The Dead Zone and other unused or bad areas.


Acanous_Quietus

 

Posted

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Through another portal..... Ancient Egypt. All sand. The inhabitants are the laser gun toting Incas.


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In other news, Marvel's lawsuit against Cryptic was joined by UPN, claiming infringment of their popular 'Stargate SG-1' franchise.

Great idea.

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(That's just sarcasm... it's not happening)
But you got to admit that naming the first dude you see when walking into the Shard, "General Hammond" was kind of pushing the envolloppe


 

Posted

Faultline's issue seems far less to do with it being tough for SSers to get around in (cry me a river!) as it does there's just.. nothing to do there. Its trial never materialised, there are no contacts, and the only missions you get for it are for random street sweeps that you can complete a whole 30 seconds from the zone entrance. I remember this place being packed at launch; no one did missions, they just swept PP til 14, then move to Faultline.

If players are never directed towards these zones, a lot of them won't bother exploring; they'll just follow missions, or their team's missions, around to zones with other stuff.

Think about finally introducing Faultline's trial, complete with the special enhancements you were supposed to be able to receive (effects two variables, like Damage + Accuracy, and is usable +/- 5 levels). You could even connect Hollows and Faultine via tunnels, have the tunnels empty out into the sunken area in Faultline. No more complaints about getting "trapped" at least.



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