the_fox_Rox

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  1. I see your points. I guess my suggestion is more simple than I imagined. Content beyond TF's for incarnates. Whether these are linear stories or branching ones doesn't matter.

    Quote:
    That leaves all the people who do care about story... and who probably want to tell their own, about their character, not have you or the Devs or anyone else dictate it to them.
    In terms of RP how do you get through any of the content, telling your own story, without it having been influenced by the devs who created the story? I would think that an RPer who is able to overcome that influence would be even more excited as a player to find that they could now make choices and decisions about where their characters go and it actually has an affect on their options.

    Perhaps I'm wrong. Incarnates may not be the place to build this winding and splitting road, maybe that is something to be done earlier on in a HVO's story. For me there isn't a better time, the early levels go by so quick, cause i'm not always in game to play my characters story. After playing this long I know most of the paths they can follow anyway. It made sense for my characters to go through that tribulation on their path at the incarnate level, but you are different, and maybe that is all in your characters past, or maybe it's something they go through early on or in the middle or before they reach incarnate. That's up to you.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not sure what you're suggesting here.

    If you're suggesting the basic desire to have further slots unlocked via story arcs, rather than large-scale TFs, then you have my full support. I've never been a fan of "From now on, you MUST team!" end game mechanics, and this scares me a great deal to think about.
    As I understand it the TF's are unlocked by incarnate slots. I am requesting that story arcs are unlocked as well.

    Quote:
    If you're looking for a specific story to tell around the Incarnate system, however, I don't think you have a very high chance of getting that through. The developers already have their storyline plans, likely tying into existing lore. They have, historically, never really taken PLOT from players, at least none that I've seen. And on top of that, I'm not sure I want more of that "Are you good or are you evil?" duality that we saw in Going Rogue. It's good for that side of the game, but I'd rather not force designated heroes and designated villains into these situations. Not unless I chose to make them Praetorians, at least.
    I know that much is already planned for the incarnate system, but there is a chance that early incarnate content could be added later so instead of unlocking just the TF's you could unlock some story arcs too.

    I understand your sentiment about forcing heroes and villains to make good and evil choices. My intention was that the same mechanics would be used to create a story path that was more web like and less arc like. Your decisions are not inherently good or evil, they don't affect your standing blue to red they just affect what story options you have later. keeping in mind that all contacts are eventually available in oroborous. So you could replay the arc many times taking each path as you please. And of course you could play the real arc with a friend who has unlocked that portion of story.
  3. <Spoiler: this post reveals nothing about anything that may or may not be in beta, merely plays around with ideas that could be used for future expansions of the incarnate system>

    So we know that there are two new TF's coming with I19 and the first slot. This is great every hero/villain/other (H/V/O) takes a big step when they first realize that they may be more than they thought they were. A huge challenge is a great place for that. So what's next? For me it's the H/V/O learning more about how far their power can go, it's about self discovery, taking on challenges that stress the mind as much as their new potential.

    With that in mind I think that the next slot should be story based. An arc of twisting paths, choices, good, evil, and simply leaving yourself in a place where each path is (un)appealing but only one can be traveled. To travel a path to great power is traveling alone, so this arc would have to be somewhere with low foot traffic. It's part of setting the mood. FBZ may be a good place. Expanding on Cimm. could also be a good place to travel the path. If we are only talking about existing locales.

    My initial idea for this path was something totally foreign something that touched on aspects of culture that didn't already exist in the game. My thoughts wandered to "journey to the west" A forbidden kingdom that exists high in the sky far out of reach of mortals, but because of your new potential you can begin to access it and interact with the unique and powerful beings that exist there. With a potential access point through Mirror Spirit and story tie-ins with the Tsoo (we'll ignore the fact that those are 3 wholly different cultures C K & J) but that's a lot of work for something that is by definition going to be a little barren.

    As I write about story lines that takes the character upward and to high places, I feel a story line taking them low both literally and perhaps physically to a darker more hellish place would be a fitting dichotomy. The seeds of this idea only just planted so I don't have much to say about that.

    Thoughts, ideas, and suggestions on the incarnate path? Please keep in mind this is not the CBT board and any information related to what may or may not exist should be left out until someone says it's ok.
  4. Tonight I came up with two idea's I think would be interesting additions to the halloween event.

    1) wimpy vampires that explode into sparkles when you kill them.

    2) dopplegangers that spawn when you are toting. You could do a lot with them and they would certainly spice something that has become pretty routine over the years.

    I agree that the banners are a challenging task but they need some sprucing up to keep people interested. I think keeping them up to date is a better alternative than making them easier. keeping them seasonal would definately be a plus in their favor.

    Some changes that could make them more exciting... new locale, have them be instanced sort of like the WL map except anyone in any zone has a shot at that portal. If that portal is a swirling vortex of evil and darkness well all the better. Once inside you could do the banners as per usual in a custom map or use existing zones. ToTing gets a bit or a twist every year, banners are in need of a little twisting too.
  5. the_fox_Rox

    CoH Jam October!

    happy pumpkin is a little happy

    nice piece
  6. they are like clockwork khel :P

    happy b day DC
  7. the_fox_Rox

    Feral Kat artz!

    busty? no...noooo it's the lighting, and maybe the heat, y'know cold makes things shrink it only stand to reason that...nothing wrong with busty though =^.^=
  8. no, but you can switch!
  9. well it's about time, she's really at the point where she ought to have noticed she's a cat...I mean real-...

    oh Oh...we aren't telling her...oh uh...hmmm

    Happy Birthday Neko!

    Have some cake and some nip and we can all ignore the crazy babblings of Roxy...Crazy.

    <slowly backs away with slice of cake>

    too-da-loo

    <runs for it>
  10. I don't know that i've ever seen anyone show up with such a prolific profile. Sometime 2 or 3 drawings but wow. And the best thing is they are good too! I didn't look for long cause they give me funny looks at work if i do, but i will come back and give them all a more thorough once over.
  11. NEAT!

    On the doctor pepper issue. It's all about the syrup. Subway's are a good place to taste the differences. Subway near home, Glorious! Subway near campus, <cringe>. Subway in walmart...that's the only one that has vault and if i'm spending time in walmart I need vault.

    They should put time codes under the cap, or tab. win.
  12. the_fox_Rox

    gamepad play

    That's another thing. Have the rain type power drops able to center in the camera view so you can look where you want to fire rain then "clicking" would give you control of where the rain power landed, centered anyway. would also work for TP and other positional powers, that pop up the targeting rings...don't know what the official term is.

    I don't know much about binds but it seems like you are binding each individual tray slot to a different button then binding a button to switch between the setups. It's not a bad option but there are two things it lacks. Feedback and adaptability. You'd have to memorize all your powers, not so bad when you primarily play the same character or type of character, but if you are anything like me you play a different character everyday of the week (if i could play everyday of the week) It also would take time to sit down and make changes to the setup you're basically recoding the whole gamepad everytime you want to switch your layouts. I commend your initiative and ability but for a more casual player like myself I feel like there should be a better way. I frequently balk at coding up my own macros. The 'petsay' being the only one I use on a regular basis. Coming up with a list of gamepad inputs like you have seems much more intensive. Thanks for the feedback.
  13. the_fox_Rox

    gamepad play

    I've been thinking about getting a gamepad for a long time but I dunno that I would enjoy using it with my favorite game. Mostly because I don't think that there is a viable way to use all my powers with it.

    So my suggestion is to have an option to allow special power bars that you can scroll through with the touch of a button. You could then fill them with powers like you would a normal power tray. The idea is you can use the Dpad or shoulder buttons to quickly scroll through a list of powers then use a face button to trigger the selected power. Because you can drag and drop in powers like you would a normal power tray you could load macros and emotes into the scroll trays too. Combine that with hot keying common powers to a face button and you have a very functional way to sit back and play with a gamepad.

    I think the best way to do the same with chat is VOIP still.

    Thoughts?
  14. four heroines, four awesome pieces of art, sorry about your back.
  15. i hear they have real stay puft marshmellows now. I hear they are caffinated too. stay puft stays up, always!
  16. all future voting should be sans reasoning. a name or piece of art and nothing else. That presents it's own challenges.
  17. reminds me of the Gorrillaz, freaky cute.
  18. Hey give my brain back caem! no way you coulda figured out to check the date when the rest of us didn't
  19. the_fox_Rox

    CoH Jam October!

    ah well the pumpkin turned into a tomato so i can't sumbit it cause it violates the rules of your jam lol! It all looked very pretty in my mind...pehaps i should try smearing that on paper next time instead of this dumb lead!
  20. More Beer! More Sticks! It's always happy hour somewhere in the world!
  21. For a second there you got me excited and thought you may have used me in an art...such a shame.