Blaster Ancillary Pools (Overview)
The post above is for Fire Shield
@Deadboy
I have a question:
I was recently asked if FoN and TI stacked. I had assumed they did, but would like to know for certain. Has this been tested and proven?
Pinnacle server
just another random dude
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I have a question:
I was recently asked if FoN and TI stacked. I had assumed they did, but would like to know for certain. Has this been tested and proven?
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It should stack though I've never tested with any of my Blasters. I have tested Unstoppable (which FoN is based on) with my Tank when I had TI and the S/L resistance stacked (my tank's S/L resists aren't at the cap)
@Deadboy
Well, it's after all the other posts, but with I6 upon us, I thought I'd give my two inf on Force Mastry to be helpful (I play an Energy/Energy/Force as my primary). First, TI and FoN DO stack, just like tanker powers. I have TI three slotted for resist and one slotted for endurance, I'm considering throwing in one more of each. For FoN I'm looking at 3 resist, 3 recharge (since ED is in effect), but am considering 3 resist, 2 recharge, 1 end recovery. With TI active while FoN is in effect, Smash/Lethal damage is almost unnoticable and other non-psionic types seem to be cut ~1/2. {edit} Basically, with 3 even slots under ED, you get an additional 56% resist from each power. This means that TI gives you 35.49% and FoN gives you 54.6%, with more if you cap slotting or have a fourth slot. This means you hit 90.09 resistance vs Smash/Lethal, meaning you hit the resistance cap. Again, superior slotting can lead to over that cap (leaving room for you to remain there even under -res effects) and have even better than 54.6% vs other types. All in all, this is AWESOME!{/edit} More testing to come later. Repulsion Field is also evil, I advise 2 or 3 end reduce and 1 or 2 KB. Trust me, it's just evil.
Also, with the changes to Nova, you do NOT gain end from using FoN and then Nova. They seem to have rewritten all of the Nukes' end drop so that instead of being a -% (overcomeable by buffs), it just automatically sets it to zero outside of all other parameters for the duration. This is not to say FoN/Nuke is a bad plan, however, since it increases your survive after Nuke chances by...a lot. Like a lot a lot. Pop a blue to also run up PFF and/or TI, and if you DON'T get away... you shouldn't be fighting what you're fighting anyway
All in all, I love Force Mastry. Sure, it has no Hold, Area Snipe, extra attacks, or any of those goodies. But for those Blasters begging for defense, it is still an excellent set in I6.
One note about the repulsion field...I have a EN/Kin Corruptor using repel (same power) and it's really good to act as a shield...I stay back and fire from range and the squishies stay with me...they run up to heal, take damage & aggro...come back to me...chasing mobs get bounced back. If my meleers get overcome I run it and bop the mobs back...works great! I had my team waiting for me and my shield and basing their tactics around it!
Excellently written. It is clear which power set I will be taking. Force Mastery. (for those of you breathless wondering)
-I do have some questiosn regarding it though. With PFF up I assume you may still use travel powers?
-The repusing field (I believe it is called something else), does it allow attacks while up? Say for example you use Nova with it?
Thanks once again for the excellent guide and work put into creating it.
Ethyn
The repulsing field
Yes, PFF is affect self only, so you can use self buffs and travel powers.
Yes, you can use pwoers with Repulsion field. It might not be a good idea, depending on how far it knocks mobs back, to use it in tandem with Nova.
Just tested on Live with an single Endurance Reducer slotted
Level 44 Crey Cryo Tank Frozen Fists melee attack
Smashing 5.22 OFF - 4.21 ON = 1.01 Diff / 5.22 = 19.3%
Cold 16.72 OFF - 15.55 ON = 1.17 Diff/16.72 = 6.9% ~ 7%
Level 50 Behemoth LT 's Fire Breath
Fire 63.42 OFF - 54.54 = 8.88 Diff/63.42 = 14%
9/14 Test post I5 on Live
19% to S/L, 14% Fire, 7% Cold
@Deadboy