ET+TF combo, whereas the mighty Energy Punch + Barrage combo is nowhere near as feared. Not to mention Hybernate, which is rather crucial to my pvp success in any zone. Transfusion, Unstoppable, Granite, etc, etc, etc,...

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Speaking of factions...how about a high-level zone where super villain groups battle each other for territory, and they can build and set up sentries to fight intruders? Say, a villain group, the Dark Evil Death Ninja Squad claims a building as theirs, they go in and fight the occupants (random mission spawn), and if victorious, they get the building and can use it how they want...they can keep going and going to control territory, and when other villains (or perhaps even heroes) come into the building, the villains lie in wait to ambush the villains! Still PvP, but in-mission PvP. And depending on the VG in charge, they could clean up or tear down, or redecorate the zone with things like icicles, fires, graffiti, Borg-like tech pieces, or something else to show their dominance and reflect their territory. Just my 2 cents on dynamic environs.

James


 

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Sounds like it will be more like Sirens Call with some sort of NPC AoE attacks you can request. AoE attacks mean trouble for Stalkers.

If you have trouble with Stalkers on your Mastermind one thing you can do is get Invisibility and Phase Shift. You can still command your pets while Invisible and many Stalkers can't see you. You can also randomly phase shift to stay out of danger, if you make hunting you annoying enough people move on.

You can also get Tactics so you can see any Stalker that doesn't also have stealth.

Unless a Stalker is built strictly for PvP it is hard for the to fit Tactics in AND Stealth into their build so it helps you avoid the less "dedicated" Stalkers anyway. Stalkers dedicated to PvP the only way to deal with is to be in a team because while they can kill 1 person they don't have a lot of HPs. In PvP zones accept the fact that you are going to die, probably a lot.

If you can't handle the frustration of dieing suddenly and a lot you shouldn't go to the PvP zones because that is how they are going to work in this game for the forseeable future.

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Ninjitsu and SR have Perception built into their sets they don't need tactics to see you.

So full on half of the secondaries of Stalkers can easily fit Stealth into their build and still be able to see you.