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Posts
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Joined
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Quote:I am so glad you saved the day.In 2 minutes, one can make a far superior build using SOs than your "bargain" build. Seriously, that build said to me "I've never played Dark Miasma". In instances like that, "brainiacs" that try to "help" are doing more harm than good.
Really, in tears of happiness here; honest! -
Quote:1.) If you have a pair of purple IO's, you have the money - craft them, sell them, you'll be set.Alright, back from class. Some interesting feedback here.
1. I have roughly 100 million inf on hand, possibly more if I sell a pair of purple IOs I've been hoarding.
2. My experience with dark was very similar to Tenzhis, to where I was soloing elite bosses at level 30, after which things become a lot less solo-able.
3. My character is technology origin, which is why he has Black Scorpion as a Patron instead of Ghost Widow. I'm pretty set on taking either Mace Mastery or Dark Mastery as my epic pool because of that.
2.) *shrug* Build well, and your toon will _do well
3.) Is there a reason why you can't take another PPP? I am not sure which is the best one, but wouldn't it make sense to pick whichever one you feel is the best for the build rather than by origin? I mean, considering you did want to 'solo' right?
Take this thread as a starter; make a build, start another thread specifically asking for advise on it. By the time the thread is done, you should be solid.
Do clarify your cost limits - if you are unsure of the prices, I believe every IO except the LOTG and the Basilisk's Gaze I've used in my build is cheap; otherwise look up the market. -
Quote:Seriously? Did you completely miss that part about, '5 minutes, just as an example'?That build above doesn't include Fearsome Stare which is reason enough to ignore it. Posis in Howling Twilight, Enfeebled Op in Dark Servant, this is a perfect example of gimping what a powerset is good at in the pursuit of bonuses.
Whatever the build ends up being for the OP, it needs to include a well slotted Fearsome Stare. That itself is worth more than gimping a build just for perma-hasten.
Let me clarify this again, "To whoever might have been thinking of doing so, *DO NOT* use the build I posted. It is an 'example' of what can be done, not exactly a 'good' build."
Hopefully that should do it for the brainiacs we have here. -
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Quote:As I said, made it in five minutes, it isn't exactly a master piece :PI'm sure you can work wonders with the right set bonuses in place. I was responding to the having-trouble-without-such-bonuses-means-build-issues comment. My 50 Corruptor only has one set, methinks, and that's the Sting of the Manticore in his snipe because I needed the toxic damage proc for the Lord Recluse battle. IIRC, Inventions weren't available until that character was in his mid-late 40s. When I started having trouble at around level 39 I came here and discussed it, but none of the advice did anything to reduce the problems. Indeed, the only problem anyone saw in my build back then was that I didn't have "Fluffy", which they insisted would be the magical cure-all. So I took the advice and in practice, I found that the pet did a lot of standing around looking like crap without noticeably increasing my survival solo, and generally just got killed on teams.
In other news: Endurance is bad enough without running Tough and Weave, and would only be worse with Hasten. Soul Mastery is generally a better thematic fit with ye olde Dark/Dark. And a Dark character with blazing orangeish-white light at his feet (or softly glowing happy yellow hands for that matter) will be the laughing stock of GrimCon.
I just wanted to put out a build that hits s/l soft-cap and perma-hasten that is also ultra-cheap. -
Quote:Oh for crying out loud, having trouble with +0's on a dark/dark?Indeed, that was my experience on my Dark/Dark Corruptor as well... up until about level 39. After that, the soloing experience went sharply downhill. Eventually I set the character aside for awhile until the ability to set difficulty to -1 was implemented. Even then, I still found some encounters to end very badly (particularly when the game decides to throw the odd +1 level spawn in missions). And the only way I was able to beat Lord Recluse was by sniping him from the edge of snipe range with a damage proc in my snipe. That took ~45 minutes.
Geez, I made this build in 5 minutes and it's under 500mil (maybe even 300mil if you economize), and tell me it can't handle +0 diff solo,
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This is my Ill/Cold build for reference,
He has a pylon time of ~4m30s, tanks recluse, I run tankless TF's with him all the time. He is also my most requested toon on any TF I run with my friends (rest of my toons are in my sig).
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Quote:I actually followed your guide to a large extent when building and playing with my first Ill troll (excellent guide btw! thanks so much for writing it); so a few things I found were fairly useful if one adjusted their play style to a /cold mindset were these,I can't address each of these at this time, maybe later, but i disagree with some of the advice while I agree with some.
.) Capped range def: So I really like this for the simple reason that I use my Ill/Cold to proxy for a tank on entire teams on all of the hardest TF's in the game. PA's don't always keep aggro off you when you do so. A common example is when Ill tanking recluse on a speed STF - we always skip the flier, so when tanking recluse, the flier often aggro's on me, not my PA's (since I am hovering right over Recluse's head while moving off to debuff the towers every once in a whileAdditionally, I use him to pull all the 4 av's before Recluse too (along with other AV's earlier in the TF). Without capped range def, my Ill/Cold wouldn't last very long.
Similar situations happen when going through Tin Mage - decoys will only hold so much aggro, other bosses _will aggro on you if you're running tank less. Running on tankless teams, this is very common.
With an Ill/Cold, since I can get my resistance so high, with capped range def, I can um, out survive quite a few brutes/tanks
Of course, if you have a tank, capped range def is of less use, but then so are the decoys of less use
.) Usage of fear/holds: I don't see either as a very useful power unless really stacked up - minions/lts are a non issue with my build. They almost never hit me, hit me for very little, and often they die in one go with sleet (proc'd for damage -resist) and fireball. Bosses don't get held unless holds are stacked.
.) I _hate getting into the 'middle' of the action unless I really need to (for example when pulling AV's or tanking the flier); I always hover in a distance and use ranged powers, which is why powers PBAoE like flash, choking cloud (in an Ill/Rad) end up being a waste.
.) Cold versus Rad mindset: The major difference between /Rad and /Cold is the emphasis on bunching up. /Cold is a very 'slow' oriented power, which with it's many debuffs, ends up making everything around you seem like it's working in slow motion; with an Ill/Cold, a typical pattern of Sleet THEN decoys works better than decoys then sleet, since decoys tend to scatter as soon as they're cast among large groups.
This changes a few mechanics; first, makes capped range def more important (since you'll take more aggro because of casting sleet first), makes spectral terror less useful (though still useful, just less), makes fire ball more important.
To summarize, /colds have more defense/resistance and a lot of slows; an ill/cold's play style hence changes from (Terror, Decoys), kill stuff, to Slow, Decoys, kill stuff.
(Note: This is the general style, not a rule - when vuln'ing Aeon or taking on other AV's, obviously cast decoys first)
In the end, it does come down to play style too; but Ill/Cold is really quite a different monster than Ill/Rad, is what I'm trying to impress upen people here
Edit: One more thing, this entire post is based on the fact that with the Spiritual Alpha, it is actually possible to cap range def and perma-PA on an Ill/Cold fairly easilyBefore the alpha's, I'd have totally said 'screw ranged def'
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Quote:Again, style.Unless you are 100% soloing AVs, I would not recommend skipping Spectral Terror. Even then, I still wouldn't skip it. Unless you are focusing exclusively on soloing AVs who do not summon ambushes.
BTW, as mentioned above, Fear + Rain does not make enemies run away immediately. What it does is root them with a chance to attack or run every so often, which from my observation seems to be identical to the "proc schedule" of the power (on first cast and every 10 seconds after).
I personally found it a waste; others swear by it, yet others I know also find it a waste. Depends on how you play. -
Quote:Um, yeah - we'll never beat Cole anyway. It's not like after we finish the STF Lord Recluse some how goes away?lets look at the bigger picture.
1) these are the *first* trials in what we assume is a series of trials (i'm thinking maybe 8-12?, released two at a time?). if we completely save the world from the praetorian threat in the first two trials, what else are we going to do? so instead we take incremental steps in preventing cole from taking over primal earth. and even at the end, when we 'beat' cole, it's not like praetoria will change... we just know story wise we've won. the praetorian arcs will remain, cole will still brainwash his citizens, the resistance is still fighting the loyalists, etc. it'd be too much work to completely change the brand new zones, and either eliminate or drastically change all of the work they put into the new content.
If it's a set of trials, they could 'easily' have made this a more epic story, conclude it over i20/i21, and then with i23, expanded the incarnate story to bring other stuff in? I mean there are a whole host of possibilities.
Yeah so we'd be saving the world in the content provided by i20/21, and then again in i22/23, etc - but we're super heroes! That's what we do - I mean really.
In the end, these trails are pot shots at cole, and not worth the effort and time from a lore perspective. I mean really? It's easier to vanquish recluse's master plan and save the world, but we need to have teams twice as big and face harder challenges and we get to, take out a factory?
To put it into perspective, a fitting ending text to the trials should be.
"You have destroyed the Behavioral Adjustment Facility.
Emperor Cole is amused."
"You have destroyed the Lambda Sector Facility.
Emperor Cole is annoyed." -
Quote:And we care because?If the Primals can expose Cole for what he is, the people of Praetoria will welcome us as liberators when we finally do make that big tactical attack, rather than fearing us as invaders.
I am pretty certain when the Omega team went to the Rikti home world, they didn't first try to make sure that the Rikti populace thought of us as 'liberators' or 'nice guys helping out', right?
Praetorian earth is a threat, and I would assume we'd deal with it - rather than take pot shots at Cole and then jeer from a distance.
I mean really, again, super powerful, super incarnate ruler - can't keep the news of two facilities blowing up from his population? And if public opinion mattered that much to him, we wouldn't really be calling him the 'tyrant' would we? -
Quote:For an ill/cold? plenty.Considering that Spectral Terror is perma out of the box and comes with to-hit debuffs, you would need something major to avoid taking it even if you just use the one slot.
Let me name a few,- Def power - manuevers, CJ
- Aid Self with int reducer
- LOTG holders
- 4 out of 5 fire ancillary powers
- hover and SS
- 3/4 fighting set
This is assuming you have the 'essentials' already
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Quote:Good point.Spectral terror mostly causes enemies to 'cower' which is what we consider traditional fear, the 'fear' that makes people run always is called Afraid. Spectral Terror mostly keeps mobs Cowering and only has a very short duration Afraid in its Terrify power (which also still has a normal cower terror effect)which means the debuff goes away long before the cower effect ends. Also 'Fears' tend to keep mobs in place by locking them between attack and cower animations.
Honestly, I am a bit biased here - I've found that fear is mostly unnecessary past the slow/kd that sleet gives; I tried spectral terror a few times, but it seemed really, um, overkill.
I'd take it though if I had a slot spare. I do suppose it does have to do with play style too. -
Quote:I don't disagree on the mechanics of it all, sure is a challenging trial.yeah the point of the trial is not super epic, but how they actually designed it is really epic, actually running it is pretty epic
the BAF doesnt have much point and actually playing the trial is rather meh as well
its prolly more of my personal opinion but i dont usually read too much into the back story, i know why its happening but i would rather have fun actually playing the trial or task at hand, im honestly really stoked for i20, those incarnate powers are gonna be amazing and i wouldnt mind running the lambda trial a bunch for them
It's just that the backstory gives the task/trial a whole new feel for me (and RP'ers I'd assume, thought I am not one). Lore is important to quite a few people, I'd assume :-\ -
Quote:I would agree to an extent - it just doesn't hit me as that big a blow to Cole.the lambda sector trial i could see as a possibly world threatening type thing since they have the better tech and all that
I mean, the guy can take power from the well of furies and super power his already super powered heroes - how much work would a destroyed facility be for him to rebuild.
I am sure it's a severe dent (assuming it's a really one of a kind facility), but again, not really 'epic' -
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First glance through, please feel free to ask for any clarifications or comment where you thinK I am wrong.
- You need more damage in Blind
- Try to build for capped range def instead of just s/l
- You're a troller with perma-PA, why do you need more regen/hp?
- Flash is pretty useless
- Snowstorm is useful, but not enough to offset the powers you're losing on
- You have spectral terror and sleet? So you want to keep people in their place and make them run away? I don't get that.
- Get more recharge on PA
- Slot damage procs in sleet; sleet triggers procs about 3-4 times in it's running time; that's a LOT of damage if you slot in 3-4 damage procs
- You don't need _that much endurance; if heat loss misses, your 6 slots in it are mostly just a waste; if it doesn't miss, just 1 +end enh is enough to keep you happy
- Get rid of the acc IO in benumb, you're already capped on accuracy to almost everything - plus with the spiritual alpha, with just 1 rech, you're close to perma benumb, which is really good enough
- Use the /fire ancillary, you need more damage and RoP + fire/shield are amazing
- You need more damage for both your phantasm and your PA's
- Fly is useless - just get a jetpack; get super speed instead; you will need stealth proc + super speed + arctic fog to be invisible to all AV's; AV's have a perception of 100, your normal 60-70 won't cut it
- Slot up hover - hover doesn't get surpressed, and with some +fly, it is a really good combat movement power
- You're an ill/cold; your stamina will _always suck when not using heat loss; work on getting your recharge up and don't bother slotting stamina too much
- Take boxing instead of kick and slot with stupefy or abs amazement
- You really don't need that much -def; reslot sleet to get more slow and of course as I mentioned, damage procs
- Get more damage out of spectral wounds
- Remember, this is an ill/cold, not an ill/rad - play styles between the two vary considerably, slot accordingly
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Quote:Dark has a lot of options to increase recharge - dark watchers despair is literally peanuts, and gives 5% rech in just 4 slots. Stupefy is cheap too, and there are others. One really just needs to explore.It shouldn't be too expensive to softcap ranged def. Thunder Strikes are relatively inexpensive. The Stupefy stun set might be a little pricer but not too bad and can be placed in both Dark Pit and your Rez power for both ranged def and 6.25% recharge bonus (again I forget it's name). You get a little +Def from Shadow Cloak (forget the name right now) and a little more from Hover should you choose to take it. I'd also recommend picking up Maneuvers from the Leadership Pool. Oh, and Dark Servant can take the Blood Mandate pet set (also inexpensive) for some additional ranged def.
Slotted for recharge can get expensive. V-merits can earn you some fast LOTG 7.5%.
I've made pretty good builds that cost less than 500mil - and 500mil is about 1 weeks of work, 2-3 hours a day, even for a totally SO'ed and not well built toon. There is a thread somewhere about this guy who started with 0 and in 2 hours a day of game play made about 1 billion - just using AE reward rolls and marketeering. -
Quote:If NC soft took the approach you're describing, I'd be fine with it - maybe my experience with freemium games is biased; only ones I've experienced have been of the money=rewards model.Then I can say that you ought to find any of the freemium MMORPG's that I currently play to be "acceptable". I have this feeling that you are attacking straw men here to a certain extent. It isn't at all clear to me what it is that you think is going to happen to CoX if it turns into a freemium game.
The publisher of high fantasy games mentioned a couple of posts prior to this one took an interesting approach that would solve your dilemma - they created a new server for the freemium version of the game and left the existing subscribers in their own "universe" away from the freemium people.
What has happened over time is this - Many people in the subscriber-only universe have slowly been transferring over to the freemium service. They see that the new server is full of new, enthusiastic players and they want a piece of that action. Meanwhile, they see that the new players are either becoming "gold members" (a close equivalent of the subscriber in the "old world") or are content to wield less power than the oldtimers, making the oldtimers the hot shots, at least for now.
Meanwhile, the game publisher is introducing many low-cost cash store upgrades that give the freemium players enough of the "gold member" benefits themselves that they feel like they are making a sound investment by continuing to play the game instead of leaving when the choice becomes "either become a subscriber or fail at the end game". One of the things said publisher has had to acknowledge as a result of its experiment is that, by and large, freemium players do not want to become subscribers. They prefer to make microtransactions and exercise freedom of choice over their gameplay. If they feel forced into choosing to subscribe or quit, they quit.
With the upcoming merger of the EU and US CoX servers into one server farm, it could be entirely feasible for NCSoft to create a second server farm that holds the freemium CoX game while letting the "CoX Classic" crowd continue to subscribe and play as they always have.
If NCSoft took that approach, then I can't see that anyone would have anything to complain about. At least, not until the freemium game started generating more revenue than the Classic game and started getting the lion's share of developer attention. -
*shrug* you asked how not to suck, not how not to suck without spending inf.
Though, to be honest, it doesn't have to be that expensive.
You can actually set up a character to get most of that with about a week of game play, at most two. Do TF's, get merits, exchange them for hero merits; either do good rolls or buy LOTG's with them - sell, buy IO's.
Also learn how to play the market, make more money. Most of the IO's you'll need, you'll be able to buy of the market at lower than what you buy SO's at from vendors.
Oh, install mids, and create a good cheap build - if you need help with that, feel free to ask on the forums, plenty of folk here ready to give good advise with that. -
<rant>
I was _really psyched about i20 - just awaiting the kind of world changing missions we'll go on. Honestly, after the Rikti war and Lord Recluse's world-takeover attempts, there hasn't been much 'epic' stuff going on - I was so waiting for i20 to provide that.
..and then we got it. We got, TWO amazingly challenging, huge, trials. We would create these massive super-powered teams, fight incredible challenges, and..
.) Destroy an *entire* weapon's facility
.) ..prevent the tyrant from brainwashing his people and in some small way prevent him from being, um, a tyrant?
Really? That's the most important things the game designers could think of for us super-powered incarnates to do?
Hell after reading about this, a simple Lady Grey task force seems more important; at least we're stopping a Rikti invasion force, which if not done, could doom our planet.
Here, we basically are sadly misunderstood, wee bit violent and power hungry, good samaritans for Praetoria. A weapons facility, wow! Because an entire world full of super-powered heroes additionally fueled by the well of furious would really be so hard-pressed to rebuild a weapons facility? And yeah, I am sure the tyrant (or Neuron for that matter) never really 'thought' about keeping backups of all their research from the BAF, yeah?
It'll be hard, it'll be cool, uh, just don't worry about 'why' you're doing it too much. We'll address that in issue 37!
Oh, and while I am at it, figure might as well throw this out. Can we STOP with the 'of the incarnates, by the incarnates, for the incarnates' theme? We will do these amazing trials, and get these two level shifts, I mean really! Finally! and, to do them, we need to do incarnate trials.
Of course, after we get them, all they'll apply on are incarnate trials only (which we have established are really, really, so important to the existence of Primal Earth, yeah?). Come on, really?
</rant> -
IO him out;
.) cap ranged def
.) Get very high recharge
.) Get perma-hasten - or use the spiritual alpha
.) Get level shifted
You'll solo just fine; dark/dark corr's are pretty good. -
Quote:I have the temp powers, I prefer the jet pack inherent - but that's not the point here :PPlus, if you do the two low-level bank missions in Kings Row, you get the Raptor Pack (flight) and a Zero-G Pack (superjump) for free and they each last for two hours of use. If you don't use them constantly and remember to turn them off when you land, you can make them last until you get to the high-30s or even mid-40s. On my Brute, after getting the 3 free travel backpacks, I didn't have to invest in a travel power until he was 47. And you really need flight in CoV.
Raptor Pack is available levels 6-10 in the Protect Atlas Park Bank mission.
Zero-G Pack is available levels 10-12 in the Protect Kings Row Bank mission.
My point is that for a fixed amount, we get a small benefit. It isn't a benefit that increases with more money thrown at it. I would consider that acceptable. -
Quote:No, really?? OMG, I am such a n00bYou do know that you can get those for inf or for doing a repeatable mission don't you?
So I really like having it as an inherent, that way it still works on Mo runs; second, it works on every toon I have, from level 1 onwards - and no worrying about recharging it and all. -
Quote:I actually find rad more painful to work with unless fighting AV's. By the time all the debuffs land, the debuff target is often dead.As ever I'd go for Rad, not because of its numbers but due to the fact that it is very easy to use. Cold is a very busy set, having to target locations, foes and friends means that you can find, at times, you are missing out on your offensive powers.
Rad on the other hand I find to be much simpler as all your powers can be fired off while targeting foes, with the exception of mutation and fallout (which although are good powers can be missed out).
In short, I'm a lazy player, Rad suits me down to the ground and I have a deep respect for those good cold toons out there that keep busy while I slap stuff in the face.