wtwall01

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  1. wtwall01

    Trio Feedback

    Hi all,

    Hoping to get some general feedback on a trio I'm tossing around in my head for some friends I play with. The trio I'm thinking about would be a Spines/WP Scrapper, a Plant/Fire Dominator, and a Plant/Rad or Plant/Ice Controller.

    The goal with the trio would be able to take down most content together, without help. Not that we're against teaming, but if we play on an off time and can't find people, I don't want an AV slowing us down. To that end, I'm thinking the Controller would be crucial. I can't figure out what secondary the controller should go with.

    Any thoughts are appreciated.
  2. Many thanks for the responses, and my special thanks to Silas for the very detailed feedback. I've made some revisions based on your suggestions, Silas. If you could take a look and let me know if you see any other way I could improve, please let me know.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(37)
    Level 1: Twilight Grasp -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(46)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(3)
    Level 4: Frost Breath -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(9), Posi-Dmg/EndRdx(9), AirB'st-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(40)
    Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(7)
    Level 8: Aim -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(42)
    Level 10: Hover -- LkGmblr-Rchg+(A)
    Level 12: Ice Storm -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(13), Posi-Dmg/Rchg(13), AirB'st-Dmg/EndRdx(15), Posi-Acc/Dmg/EndRdx(15)
    Level 14: Fly -- EndRdx-I(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/EndRdx/Rchg(25), Cloud-%Dam(25)
    Level 22: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29)
    Level 24: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
    Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Build%(34)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Blizzard -- Posi-Dmg/Rchg(A), AirB'st-Dmg/Rchg(36), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/EndRdx/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
    Level 41: School of Sharks -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Dam%(43), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50)
    Level 44: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
    Level 47: Vengeance -- LkGmblr-Rchg+(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
    ------------
    Set Bonus Totals:
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13.9% Defense(Energy)
    • 13.9% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.3% Defense(Ranged)
    • 3% Defense(AoE)
    • 11.3% Max End
    • 24% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 6% Enhancement(Heal)
    • 86.3% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 112.4 HP (10.5%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 11.1%
    • MezResist(Immobilize) 14.4%
    • MezResist(Sleep) 9.95%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 20% (0.33 End/sec) Recovery
    • 32% (1.43 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Ice Blast)
    • MezResist(Immobilize) 2.75%
    • 12 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Twilight Grasp)
    • 12% (0.54 HP/sec) Regeneration
    • 20.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Detonation
    (Frost Breath)
    • MezResist(Sleep) 1.65%
    Positron's Blast
    (Frost Breath)
    • 2.5% (0.04 End/sec) Recovery
    Dark Watcher's Despair
    (Darkest Night)
    • 16.1 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Detonation
    (Ice Storm)
    • MezResist(Sleep) 1.65%
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Shadow Fall)
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Shadow Fall)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Decimation
    (Bitter Ice Blast)
    • MezResist(Immobilize) 2.75%
    • 12 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Cloud Senses
    (Fearsome Stare)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Basilisk's Gaze
    (Freeze Ray)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Absolute Amazement
    (Howling Twilight)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Positron's Blast
    (Blizzard)
    • 2.5% (0.04 End/sec) Recovery
    Detonation
    (Blizzard)
    • MezResist(Sleep) 1.65%
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Cloud Senses
    (Dark Servant)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Trap of the Hunter
    (School of Sharks)
    • 5% Enhancement(Immobilize)
    • 20.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Decimation
    (Ice Bolt)
    • MezResist(Immobilize) 2.75%
    • 12 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
  3. Hi all,

    Looking for general build advice on an Ice/Dark I just pulled out of mothballs. I play him with two friends--another Ice/Dark Corr and an Ice/Ice Corr. We hadn't played them since pre-IO, and we're planning on respecing and getting them to 50.

    Couple of non-negotiables:

    1. We're playing demons, so we're always flying. To that end, I built for ranged defense. I might have too much, because the others will always be running their auras and Manuevers.

    2. I'm worried about end. I'll probably get the Cardiac alpha, just to help.

    3. I desperately want an immobolize. That's why I went with Mako (plus, it somewhat fits the ice-ish thematic element).

    4. I'm thinking I'll drop the tier one ice attack. I've got it in my build now and it seems to be useful, so I'm a tad nervous about this.

    Any thoughts anyone has are welcome. Build is below.
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(33)
    Level 1: Twilight Grasp -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(5), Cloud-%Dam(42), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-Acc/EndRdx/Rchg(46)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(3)
    Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(40)
    Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(7)
    Level 8: Aim -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(42)
    Level 10: Hover -- LkGmblr-Rchg+(A)
    Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
    Level 14: Fly -- EndRdx-I(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx(17), RctvArm-ResDam(19)
    Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/EndRdx/Rchg(25), Cloud-%Dam(25)
    Level 22: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29)
    Level 24: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(43)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A)
    Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
    Level 41: School of Sharks -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
    Level 44: Shark Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(46)
    Level 47: Vengeance -- LkGmblr-Rchg+(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 1.25% Defense(Fire)
    • 1.25% Defense(Cold)
    • 22.5% Defense(Energy)
    • 22.5% Defense(Negative)
    • 2.5% Defense(Melee)
    • 28.1% Defense(Ranged)
    • 2.5% Defense(AoE)
    • 6.75% Max End
    • 3% Enhancement(Stun)
    • 50% Enhancement(Accuracy)
    • 5% Enhancement(Immobilize)
    • 76.3% Enhancement(RechargeTime)
    • 24% FlySpeed
    • 76.3 HP (7.12%) HitPoints
    • 24% JumpHeight
    • 24% JumpSpeed
    • MezResist(Confused) 7.5%
    • MezResist(Held) 10.3%
    • MezResist(Immobilize) 10.8%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 7.5%
    • 18.5% (0.31 End/sec) Recovery
    • 10% (0.45 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 24% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Cloud Senses
    (Twilight Grasp)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Frost Breath)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Dark Watcher's Despair
    (Darkest Night)
    • 16.1 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Shadow Fall)
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Shadow Fall)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Thunderstrike
    (Bitter Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Cloud Senses
    (Fearsome Stare)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Basilisk's Gaze
    (Freeze Ray)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Howling Twilight)
    • 2.5% (0.04 End/sec) Recovery
    • 20.1 HP (1.87%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Positron's Blast
    (Blizzard)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Cloud Senses
    (Dark Servant)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Trap of the Hunter
    (School of Sharks)
    • 5% Enhancement(Immobilize)
    • 20.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Reactive Armor
    (Shark Skin)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
  4. Hi all,

    Big dominator user here. My current alt getting the most play mileage is my Plant/Fire dominator. I regularly play this alt with another friend, who has rolled a Spines/Fire. We'll probably play them all the way to 50, and then try to get the incarnates unlocked.

    The alt's Lv 38 now, but I'm working on my Level 50 build. I've already got permadom at 38, and want to keep it (obviously). That said, I'm trying to squeeze in some good defense. I don't want to take Ice as my epic, even though Frozen Armor would help with that goal. I made this alt so that I could keep the look consistent, so I want to use Fire for my epic (especially given the fun that is Embrace of Fire + Fireball/Rain of Fire). As is, I've got good resistance, but I just can't get my defense any higher without losing perma-hasten (which I like out of convenience--stupid pom poms be damned).

    Is there anything I'm doing wrong here, or is this the best it gets keeping permadom and permahasten. If this is the best it gets, is the defense I've got even worth it? Any other comments are also welcome

    Thanks much!

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Burning Leaves: Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Fiery Assault
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Strangler
    • (A) Unbreakable Constraint - Hold
    • (3) Unbreakable Constraint - Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (5) Unbreakable Constraint - Accuracy/Recharge
    • (5) Unbreakable Constraint - Chance for Smashing Damage
    Level 1: Flares
    • (A) HamiO:Nucleolus Exposure
    Level 2: Roots
    • (A) Gravitational Anchor - Immobilize
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Recharge
    • (9) Gravitational Anchor - Chance for Hold
    Level 4: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Confused
    • (15) Coercive Persuasion - Confused/Recharge
    • (15) Coercive Persuasion - Accuracy/Confused/Recharge
    • (17) Coercive Persuasion - Accuracy/Recharge
    • (17) Coercive Persuasion - Confused/Endurance
    • (19) Coercive Persuasion - Contagious Confusion
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Fire Blast
    • (A) Ruin - Accuracy/Damage/Recharge
    • (19) Ruin - Accuracy/Endurance/Recharge
    • (21) Ruin - Damage/Recharge
    • (21) Ruin - Damage/Endurance
    • (23) Ruin - Accuracy/Damage
    Level 14: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Super Jump
    • (A) Unbounded Leap - Jumping
    Level 22: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (33) Basilisk's Gaze - Accuracy/Recharge
    • (33) Basilisk's Gaze - Recharge/Hold
    • (33) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 24: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Carrion Creepers
    • (A) HamiO:Nucleolus Exposure
    • (34) HamiO:Nucleolus Exposure
    • (34) Recharge Reduction IO
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 28: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Spirit Tree
    • (A) Miracle - Heal/Endurance
    • (31) Miracle - Endurance/Recharge
    • (34) Miracle - Heal/Recharge
    • (36) Miracle - Heal/Endurance/Recharge
    • (36) Miracle - Heal
    Level 32: Fly Trap
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (37) Expedient Reinforcement - Damage/Endurance
    • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Spore Burst
    • (A) Fortunata Hypnosis - Sleep
    • (39) Fortunata Hypnosis - Sleep/Recharge
    • (40) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (40) Fortunata Hypnosis - Accuracy/Recharge
    • (40) Fortunata Hypnosis - Chance for Placate
    Level 38: Blaze
    • (A) Ruin - Accuracy/Damage
    • (42) Ruin - Damage/Endurance
    • (42) Ruin - Damage/Recharge
    • (42) Ruin - Accuracy/Endurance/Recharge
    • (43) Ruin - Accuracy/Damage/Recharge
    Level 41: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Fire Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance/Recharge
    • (48) Aegis - Endurance/Recharge
    • (50) Aegis - Resistance/Endurance/Recharge
    • (50) Aegis - Resistance
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 11.75% Defense(Fire)
    • 11.75% Defense(Cold)
    • 10.81% Defense(Energy)
    • 10.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 14.88% Defense(Ranged)
    • 15.81% Defense(AoE)
    • 72% Enhancement(Accuracy)
    • 110% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 4% Enhancement(Confused)
    • 10% FlySpeed
    • 61.04 HP (6.002%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 5.8%
    • 30.5% (0.509 End/sec) Recovery
    • 10% (0.425 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 22.29% Resistance(Fire)
    • 22.29% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 15% RunSpeed
    • 4.5% XPDebtProtection
    ------------
    Set Bonuses:
    Unbreakable Constraint
    (Strangler)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gravitational Anchor
    (Roots)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Breath)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Coercive Persuasion
    (Seeds of Confusion)
    • 4% (0.067 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Ruin
    (Fire Blast)
    • MezResist(Terrorized) 1.65%
    • 11.45 HP (1.125%) HitPoints
    • 1% XPDebtProtection
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.08 HP (1.876%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Basilisk's Gaze
    (Vines)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Miracle
    (Spirit Tree)
    • 2.5% (0.042 End/sec) Recovery
    • 19.08 HP (1.876%) HitPoints
    • 5% Enhancement(Heal)
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    Expedient Reinforcement
    (Fly Trap)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Fortunata Hypnosis
    (Spore Burst)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Ruin
    (Blaze)
    • MezResist(Terrorized) 1.65%
    • 11.45 HP (1.125%) HitPoints
    • 1% XPDebtProtection
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    Positron's Blast
    (Rain of Fire)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Steadfast Protection
    (Fire Shield)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Aegis
    (Fire Shield)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  5. Wow, Ideon, this helps a ton. And yeah, I'm sort of meh on doing NRG. I might try Stone instead; it looks fun. Thanks a bunch for all of the help.
  6. wtwall01

    Three Dark/Darks

    Thanks a bunch, all. Going with three /SDs if the others are game. Really appreciate the suggestions! I put up a new topic asking for general advice on SD, especially IO slotting advice. If any of you have thoughts, I'd love to hear them there.
  7. Background: Thanks to the help of the forum in a previous post (Three Dark/Darks), I'm probably going to be doing a trio with two other friends. Each of us will be SD, with a different elemental shield and primary. For my part, I'm probably doing an Energy oriented one (maybe faked out as Ice with coloring and the right shield--who knows).

    Anyway, I come again for help. This will be my first brute. I'm going to look for some guides, but can anyone give me some slotting/power choice advice? Especially looking for advice on what IO sets I would want to use to make him a behemoth. I've played for awhile, and because this trio and I typically do one theme to 50 and then restart, I have a fair amount of cash saved, so expense really isn't an issue. Anyway, I'm fairly experienced on power choice and slotting (bonus wise) on ranged or control type alts, but I have no idea what to do for brutes (or for a NRG/SD brute, specifically).
  8. wtwall01

    Three Dark/Darks

    Brute Experts,

    Hope to get some advice from all of you Brute aficionados. I run a trio with some friends and our current trio is probably going to be hitting Lv 45-50 sometime in the near future. We tend to restart once that happens. The other two routinely rib me for coming up with a trio where I can play a distance alt or a controller (they're right), so I was thinking of doing something all melee oriented.

    So, I come to my question: Would three Dark/Dark brutes work very well in terms of powers stacking well/complimenting each other? Are there other primaries or secondaries we should look at (both if all three of us did the same or if we each did a different primary or secondary)? For reasons I won't belabor, earth/stone as primary or secondary is off the table.

    Thanks for your help, Brutes!