rsclark

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  1. Quote:
    Originally Posted by Leo_G View Post
    The same can be said for any melee that doesn't focus on AoE.
    Yup. i know that, because I said it. And as I also said, most other ATs aren't forced to give up AoE - they can simple focus slightly less on it. Stalkers are unique in having powersets that require completely giving up any AoE at all.
    Quote:
    So if ST would be less useful, then bring AoEs. Or do Stalkers not get AoEs?
    None of mine do. I'd gladly "bring the AoE" with my stalkers if the game gave me that option.
  2. Quote:
    Originally Posted by Grey Pilgrim View Post
    but don't put your head in the sand and pretend that Stalkers aren't worth playing or inviting.
    Name any combination of other ATs, from a single char to a 7 man team, where adding a stalker is the best thing you can add to complement the group - where you will complete harder content in the same time or the same content faster with a ST stalker than with any other character.
  3. Quote:
    Originally Posted by Leo_G View Post
    *discards the rest because it's just insulting drivel*

    Who honestly believes that? Especially when considering some steamroller teams where a mob is dropped in seconds. How important is sustained DPS vs burst when you've got a blaster hopped up on buffs flying at your heels or a SD Brute ready to drop SC at the drop of a hat?
    But then in that situation ST damage is worthless, so stalker are again at the bottom of the heap. The only time ST damage is worthwhile is doing an AV or a pylon. In both of those cases, any burst damage is going to lose ground quickly to sustained DPS. No, sustained ST DPS isn't that incredibly important, but any time it is useful, it will dwarf burst damage in usefulness.
  4. Quote:
    Originally Posted by Steel_Shaman View Post
    It's a game, it's not calculus.
    It's a pretty basic video game - so it's arithmetic, not calculus.
  5. Quote:
    Originally Posted by Grey Pilgrim View Post
    Lower amounts of AOE is only a problem if you put blinders on. There are plenty of places where you want good single target damage, and someone putting that damage where it needs to be. Stalkers are fine since they were adjusted... it's just the folks with blinders that seem to think they are not.
    But plenty of AoE scrappers can put out 90-95% of that same single target damage, while at the same time contributing the more commonly needed AoE damage.

    You never specifically need single target damage, because single target is already a subset of AoE. You can't do AoE damage without also contributing single target damage.

    You have to look at what situations each are important. Leveling? AoE is better. Raids? AoE better. Farming Purples? AoE better. Farming tickets? AoE better.

    Single target is good on 2-3 individual battles of very specific TFs and maybe killing Protean. Stalkers are good on speed runs - assuming they can summon allies (and even then they would be better if they could also contribute AoE damage.)

    So, at the end of the day

    95% of the game - AoE better
    5% of the game - single target better - but only by about 10-15%

    We aren't talking about anything even vaguely resembling equality here.
  6. Quote:
    Originally Posted by je_saist View Post
    yeah. that's kind of by design.

    These are POOL POWERS

    Let me spell this out: THEY ARE INTENTIONALLY WEAKER THAN PRIMARY AND SECONDARY POWERS IN NATIVE POWER SETS.
    And since they are selected from the same pool of choices as those primary and secondary powers, this was a poor design choice. Bad idea then, still bad idea now. The fact that it's intentional does not mean it is good.
  7. Quote:
    Originally Posted by Siolfir View Post
    True, there is a big difference between focusing on something and only being able to do something, and there's also a huge disparity between 0 and 1.

    So you're ignoring all but 3 primaries (because only MA, DM, and EM have "0 AoEs until 41") to discount an entire AT, and while most of the primaries gave up a single PBAoE, that doesn't mean that they have none, and one primary (Electric Melee) gives up zero AoE damage for Stalkers.

    Maybe if you'd do a little looking into things you'd be able to come up with an argument, but everything you posted in here to back up your argument works much better against it because you couldn't be bothered to do more then regurgitate ignorant drivel into a post.
    I've said several times I'm not talking about Elect and Spines. Maybe you should read better before responding. But that doesn't change the fact that we're still talking about (at a minimum) 3 out of 8 powersets that are gimped for stalkers. That is not an insignificant percentage. That is not something you can just brush away when talking about the AT as a whole.
  8. Quote:
    Originally Posted by Zamuel View Post
    Correct me on this, but isn't Energy Melee actually considered good for Stalkers due to the burst damage and higher stun chances?
    It's not so "much good on stalkers" as it is "only a reasonable choice on stalkers and not on anyone else". Stalkers and EM both play to the same nearly useless strength. EM is good on a stalker compared to how well it works on any other AT, but that still doesn't make it good in an overall sense.
  9. Quote:
    Originally Posted by Candlestick View Post
    Thing is, this is what ANY AT needs to have to be good at teaming.

    There are tons of sets that focus on single target damage, and yet you don't see hordes of people complaining about how useless they are.

    Ice Blasters, Psi Blasters, Energy Melee on any character, Martial Arts on any character, Dark melee, etc.
    There is a difference between focusing on something and ONLY being able to do something. Stalker is the only AT where you can make your powerset choices and then know you will have zero AoE until 41 and only then if you pick one specific PPP for a AoE that does virtually non-existant damage.

    If you're steamrolling, you really only need one AoE and for it to be up usually for every group. Anything you do beyond that is gravy.

    There's is a huge disparity between zero and 1.

    And people do know that Energy Melee is the worst melee set.
  10. Quote:
    Originally Posted by Steel_Shaman View Post
    You've missed my point.
    My point is: who cares that a Dom can hold that Sapper instead of outright killing him? If the team is capable of chugging right along just fine with a Stalker instead of a Dom/Corr/Brute/MM/Pink Pony in that team slot, it doesn't matter
    If the team is capable of chugging along fine rthen why are they inviting the stalker in the first place. The purpose of getting more people on the team is to do things faster or at a higher difficulty than you were able to do before.

    If my emp adds a AoE scrapper, then I can change my normal 0/1 to 0/8 without blinking. If it were a stalker instead, then maybe we would be able to take the default 0/2, but that's no net increase. Adding people and barely holding steady isn't an improvement. With the exception of speed running TFs and very little other select content, stalkers are a warm body in the group. A net zero gain.

    I can't think of any combo of characters from solo to 7 man where adding a stalker would drastically change the game. Every other character will make someone's day by enhancing them with some great synergistic effect, but the stalker is meh - just someone to fill the team.
  11. Quote:
    Originally Posted by Candlestick View Post
    I really don't understand this thread to much. Stalkers deal more damage then scrappers, and conversely, have less HP. It's pretty simple. A 33% crit rate on a full team is *insane*.
    That 33% is only if everyone is standing on top of you. If you have actual ranged characters in the group - you know, like half of the ATs - then that number is much smaller. And they don't do more damage than scrappers. They do slightly more damage in the one situation in which the specialize and vastly less damage in all other situations.

    Quote:
    My Elec/Regen stalk does absolutely amazing in teams. Sure, I have plenty of AoE, but it's not like all of the other sets have no AoE. Many of the Stalkers just don't take them, and focus on single target damage, which is stupid.
    No, many stalkers do not have the option to take them at all before patron powers. If there was one damaging area power in a scrapper set, then without even looking at the other powers, I bet I can tell you which one got dropped for Assassin Strike when they converted the set. EM loses its one crappy AoE. MA loses its one good AoE. Dark loses 2 PBAoEs and only gets to keep one cone because it had so many area attacks to begin with.

    If you're electric or spines (and DB to a lesser degree), then we're not really talking about you. It's not that the stalker concept sucks, it's that having no significant AoE capacity sucks when all you get in return is a slight benefit in single target damage. And if you want to make them more acceptable in groups without actually giving them more AoE, then make them "OH HOLY CRAP!!!" better than scrappers and brutes at single target damage instead of "I guess I notice a difference, but I'd need to run herostats to be sure" different, since that's the scale of the difference in their AoE potential - put the same weight on both sides of that balance scale and make them totally dominate in their one niche since that's all they get.
  12. Quote:
    Originally Posted by Johnny_Butane View Post
    But we don't even have power sets (or ATs in some cases) that properly cover the lineups of the popular incarnations of the JLA and Avengers, let alone the Superfriends as Posi claimed was the show he loved as a kid.
    Other than "I can do everything" characters that don't fit in a character balance, team-based game or characters with such arbitrary and distinctive combinations of powers that would get them sued if they did make a set for them, would you care to name a character that can't be done?

    You're just not going to get a Green Lantern powerset no matter what and that has exactly nothing to do with the fact that they added dual pistols and kinetic melee.
  13. Quote:
    Originally Posted by Greenblood_NA View Post
    Sad really. .I played for a little over 3 hours last night and got one Apocalypse and one Hecatomb (not to mention a LotG Defense). I also find that when running missions in Rikti War Zone set for large number of enemies (I think I set at +5 or +6) I have gotten a purple drop 3 nights in a row..
    Might be she needs to run more solo if possible and increase enemy numbers
    I did Borea missions at X8 from 45 (at +2) to 50 (at+0) and got 1 purple the entire time.

    On the other hand, my emp got a purple at 26 and 32 while sidekicked and those were the only two times i got SKed to 50.

    Random numbers are random.
  14. Quote:
    Originally Posted by Nethergoat View Post
    lately I've been working on my ar/dev, hardly anyone's idea of a "farming toon". Running my MA farm a couple of times a week at roughly 30 minutes a run he clears between 200-500 million inf, depending on how kind the drop gods are. Even on my restricted play schedule that's far from "all" I do.

    If you can't scrape by on half a billion a week, you've got more expensive tastes than I do.
    Of the last 6000 tickets (almost double what I can reasonably get in that half hour) I've turned in on 10-15 bronzes, I've not gotten anything worth over 100,000 inf. I've done a bit of AE farming with a aoe machine (fire/shield), and I don't expect more than 10 million for a half hour's farming. Maybe I could get down to the point of capping tickets on a map in 10 minutes, but even at that rate, your 200-500 seems overly optimistic (by an order of magnitude) unless you're getting really lucky.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    LOL

    When I team with my stalker.....the boss dies before the minions and LTs do, so the concentrated fire never happens. Seriously, BU+AS - Placate - Midnight Grasp - Siphon Life = 90% of the time a dead boss. And it takes maybe 6 seconds.
    So, 3 seconds longer than the blaster nuke or the bu+shield charge from 60 feet away before you even manage to run over there?
  16. rsclark

    Fortitude

    Quote:
    Originally Posted by StormyDarkness View Post
    I mean, a 25% def, 80% resistance tank will even stronger than a severely softcapped (50% or more) tank with fortitude. I mean really, who *needs* 60% or more defense during regular content?
    A 25% def, 80% resist tank takes half the damage of a 0% def 80% resist tank.

    A 60% def tank takes one third of the damage of a 35% def tank.

    Given the same difference in def between the two, the defense build benefits more.

    Overestimating Fort at 25% to make the math a little easier, you need to have a 40% def or higher on a defense build for a resist/zero def build to benefit more than the def build.

    Really, the people who benefit most are mixed builds - def and res. They are getting the most benefit from +def - not enough to waste over cap and not starting from zero where def is weakest. And invul really turns invul with a good fort.
  17. Quote:
    Originally Posted by BigMoneyHustla View Post
    You said about the power not exemplaring down ... you mean like every other power you don't have use of when you exemplar below it's level ? I could completely understand not having access to that power (we get new powers ?) when you exemplar down, you lower your power level, that is why you can't use it.
    See, I'm reading this very differently than most people. I don't see him saying that whatever power you get with alpha 1 is not powerful, just not useful. And then there is another paragraph explaining why it's not useful - because it doesn't exemplar down.

    Maybe the problem is there is a new form of content - incarnate content - which is the equivalent of level 51+. So, if you're running an incarnate mission (whatever that would be), you have your alpha slot power. But since GR only had the very beginning of incarnate content, by the time you get the slot, you've already run all that content. You could go oro LGTF, but since that is only 50 content, you'd be effectively exemplared down out of incarnate content and not have access to your new power.

    The power could be there and really useful, but not have any meaningful content in which it can be used - repeating the same incarnate 1 content over and over or the occasional zone event, but no TF or AE or normal missions.
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    I don't look for X when building a team. I can take any team consisting of anything and accomplish whatever I need to.
    Do a villain respec trial with an all MM team with no -regen or -res.
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    Nothing, and I do mean NOTHING in the game can kill an annoying boss faster than a stalker. It never takes mine more than 3-4 hits to kill one. (depending on resistances)
    8 team members hitting the guy all at once with concentrated fire because all the trash minions and lts are already dead will kill him much faster than a stalker.
  20. That's awesome. You try to trash talk how bad Emp is and don't mention 3 of the top 4 abilities.

    As has been stated already, if spot healing is what you think emp does, then you don't understand the set. And HA is how you heal yourself, not the rest of the team.
  21. Quote:
    Originally Posted by Donna_ View Post
    oh here we go again, another paragraph of umbral's garbled responses... can't you finish a sentence without starting another one in brackets before you get to your point??
    Those are parenthesis and the words in them are parenthetical expressions (not new sentences as you imply). Learn English.
  22. Quote:
    Originally Posted by Diggis View Post
    The price on the last 5 sales was 50, there were 1800 items for sale and no bidders. So lets bid 1000.... yeah, just lazy.
    No, lazy would have been bidding 1111. That way you don't have to move your finger to a different button. That's what I would have done.
  23. Quote:
    Originally Posted by Diggis View Post
    This morning I was doing a small test seeing how easy it would be to buy up high supply low demand salvage to vendor. I was buying at 20-50 inf for the most part and while I was buying 10 or so stacks of 10 at a time someone else was buying the same stuff for 1000inf. Moral of the story is people are stupid.
    It's not stupid, it's what you enjoy and what you don't enjoy. For me, it's a conflict between something I absolutely despise and my skinflint nature, and for me, being a cheap ******* wins out. But if the market was completely eliminated tomorrow and replaced with fixed price in-game stores, I would not shed a tear. Trying to get something cheap isn't about being smart, it's about choosing between bad and worse.
  24. Quote:
    Originally Posted by peterpeter View Post
    Indeed. We'll get complaints that pooling your inf is ebil because each character should stand on their own two feet for RP reasons.
    Until this post, I had only ever seen "ebil" used before "marketeering", so I assumed it was short for "e-billing" or something similar and was a reference I did not get. Now I realize it's ignorant haxxor speak that I did not get. Thank you for your enlightenment.
  25. Quote:
    Originally Posted by JKCarrier View Post
    Only to the extent that it will (at least initially) make it easier for casuals to pay the BUY IT NAO price, as they prefer. I don't think it will make people any more likely to learn how to "play" the market.
    A million times this. Last night my roommate was doing a level 47 respec to get a final 50 IO build. He didn't have enough cash for everything, but I could not talk him into bidding what he had on him for one expensive recipe.

    He said he would rather wait until the price came down or he had more money. Even though he's in the middle of putting together his final, unfinished build, he ended the night with zero bids on the market.

    I highly doubt a bigger pool of cash would make him "play" the market.