My Fire/Em Build post I5
I'm interested to make this build how is it working in issue 7 & 8?
Wow I totaly forgot about this post..um..i'll have to drag out Max and see what ive done to him..
The only thing i know for sure having Healing flames go off every 10 seconds is amazing..im like a cockroach now.. smash smash smash and i still keep healing..
Ok here's the final version Im gonna go with for my Tank after I5, Ive also included the final version of what he'll look like at 50th. Using the free respec to get the first version, and my saved respec at 50 to get the final version.
I wanted at this level to maximize the Build up/whirling hands/ET/TF/Fireblast/Whirling hands combo. As it is now, I can get off this attack routine before Build up disapates. It's very effective per group. However it's a bit end intensive.
Why two recharge redux in whirling hands? well the dmg loss is made up for being able to get it off twice in a build up time limit. If i removed one redux and put a dmg, then I could only get it off once.
Burning aura, either it's been such a long time ive actually put dmg enhancers or they've upped the dmg. With my usual of 1 acc and 2 endo's, I do 9pnts a tick. With 3 dmg enhancers I do 20pnts a tick, more if they're vunerable to fire.
So ive noticed with BA doing it's dmg on the side, along with the boost that build up gives (around 37pnts a tick) and doing my Whirling fist routine, it's very very effective.
Tough, got to have tough. Without tough Even level rikti boss was doing 74.5 pnts of lethal dmg, with tough he only did 26.4 pnts lethal dmg. A BIG difference. Im only going with 2 Slots of dmg res cause I ALWAYS ALWAYS keep my resistances ++ when ever possible, and usualy they get the upgrade before my dmg. After all, im a tank.
Taunt..course, after all, im still a tank.
One thing different from this build and my current one. I was a sole believer in Conserve energy, and plus I thought Lazer beam eyes was suiting for my "theme fun power".
Well, I cant knock conserve energy..it's a wonderful power. However , after tasting Char, and seeing first hand what it does to sappers I was sold. Id need 3 slots of hold enhancers if i wanted to perma hold mobs, or even attempt to hold a boss, didnt find that nessecary. Good enough to get the drop on sappers, or other pesky mobs to put them on hold long enough to kill them out right before it wears off. I still might put in the 3rd slot and take one from fireblast who knows at this time.
Fireblast really was better off at the get go then Lazerbeam eyes, it did more dmg and refreshed about the same. I even just had it with dmg enhancer at first without acc because it had a pretty good hit ratio. However I'll probably just go with the standard acc and dmg. I used this for a "filler" attack with my build up routine because it was more dmging then a one slotted boxing attack, and it looked cool =P I imagine once I get 50th, i'll use fireball in my whirling hands/build up routine instead.
Even without weave, which should save me end, because im no longer burning, end goes faster. However with Consume, and the occasional chicklet , things can still move at a good pace. I imagine in a group with a empath or rad charecter, end will be very managable.
Anyway, here's the builds, I think it's gonna be still fun with this guy, just a bit more to get used to. Any comments suggestions are welcome.
MAX HAVOC at 44th---
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Fiery Aura
Secondary Powers - Support : Energy Melee
01 : Barrage acc(01)
01 : Fire Shield damres(01) damres(3) damres(3) damres(5) damres(5) damres(7)
02 : Blazing Aura acc(02) endred(7) [b][color=yellow]Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Fiery Aura
Secondary Powers - Support : Energy Melee
01 : Barrage acc(01)
01 : Fire Shield damres(01) damres(3) damres(3) damres(5) damres(5) damres(7)
02 : Blazing Aura acc(02) endred(7) dam(9) dam(9) dam(11)
04 : Taunt recred(04)
06 : Boxing acc(06)[/codam(9) dam(9) dam(11)
04 : Taunt recred(04)
06 : Boxing acc(06)
08 : Healing Flames hel(08) hel(11) hel(19) hel(33) recred(43) recred(43)
10 : Combat Jumping endred(10)
12 : Plasma Shield damres(12) damres(13) damres(13) damres(15) damres(15) damres(17)
14 : Super Jump jmp(14)
16 : Whirling Hands acc(16) dam(17) dam(19) dam(21) recred(21) recred(33)
18 : Hurdle jmp(18)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23) endrec(25) endrec(25) endrec(27)
24 : Tough endred(24) damres(27) damres(29)
26 : Acrobatics endred(26)
28 : Hasten recred(28) recred(29) recred(31) recred(31) recred(31) recred(33)
30 : Consume acc(30) recred(34) recred(34) recred(34) recred(37) recred(40)
32 : Build Up recred(32) recred(42) recred(42) recred(43)
35 : Energy Transfer acc(35) dam(36) dam(36) dam(36) dam(37) dam(37)
38 : Total Focus acc(38) dam(39) dam(39) dam(39) dam(40) endred(40)
41 : Char acc(41) hlddur(42)
44 : Fireblast dam(44)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
MAX HAVOC AT 50th-----
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Fiery Aura
Secondary Powers - Support : Energy Melee
01 : Barrage acc(01)
01 : Fire Shield damres(01) damres(3) damres(3) damres(5) damres(5) damres(7)
02 : Blazing Aura acc(02) endred(7) endred(9) dam(9) dam(11) dam(46)
04 : Taunt recred(04)
06 : Boxing acc(06)
08 : Healing Flames hel(08) hel(11) hel(19) hel(33) recred(43) recred(43)
10 : Combat Jumping endred(10)
12 : Plasma Shield damres(12) damres(13) damres(13) damres(15) damres(15) damres(17)
14 : Super Jump jmp(14)
16 : Whirling Hands acc(16) dam(17) dam(19) dam(21) recred(21) recred(33)
18 : Hurdle jmp(18)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23) endrec(25) endrec(25) endrec(27)
24 : Tough endred(24) damres(27) damres(29)
26 : Acrobatics endred(26)
28 : Hasten recred(28) recred(29) recred(31) recred(31) recred(31) recred(33)
30 : Consume acc(30) recred(34) recred(34) recred(34) recred(37) recred(40)
32 : Build Up recred(32) recred(42) recred(42) recred(43) recred(45) recred(45)
35 : Energy Transfer acc(35) dam(36) dam(36) dam(36) dam(37) dam(37)
38 : Total Focus acc(38) dam(39) dam(39) dam(39) dam(40) endred(40)
41 : Char acc(41) hlddur(42) hlddur(45)
44 : Fireblast acc(44) dam(46) dam(46) dam(50)
47 : Fireball acc(47) dam(48) dam(48) dam(48) dam(50) dam(50)
49 : Rise of the Phoenix recred(49)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)