Arcana's Guide to Defense version 1.2


Arcanaville

 

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2. Just exactly how does invincibility work?

Much more industrious people than me are continuing to investigate invincibility, most recently Stargazer. Invincibility was originally thought to have a base defense, plus an additional amount of melee and ranged defense per villain in melee range. Havok concluded that the original belief that invincibility had a base defense was false, and attempted to correct that mistaken belief. Much more recently, Stargazer seems to have done fairly convincing tests that lead one to believe that invincibility is not offering melee/ranged defense, but rather damage-typed all except psi defense. Whether invincibility was always like this, or changed to be this, is not clear to me, given the complex history of invincibility testing.

Additionally, further testing by others have hinted that invincibility might be offering twice the defense the developers quote for it because (like all auras) it "pulses" to generate its effect, and the pulses might be coming twice as fast as the actual pulse duration, in effect causes invincibility to stack with itself.

Testing of invincibility might be the longest running attempt to define how a power works in CoH by the player community.



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Invincibility has changed (again), here's the patch notes (from 11.16.05):
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Modified Invulnerability /Invincibility and Ice Armor/Energy Absorption. for both powers: Max number of affected targets have been reduced to 10; The first target you affect grants you more defense than before; Additional defense gained for each affected target after the first is at a reduced rate. This change will ensure the powers grant a reasnonable defense bonus when facing few foes, while making it more challenging to get a massive defense bonus.



Modified Invulnerability /Invincibility so it goes off every second instead of every half seccond. This was for performance reasons. This does not change the effectiveness off the power, but it will cause the Endurance Cost to occur every second instead of every half second.

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IIRC the double bonus bug was fixed with that update too.