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Posts
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I need to set up some form of IM dealie, and when I do, I'll update that info here. Yahoo messenger will almost certainly be jn_zizka and any other messenger will be something very similar.
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Try miranda. It's a multi protocol chat client.
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I use Trillian.
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pidgin (formerly known as gaim) works okay and runs on unix
and windoze.
as for me, i'm trivially easy to find on facebook. -
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Feel like you're the last one to know about the goings-on in your favorite MMO? Want to be among the first to get information about beta announcements, contests/promotions, upcoming expansions and a whole lot more? It's easy - just make sure you're opted-in to get official emails from us and you'll never miss out on the latest and greatest.
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i unsubscribed from the newletter long, long ago, mostly because i'm
old, cranky and somewhat of a luddite and the newsletters were largely
unreadable because they were sent as in-line HTML with no text part.
if you make it an option to receive newsletters as just plain ordinary text --
no markup, no html, no graphics -- then i'll almost certainly re-subscribe. -
these may have been covered, but what the heck. no screenshots,
but they're easy to see.
create a new toon. leave chest at "tights". set lower body to "skirts&shorts"
with the default "plain short skirt" (the flared one). add the "V" belt.
- the skirt selection ALLOWS you to select options: (stripes, spots,
etc) but does not display them.
- the V belt clips with the "tights" top. on an existing character with
this combination it also clips with the skirt: it didn't before. also,
didn't the "V" belt used to be straight across the back? it's not
any more. not a bug, but i personally don't care for the "v" across the
back. -
my level 34 controller recently finished a story arc and was awarded an
SO. fine. the SO was a level 38 one -- ie unusable. this has been going
on for a LONG TIME.
why is this bug (i assume it's a bug) still around? -
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I5 has corrected a lot of "man that's just plain broken" that existed in CoH. While I disagree with the method of the corrections in some cases I cannot argue with the result.
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this may be true (it really depends on your definition of broken) but it is
unarguable that it has, at the same time, broken some other things.
case in point: i ran a test and found that one of my characters was
killed by 5 even-level underlings before i could kill one of them. this is
so broken (to my mind broken much worse than any of the "broken"
things that were "fixed" in I5 (multiple pets, for example)) that i haven't
played the character since.
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Meaning invincible is now a challenge. Its the hardest setting in the game. This somehow surprises you or strikes you as unreasonable that the hardest setting is actually, well, hard?
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that really depends on the character, doesn't it? one of my i4 characters
ran (and struggled) at Unyielding. it was hard. it was fun. in i5, though,
Unyielding has so far provided less challenge: for solo or small teams i'll
be cranking it up to Invincible.
I5 may have "fixed" some things -- and many of those are arguable --
but it is unarguable that it has broken many others. it's far from clear to
me why this is a good thing. -
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Semblance of balance among the AT's in general, barring the notable anomolies of SR and Ice.
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i haven't looked recently, but i think the bubblers were underwhelmed, many
defenders (the ones with controller secondaries) were a little grumpy, DDDs
seemed a bit peeved, many invuln tanks weren't ecstatic about becoming
mandatory-herding-defense-tanks, and so on.
you'll forgive me if i think "a semblance of balance except for those folks left
out in the cold" doesn't really cut it. global changes of this magnitude
should not leave ANYONE out. i don't think it's acceptible to say "things
are pretty good except for you folks over in the corner, but not to worry,
we'll think about you RSN." uh-uh. if there are ANY folks "over there
in the corner" then these changes are premature and shouldn't have been
rolled out.
i've dinged 50 with my much-easier-to-play-since-i5 scrapper. i'll finish
her arcs and stuff, but many of my "second tier" characters are "over there
in the corner." yay me. -
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In I4 every tank I grouped with post-30 had the game set to Invincible. Every tank that had a lower difficulty either didn't know how to increase it or wasn't a good player (would consistantly forget to turn on toggles, would rush things before turning on toggles, etc.). In I5 far fewer are on Invincible. The highest difficulty setting now represents a degree of difficulty for players. Sounds like some semblance of balance has been found, even though it was through painful nerfs.
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my icer (low 30s) wasn't because Invincible + Ice Primary = Missions That
Take About A Week If You Do Them Solo. and a "semblance of balance" only
works if you acknowledge that it means some characters now bring nothing
of value to any team while others have an easier time at all difficulty levels.
which isn't my understanding of basic english, but maybe i missed a meeting. -
i've decided that i5 is busted in ways i find it hard to describe
clearly. my DA scrapper can solo at unyielding _faster_ than she should in
i4; for soloing i'm going to crank it up to invincible. i had no
trouble jumping 2 +1 death mage bosses and i had a bit (had to use
insps and my self-heal) vs two +1 ring mistresses _plus_ a ranged ambush
of like 6 carnie minions that happened at the same time. with a 'fender
in missions at unyielding we literally never have to slow down and neither of
us is in any danger.
but 10 minutes with my poor ice tank is enough to show that it's as
bad as they say; she could never tank for a group of 8, not when five
underlings can kill you before you can put them down. and it looks like it's
not a lot better for some of the others: i ran a stoner's mission
(on invincible) the other night with a team of 6 and he couldn't hold aggro
and still died twice. i went down once (when i tried to hold aggro from the
AV and her group alone so the others could run; no surprises there,
except the tank went down first.)
i think i've read every post by a red name on the I5 issues but i still have
absolutely no idea what you were trying to do. you kept saying "balance"
(as if that, by itself, explains anything) but it is painfully obvious that
wasn't it. if it was, Big Rose wouldn't find it easier to handle tougher
opponents at the same time that Little Rose is a candidate for deletion. -
from memory:
name: rose glace
powers: ice/ice (mutant)
"rose glace" was the name of a line of lip gloss put out by Countess
Cosmetics (TM) (a wholly-owned subsidiary of the crey corporation).
lizzie arbel was attracted to the ad copy ("frosty and cool" it said).
unfortunately, there was a mix-up at the factory and a batch of cryo-
mutagen 34b was mis-packaged in "rose glace" containers. lizzie named
herself after the lip gloss and joined her big sisters, also victims of
accidents in the beauty industry. -
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We all buy the lvl 5 at lvl 2, the lvl 10's at 7 and so on.
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some of us don't: i don't buy TOs -- ever. pre-12 i slot drops and sell
everything else. the benefit provided by TOs just isn't worth the effort.