Inv/SS "Lasher"


13TonGimp

 

Posted

DaemonDivinity, I'm just beginning to plan my own build, but I think you're going to regret not taking Dull Pain earlier.

I'm also an advocate of hurdle for superjumper, it doubles the *distance* (not height, which you wouldn't care about) of jumps and makes you much more agile in the air.

I really love superjump, I think it fits the invul/ss concept very well (seen The Hulk movie?) but I just couldn't make myself skip Air Superiority in my build, and didn't find a slot to spare for Combat Jump if I took it.

my first stab at a build is posted here if anyone cares.


 

Posted

My tanker is lvl50, and I didn't regret it, but he scored levels very early in the game's history, and they were hard-earned. Exemplaring it doesn't hurt too much either to not have DP, that I can tell you firsthand. Your S/L resistances and offense are MUCH more important to living through the early game.

I accept your expertise with Khelds, but tanking, especially invulnerability, is my specialty.
efenses, Tanking, and the Invulnerability Primary

As far as jumping... well I agree. Swift was a personal choice, but Hurdle may in fact be superior. I, for one, am not going to respec it over that. However, Hurdle + CJ compliments VERY well.


 

Posted

Thanks for this great guide. I restarted COH recently and this really was extremely helpful.


 

Posted

Hey, read the guide, my first character was a tank (in like I4 before my account got forgotten) he was Fire/SS though, but have been thinking about making a invincibly/SS, but would like to see a build for it, going through each level area for ISSUE 9, including at the end, a second build with IO's in it (when build makes get IO's) and why each is good.

I would love to make a new Tanker, and finally get to level 50, but still am unable to focus enough one to reach it. =[