A Role-Playing in the CoV Environment Question


catsi563

 

Posted

I am told CoV is a MMORPG. It isn't exactly what I consider an RPG, but I understand the thinking that went into making it what it is.

Fine.

Only I'm wondering how most people handle this situation, because I can't think of a single way around it that isn't just silly or needlessly pointless:

Two characters get into a scuffle. Who wins?

Now in any RPG I'm familiar with it is fairly easy to decide such a thing because everyone has stats that decide such things. In CoV we have what, level, powerset, and archtype? The person who plays the longest and knows how to rook the system wins every fight?

I'm not interesting in the serious PvP stuff... I'm trying to Role-Play a situation with another player and our characters come to blows. What do we do?

Is it really fair to say that since I, a hard-working fool cannot sit at home 24/7 and play CoV while my opponent can, I must cowtow to his every demand? I am never to have the upper hand? Or does it mean we must always be equal, (if we go into a PvP zone), always destined to fight to the end?

CoV does lots of things well. It doesn't let us RP very well though, especially villains. Yes, we wish to prevent "ganking" and "griefing", but there are plenty of times when, (say in a small RP group), people could tollerate such behavior, (I mean, we are playing villains here... why can we be violent to some villains, (NPCs), and not others, (PCs)? It doesn't make sense from an RP perspective).

How do you guys deal with it? Do you just expect your fellow players to be mature and react when slapped or are you constantly playing the "I hit you / No you missed" game with other people who's egos can't handle being less than the best?

Has anybody made the suggestion to the Devs of putting some sort of flag on the characters so that they could be open PvP targets anywhere in the Rogue Isles? You could choose to be targeted by people your level, people any level, people only a couple levels more or less than you, or not targeted by anyone... and the only people that could target you would have to have their flag on as well, for retaliation. Put a timer on it to prevent "peek-a-boo" tactics...

Well?


 

Posted

In the case of a scuffle, I suggest challenging them formally and then going to the dueling arena. That would be kind of cool.


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

maybe something like the world of warcraft duel system?
where players can challenge each other to a duel.

i often wondered why they didnt implement something like that for city of villians.
it seems to work well in world of warcraft, you see players dueling all the time. i cant think of any reasons why it wouldnt work in COV/COH
i know you can go to the arena, but thats a whole trip. by the time you get there, you might not be in the mood anymore, and some situations make it a pain to have to go all the way to the arena just to solve an arguement.


 

Posted

Don't laugh...I just came up with this in 5 minutes.

================================

Dice Roll determination:
Use the dice roll emote to determine initiative.

Attack Situations (Health points could be kept a low number like in MtG, say 20 HP)

Damage could be calculated using another dice roll. Damage would be whatever was rolled. (1-6 pts of damage)

1 - Missed by a mile, you are now off balance (Opponent gets an extra attack)
2 - Missed badly (next attack is made at -1)
3 - Missed gracefully
4 - Hit : Damage calculated normally
5 - Mega hit : Damage is x2
6 - Stunning hit : Damage calculated normally but opponent is stunned (You get an extra attack)

What do you think? Insane? Too RP?


 

Posted

Hmm... I like it, but it would quickly get complicated if I wished to account for some advantage other than simple chance, (like if my opponent were just a little stronger than me or so forth).

Some sort of dueling option would work, (I've not played Warcraft so can only imagine how it works... sending and accepting a challenge to a PVP battle in any zone I suppose, yes?).

I wonder why they haven't done that? I can see the discouragement for CoH, (Heroes as the 'noble protectors' and only engaging in combat in safe arenas or for the public good, (against evil people)), but it's perfect for CoV where villains are fighting villains left and right and they play up the 'dog eat dog' aspect of villainy.

Hmm...


 

Posted

in world of warcraft when you select a character player, like in COH, and you see options, you would see a
challenge to duel option
of course you would have to also have an option to block all duel invites, for people that dont want to be randomly invited to duels, so that the person sending the invite would see the message
player not accepting duels at this time.

in WOW, when the player accepts, a flag drops from the sky, a countdown starts, and then the players can attack each other. you can do it anywhere, except certain city areas i think. you can even do it while in a team in a zone.

the only thing im not sure about is if other players can interfere with the duel, no one does in WOW, players just leave the duelers alone and watch. i dont know if there is any code that prevents interfence or how that would work, say you friend healing you while you are dueling.
that might be the only problem to implementing a duel system, is preventing other players from interfering.


 

Posted

Its for a simple reason actually. Think about it this way. Think how annoyed you get from the 500 million gazillion blind invites per game session.

Now make those all duel requests. there are allready a boat load of problems with warburg being open pvp.

now imagine this scenario and the grief screaming that would come of it.

you villian flying etc through the rogue ilses. get an invite to a duel. you accept and head towards where it indicates your opponent is. as you land or other wise get to the area you hear the ominous hum of abuild up and get nailed with an assassin strike.

I know I know id stay airborne etc pop inspirations etc. but the reality is the only way to make it fair would be for you to have to come to an area or for the enemy to be able to at least attempt to reach you.

the best way to handle this aside form the aforementioned arena duel which is a good way to do it. is for the 2 involved to work out an appropriate scenario betwixt themselves and then work out an appropriate reward for the role play.

just my 2 cents


So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?

Dubbed first knight of pep-istan by her majesty Queen Pepcat. first catmonaut to walk onna moon.

PENGUIN!!!...(^)>
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.................m.m

 

Posted

Catsi, maybe you made your reply after i made mine, but i provided a solution to the problem of random duel invites

just add in the options "block duel invites"
just like they have an option to block teleports, and things like that.

this way, you would recieve no duel invites, and the other person would get a message saying, player not accepting duels.
as well, you can only challegne someone to a duel if they are in range, jsut like you cant read someones bio if they are too far away.
same thing with duels, you would have to click on the character, then select duel you coudlnt challenge someone to a duel using the find member feature.


 

Posted

Personally? I just discuss it OOC before hand with my fellow RPer and we plot out how we want the fight to go, any major moments of it, and who will win in the end to help further the storyline.

If there's no storyline and it's just drag out fight we simply go to the arena and whoever wins wins.