seebs

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  1. The only tanks I've got a taunt aura on so far are elec/ (very slight end drain) and dark/ (where I think it's just damage, no other effect). But yeah, that makes sense -- keeping things near the tank is probably good if the tank can take the punches.

    I've got a slightly biased view, because I mostly play at low levels, where a lot of players are squishier than they will be later.
  2. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Pop quiz, which of these would have been a sensible use of Bonfire under the circumstances (a full team with a mix of characters and a competent tank who can hold aggro and is tough enough not to need more mitigation):
    A) Use Fire Cages to give the mobs KB protection and then cast Bonfire under the tank
    B) Cast Bonfire a short distance (about 15-20 ft) away from the tank between him and the squishy characters
    C) Cast Bonfire under the tank wait for mobs to scatter and THEN use Fire Cages
    Hmm. B would be rational in general, but is probably unneeded because the tank can hold aggro, so A might give some bonus damage, but unless the damage ticks are significant, it might not be worth it. I might go with B anyway on the grounds that it'd be useful if accidents happen. Or, don't cast it UNLESS something happens, and then use it to adjust the situation.
  3. I'm more interested in the tactics question than in "validation".

    The conclusion I've come to at this point is that both the tank and I were probably wrong. The tank was missing the point about scattering vs. gathering -- the scattering effect wasn't affecting herding, because everything was already herded. However, I was probably over-estimating the utility of the mitigation trops provide. It sounds like people tend to view trops more in terms of controlling movement of mobs than in terms of the mitigation produced by the fear. I was mostly thinking in terms of the mitigation effect, and disregarding the movement as irrelevant; I didn't figure anything would move far enough for it to make any difference. So I was looking at mitigation and maybe a bit of free damage; sounds like I should think more about the effect trops have on where things go, not just whether or not they're attacking.
  4. Quote:
    Originally Posted by Wavicle View Post
    I agree with this.

    Part of being a successful buff/debuff toon is knowing who you're buffing and what benefits them the most.

    Caltrops used to create chaos is useful when you Don't have a tank. The OP isn't crazy or anything, and it sounded like his tank wasn't that great. However, when another toon has melee pbaoe aggro control Caltrops is probably better used as a buffer to keep guys from getting away from the tank rather than forcing them away from him.
    That makes sense. I might even have thought of it eventually if anything had been getting away from the immediate kill zone. (Of course, PGT means nothing was moving anyway.)
  5. Quote:
    Originally Posted by warden_de_dios View Post
    Try throwing the trops so only a part of them are in laying inside the mob. That will generally cause the mob to scatter in one direction. Throwing them in the middle of the mob is just gonna scatter them everywhere.
    Good point, although in this case, they didn't live long enough to scatter.

    Quote:
    You should make a demorecord the next something like this comes up. You've made 2 threads today where we have nothing but your account of what happened and the accused doesn't get to tell his side of the story.
    And a demorecord is unfakeable? I guess I didn't see much need. I'm not trying to get people to tell me that I'm right, I'm trying to learn whether a given course of action is sensible or not. Any attempt to change the story away from what happened would make this useless to me.

    I don't actually care whether people believe my account or not, as the goal is not to convince people that I'm good or someone else is bad; it's just that I want to know, in the scenario in question, which side would be right.

    That said, you've alerted me to a possible source of bias, so any future such threads, I'll flip a coin, and on tails I'll tell it from the other side, just so I don't introduce a consistent bias towards or against "my" side of stories.
  6. CoH is the only game where I've seen people refer to spawns as "mobs". I am not sure why it happens here but not elsewhere. I'm guessing it's one of those things where, because you basically kill "a spawn" at a time, people heard the word used and couldn't tell which it referred to, and the obvious English meaning would have been to refer to the group rather than to the individual critters in it.
  7. The latter.

    I guess... I could totally accept someone saying that they prefer I don't do trops, and possibly even agree, depending. In this case, I think they were doing more good than harm. On the other hand, when I pointed out that they were a source of mitigation and were only going down AFTER the tank had fully acquired hate, I was told "not a request". Yeah, whatever. I will totally take orders from you when you're paying my $14.95 a month.

    I tend to feel that, unless the team is dying as a result of someone's actions, it's pretty much up to them how to play. I once told a fire/dark corruptor I was duoing with that he should maybe use his heal sometimes. He was really enthusiastic when I told him dark miasma was an amazing set and he should start using it. (He had, pretty much, the powers you take if you make it to level 20 and always pick from your primary if you can or else your secondary.) But I just told him that I found most people did it, and it seemed useful. I didn't make a fuss about the next 15 minutes during which he didn't heal me. And hey, by the end of the mission, he even did once, I think because everything else was recharging.
  8. More than one group means going over the aggro cap, which I'd see as a disadvantage, depending on the group.

    I guess it's to some extent a tradeoff between speed and reliability, although sometimes the tank off by his lonesome with no support just dies, which is always a sign that it's about to be funny.
  9. I never thought there was a cabal or anything, but I originally thought salvage prices made it impractical to IO characters (I mean even just commons and yellows) without a level 50 to fund it. Seriously! I thought this! It turns out I was laughably wrong.
  10. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay, this is confusing. A good percentage of posters to this thread have been yelling at me to shut up and start making money in the market by finding my own "niche" and farming it.
    Yes.

    But that doesn't drive up prices; it stabilizes them. Farming the market efficiently (as in, to maximize return, not for lulz) improves the stability of the market and drives prices on enhancements down.
  11. Yeah, my experience on pugs is normally that the good groups are the groups where people occasionally die, because in XP/hour, even factoring in debt, you're utterly stomping what you get standing around waiting for the tank.

    Also... It's FUN to be doing stuff that's a bit hard.

    I had a team a while back that had one brute, and one dom, and everything else was blasters and scrappers. We were fast, but not durable. It was fun.
  12. I have a bots/traps too. A friend of mine has a widow. We go steamrolling sometimes; widow turns on toggles, /follows, and we sit around chatting while I wander around the map looking for glowies. At +2/x4 or so. (We're only in the 30s.)
  13. Quote:
    Originally Posted by RosaQuartz View Post
    There's your problem. The solution is to quit the team and form your own.
    I do that sometimes, but when I see people doing things that don't make sense to me, I try to wait a while and see how those things work out before forming an opinion; I don't want to be one of those idiots who does things a certain way and only that way and can't learn.
  14. Oh, I was waiting until the group was down. I was putting up with the "don't attack until the tank says to" rule. I would never drop trops while someone was trying to grab a new group, unless I was dropping them under a blaster.

    I seem to recall that seeker drones were new enough to me that I didn't quite have the recharge to have them ready every pull.
  15. Quote:
    Originally Posted by The_Ringer View Post
    Reminds me of a team I was on where the tank expected everyone to wait for them to "gather", or whatever, and did this for EVERY FREAKING GROUP (they had binds they used to tell us where to wait). As if that wasn't boring and annoying enough, the guy was constantly admonishing us for anything he felt was a derivation from "correct" playstyle. After he asked me to stop using nem staff, I politely removed myself from the team...
    The tank was from that guy's supergroup, and learned from him.

    ... At least, I'm guessing this is about 98% likely. Pretty sure I know who you're talking about. Same deal, including the binds.
  16. Level 26, I do have seeker drones, and used them "sometimes".

    And yeah, I had to explain to them that traps/ plays from right under the tank, for the most part. I tried to put trops centered on "the most stuff" because that's how I usually use it. (I gained about 5 levels trick-or-treating, where trops-on-door was basically an IWIN button.)
  17. One reason not to use trops is if you picked a set that doesn't have them, though I usually just reroll if that happens.
  18. Quote:
    Originally Posted by Blue_Centurion View Post
    Listing order prevails when all other factors are equal. It is a FIFO system.
    No, it doesn't. This has been carefully tested and the order is not listing order, although it does seem to be moderately predictable. (People did an extensive set of experiments with 10 people listing and buying stuff at fixed prices, coordinating through a global channel.)
  19. Okay, so, I've been on a lot of pugs. Usually, how it works is, if we have a tanker, brute, or scrapper (roughly in that order by preference), that toon charges into a new group, and everyone else follows, laying down AoEs and controls and the like. Ten or twenty seconds later, one blaster stays to finish off the last boss who's been triple-held and debuffed into a pile of soft goo, while the tanker runs on to the next group.

    I was in a group last night that was... not like this. The tank would run to a location (say, a doorway), and say "Herding to here, stay clear". He'd then run out to a group, hit them, run back, hit them more, and then say "Come get some", and everyone would start attacking. Ten or twenty seconds later, we'd all sit there while he decided what to go after next and the scenario repeated. (There were a couple of other macros involved, like "jumping in, wait for mob to condense").

    Now, since I was on a traps/ defender, I thought it was sort of neat having all my long-recharge powers available for every single pull, but I can't help but wonder what's up with this. Does this work? Does it produce better results in some way? Is there some kind of mechanic here I'm not aware of, that makes this desireable?

    It felt a little like watching a WoW tank, who might want to get at least one hit on each of several things before other people attacked, but in CoH, other players aren't as ludicrously squishy -- you don't expect a blaster to get one-shotted by any attack from a typical creature you're fighting, for instance. So what, if anything, am I missing?
  20. traps/sonic def.

    Tank is elaborately "herding" groups -- runs in, picks them up, runs back around corner, fights for a couple of seconds, then tells us to attack. Whatever. So...

    PGT
    acid mortar
    trops
    AoE sonic
    try to get a T1 blast off on the one remaining guy who's running away

    I am informed: "Don't use caltrops."

    WTF? Trops are a big part of the mitigation of traps/. (And yes, they need mitigation, the tank died at least once doing this stuff.) They explain that trops make it harder for the tank to "gather" the mobs.

    ... Huh? The tank's already gathered them. He's an actual Tanker, per se, so he's got Gauntlet. It would take substantial effort for people to get the mobs off him, all trops does is make them run very slowly away and use their crappy ranged attacks very rarely.

    Or am I crazy? Am I totally misunderstanding traps?
  21. Quote:
    Originally Posted by SwellGuy View Post
    Who says you should get to fully purple several toons for 1 billion?
    It's a misunderstanding:

    Quote:
    ... and is sitting on over 1 billion inf after donating most of it to SG memebers.

    I listen to players like you complain and just shake my head. This fellow SG member spent 2 years trying to figure out how to use Single Origins, and despite that he has generated enough wealth to fully Purple out several toons.
    When I first read this, I thought "how is one billion enough to do that?", but then I re-read it and realized you were talking about his total wealth generation, not about the amount of money he now has.
  22. I thought hero stats looked at log files -- at least, that was my understanding from the instructions to make sure chat logging was on and so on.

    As to source, I'm obviously biased since I work on essentially nothing BUT open source. I am, however, a HUGE fan of the open source model. I wouldn't expect people to try to steal something like this -- but I would expect them to offer code contributions, patches, and the like.

    I used to be pretty active in the third-party mod community for another game, which required by policy and by implementation that you get source for all mods. In five years I never once heard of someone trying to "steal" code. For the most part, the only people who can code enough to even try to lift the code would be respectful of it. There's also the point that you can publish code without releasing it as open source.

    Anyway, I guess I don't entirely blame them for being concerned about it, but I don't think I'll run anything that needs admin privs, comes from a third party I have no business relationship with, and has no available source. It just seems like a bad precedent for me to set.
  23. Quote:
    Originally Posted by TonyV View Post
    We've already discussed this and figured out how to get the program to trigger the UAC instead of requiring users to do the right-click-run-as-administrator thing. Hopefully that will make it in by the next minor version release. It will definitely need to be run with elevated privileges, though, since it reads the client process to get your character information--something forbidden to apps without elevation, since it could be a security risk if it were a malicious app.
    Oh, so it's actually snooping in memory, not looking at log files?

    That seems a bit concerning from an EULA/TOS point of view, are you sure we're allowed to do that? I know at least one MMO has been pretty aggressively hostile to anything that even TRIES to snoop on the client process.

    As a secondary question: As a sop to us poor paranoids, is there any chance you could release the source code, so we can stare at it and convince ourselves that we trust it?

    Please don't take this as implying that I have any reason to believe that you aren't trustworthy, but I have thus far, so far as I know, successfully avoided viruses and the like for twenty-some years, and one of my core tactics has been a level of habitual distrust which many people would regard as paranoia. (Well, at least, which many people say they regard as paranoia; it may be that they don't actually think that, but are saying it for malicious purposes not known to me.)
  24. Assuming you have only single-target damage, and you are fighting alone, how much damage will you take fighting N minions?

    Assume a spherical minion of uniform harm, dealing x damage in the time it takes you to kill it. Clearly, 2 minions will do 3x damage. More generally, if d(1) = x, d(2) = 3x, and so on, then d(N+1) = d(N)+(N+1)x, which is triangle numbers and thus proportional to N^2.

    But there's regeneration (which is linear with N, thus irrelevant). And there's AoE.

    So... Realistically, in CoH, if fighting a single minion would be expected to drain you of 5% of your health, how many minions can you fight? (And yes, I know this fails miserably for, say, blasters, who can start a fight by quickly killing at least some...)
  25. Quote:
    Originally Posted by Nethergoat View Post
    I periodically play a game where I skim through the market throwing out ridiculously insulting lowball bids for 'good' crafted IOs, like 50k for stuff 'worth' ten million, or a million for stuff 'worth' 50 million.

    I'm always surprised by how much stuff I end up with at the end of my sweep.

    A player with a higher boredom threshold and less curiosity than myself could probably make a living off this hobby.
    Funny you should say that. At one point, I had a toon who was level 8, and had ~200k in inf. And I was going to delete her, so I speculated on level 50 IOs, bought as much as I good, and put the enhancements in my base, then sold them on another toon. Probably 50M.