ryu_planeswalker

Legend
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  1. >.> No one has Covered this but Goldbrickers would be Overpowered in terms of Single Target Damage.
  2. Been trying all day to get into the store and buy it, with no luck.

    Thanks NCsoft for changing the store that worked fine, looked fine and had no issues whatsoever for something that looks generic, doesn't work 1/2 the time and when it does...takes forever.
  3. *checks email to see if he has an invite*

    Nope, which is par for the course today, Worst Friday the 13th ever.
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    Just my $.02, I'm happy to get a little teaser, but I don't like how they attempt to write in things like the MA as part of the CoH storyline. Probably just me, it just doesn't make any sense IMO and should just be kept as an out of game lore content creator. I feel the same way about writing proliferation into the story line. Do we really need to explain in game why villains can carry a mace now?

    Don't mean to be negative, it's just a little thing that bugs me. Overall it looks great and I'm glad to see some pics!

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    This.

    Stop trying to explain meta-game things that don't require in-game explanations.

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    Yeah, some things don't need in game explanations, heck are we gonna get some new explanation for each new powerset?
  5. ryu_planeswalker

    Reformed Badge

    Thank you for the explanation Positron.

    Edit : Also, its not too hard to actually get the badge legitimately on a full team set to the second or fourth difficulty if they do the entire arc, the ambushes in the one mission generate alot of longbow.
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    I think there are some small little changes, like base damage and set tweaks, that should be done...however, beyond that I think the issues with Dominators are intertwined with the entire CoV game they have and are too difficult to resolve. I worry that his attempts to do so will destroy the AT I have enjoyed since beta just so it MIGHT attract a non-Dominator player.

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    So am I, I think we've hit on a new issue:

    <ul type="square">[*]We're scared s**tless of what Castle's going to do to the AT.[/list]
    Which makes me wonder. Policy says that no power can be changed wholesale. Except apparently inherents. That just makes no sense to me.

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    As someone who is leveling his first Dom, I would like to second the scared about what castle is going to do.
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    Another Signature Character Ripoff?

    That Saddens me, Imperious and Deadalous were enough lame for the new zone.

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    Yeah, after all there is nothing like this in standard hero tropes is there?

    Oh yeah, crisis of infinite earths, Age of Apocalypse etc etc.

    Its a hero trope, just like the praetorians.

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    I would be less bothered by it if they weren't going to be move for move, storyline for storyline rippoffs(and poorly defined) of their future selves.

    Look at Imperious, an entire zone filled with Broadsword/Sheild users...and he is *another* Super Strength/Invulnerability Tank, when they could have given him a Sword, remember that one that Hero-1 Had before leaving? the one that Ms. Lib carries around, that one totally has no importance whatsoever and should be Ignored aside from one panel in the comics.

    My complaint isn't about the re-use of Character concepts, its the fact that those characters are always the exact same, and the lack of variety among the "Signature" Hero Powersets in general.

    Heck..look at the Sheer number of SS/Invul characters in the main two groups

    Statseman(tank/Incarnate)
    Babs (tank)
    Black Scorpion (brute)

    Lord Recluse (Brute/Incarnate) - No..he is not a mastermind, he is a Brute with a Summon Power, there is nothing in his powerset that fits the Summon/Debuff Set of a MM except him calling out Bane spiders which is close to what a brute gets in their epics
  8. Another Signature Character Ripoff?

    That Saddens me, Imperious and Deadalous were enough lame for the new zone.
  9. No Fusionette on the Signature Heroes Page.

    BOO!
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    Where are the NEW ZONES for VILLAINS?
    Gosh where is the New Content for Villains?


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    Where are the NEW ZONES for HEROES?
    Gosh where is the New Content for Heroes?

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    Heroes don't really need any new zones. Like I said before on hero side, there are still zones and contacts I have never seen or spoken to in 4 years of playing this game.

    Villains side, I've exsperienced everything... 5 times. Villains are the ones lacking in the content department.

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    And oddly enough... the number of villan players is much smaller than hero players.

    So the devs could spend their time creating more content for the smaller segment of the player base... or they could spend their time creating content for the larger segment of the player base... or they could spend their time creating content for both segments simultaneously...

    gosh... I wonder what they'll do...??

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    Yes because they totally didn't add any Red side only content in Issue 12, nope none at all.
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    Here's his accredited work

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    So we have Castle to thank for Master of Orion 3?

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    It couldn't be his fault, look he worked on Lost Vikings.

    No one that had anything to due with that project could be blamed for anything bad.
    MOO3 ... well had so many problems from a few different sides, hard for me to blame anyone solely or specifically for it .

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  12. *points at the Devs* that was Mean, Vindictive and Generally Not a Nice thing to do to us.

    and I applaud you for doing it.
  13. But you don't Get the Influence boost from Being Exemped in the STF, Arachnos has Tech Salvage in addition to its Magic and They have Mezzes which the Cabal do not.
  14. Take this with a Grain of Salt if you Desire, but This May very well help RMT Farmers a great deal.

    Consider an Illusion Controller with Perma PA, in the first mission of the Kaite TF(an Open Map) with High Level Magical Magical Salvage Enemies, With No Mezzes and Of Phantasm Level could Farm the mission all day.

    How is this a good idea.
  15. You know, I complain very little about this game, but Damn is the wedding event a failure, 100 people in Atas Park on test, crowding the Usher, throwing up O-Portals to keep others from getting in, and activating every pet Temp they had to Lag People out.

    Great Idea Devs, Just need to work on the Implementation Next time.
  16. Great addition My only Complain is that there is no Endurance Usage Monitoring, which is important on characters with lots of toggles.
  17. Everything looks good, my only suggestion that I really want added is a seperate Tab for IO Procs, It would be nice to see when Build UP, -recharge and other procs go off without having to get the spam that are the combat tabs.
  18. Sweet Christmas Issue 11 Will be Stupid Fresh.