Did they increase the speed on Hover?
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Person A follows person B.
Person B then follows person A.
No variables missing.
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Actually, that test could only prove that one pulls away from the other when using the /follow command. The question, however, isn't how Hover behaves when following but does Hover's speed increase or decrease as you level?
We simply have no idea how /follow affects the results, no matter who's doing the following. For example, the other day my wife used /follow on me when she had to go AFK. She has Swift and Sprint and I just have Sprint (and I know she had Sprint on because I could look over at her screen and see it). In spite of the fact that she SHOULD be significantly faster than me (and is when we are running down the street normally) I had to constantly stop and let her character catch up because it would lag behind a long way.
There is no point in using /follow in a speed test unless /follow behavior is the point of the test. All it does is introduce a varible that will at best make the results more confusing or complicated and at worst skew them completely.
Dwimble
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as long as we're talking hover bugs...
Hover, teleport into a zone so you arrive zoning, and then watch as hover drops you like a rock until you turn it off for a couple seconds and reinstate it.
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Yup, I had Teleport and Hover on my Defender (since TP without Hover isn't useful for more than just pure travel), so I'd always be TPing with Hover engage. If I Tp'd myself into a zoning point (viaduct between zones, guards, whatever), on the other side of the zone, Hover would drop and I'd fall the short distance to the ground. Then you'd have to click it once or twice to get it working again.
Just a minor annoyance, as it only happened during zoning and those are typically safe spots anyways. But yeah, was bugged.
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Actually, Hover doesn't drop, it mutates. It turns into hurl and pushes you toward the ground even faster than normal falling speed. The annoyance is that once you complete the zoning, you can't continue teleporting because once you teleport you are again pushed immediately toward the ground. You actually have to turn Hover off for a good 2 seconds and turn it back on for it to work properly again.
I guess it could be good if you ever wanted a fast fall power.
man, sorry guys i should have gotten to this sooner, been off the boards all day.
the follow comand is just the easiest way to ilustrate it. i have done many Hover "Races" as well. but for the example with the follow comand this is how it works in game.
L35 follows a L6 and the L6 will increase his gap. the L6 follows the L35 and he will eventually catch up and do the studder stepping that occurs when you are typically following someone with a slower travel power.
try it and see.
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I was thinking something very similar to this. Using something like /follow in a test to see who's faster could introduce a variable that would affect the result.
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Person A follows person B.
Person B then follows person A.
No variables missing.