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Posts
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Joined
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Been scanning the forums for any info on this combination and haven't really found anything. Maybe my search style isn't any good. Anyone have a build or advice for making this combo?
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Getting cross-eyed looking at Mids trying to decide on what powers to pick. Does this build make any sense? I love the 'crunch' of Shatter Armor, so I'm probably being a little stubborn picking it. Any suggestions on shuffling slots or powers around?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Acaya: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), T'Death-Acc/Dmg/EndRdx(40)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Follow Up -- T'Death-Dam%(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg/EndRdx(43)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(33)
Level 12: Spin -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(13), EndRdx-I(15), Sciroc-Dmg/EndRdx(15), Dmg-I(43)
Level 14: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), EndRdx-I(40)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 18: Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23), EndRdx-I(40)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(36)
Level 22: Foresight -- LkGmblr-Rchg+(A), DefBuff-I(33), LkGmblr-Def(39)
Level 24: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def(25), RedFtn-Def/Rchg(25), LkGmblr-Def/Rchg(31)
Level 26: Eviscerate -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(27), Sciroc-Dmg/Rchg(29), Sciroc-Dmg/EndRdx(29), M'Strk-Dmg/EndRdx(39)
Level 28: Mental Training -- Flight-I(A)
Level 30: Aid Other -- Empty(A)
Level 32: Aid Self -- IntRdx-I(A), IntRdx-I(50), Heal-I(50)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Assault -- EndRdx-I(A)
Level 41: Mace Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Dev'n-Dmg/EndRdx(50)
Level 44: Shatter Armor -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46), EndRdx-I(46)
Level 47: Elude -- RechRdx-I(A)
Level 49: Super Jump -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Numna-Heal(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
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The initial thought is why not post this in the Brute forum (unless you already did...).
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I remember seeing a long time ago something you can download that will make the tp beacon names appear bigger to you. Do that still exist?
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I'm thinking of doing a respec to the build below.
1792 HP w/Accolades
Capped melee def with 2 Divine Avalanches
44.x% all other defense except Psionic with 1 foe in range of Invincibility
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Is there any way to fix. Its been doing this for a very long time and I cannot figure out anyway to get the colors to stay at the color I set them.
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I havent heard anyone called a dork in a really long time.
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Let's also consider the level difference. . . we all know AE is being used to PL. Now if you could start power leveling at 1 instead of 35. . .that would be my guess personally.
My point is say that someone has NEVER played one side or the other, and only has friends in a common position. If they have high level villains they'd be able to powerlevel their heroes starting at level 1!
How it is now they must wait till 35 to be powerleveled (or at least make new friends that will. . . or pay for it. . .or any number of other things, but still!)
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This has nothing to do with their decision not to have AE terminals in Pocket D. -
Costume got modded to just tights in only about 13hrs. They didnt change the name though, it was Doom Rex. Doom? didnt work in the name generator. Its not all a Nemesis plot!
It was fun running around for a few minutes with the glowy energy fists.But the generic smack down was to be expected.
Doom Rex