reiella

Legend
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  1. Quote:
    Originally Posted by firespray View Post
    There's not? I have a pretty good preconception of what a mind flayer does. Not that you'd be able to make a mind flayer anyway, since it's copyrighted.
    Illithid is copyrighted. Mind Flayer, isn't. Nor is the visual iconography of one.

    Also of related note, D&D can actually release Lovecraftian mythos again.

    [ edit ]
    Gah, yep, Mind Flayers are a bit more awkward than I expressed [as all cases of Intellectual Property are invariably], however, their iconography isn't 'unique', it is Cthulhoid. More specifically, Wizards makes no attempt to claim ownership over Mind Flayer through existence in other related medium, and has explicitly stated it as not being part of the product identity [whereas Illithid is considered part of product identity].
  2. Quote:
    Originally Posted by Eiko-chan View Post
    Remove progression from the game and you remove the incentive to play it.
    Exactly, that's why people had been asking for end-game content.

    That's why folks quit the game after reaching level-cap realizing that all there is left for them to do is "same old stuff" they had been doing up until then anyway.

    Inventions introduced a minor gear-grind, but ultimately, it wasn't directed, just a simple game of progress-quest.
  3. Quote:
    Originally Posted by Eiko-chan View Post
    Then why the bloody hell did you spend so much time and effort arguing against and belittling those of us that were asking for a solo option?
    I believe it's the difference of perceiving the system as a failure without it as opposed to thinking it could be a good component.
  4. It's odd for me, since the NCSoftLauncher actually uses less resources than the CoHUpdater [53,696 K versus 4,976 K]. Now, memory really isn't all that important, and most of that difference I imagine is because it got freed from IE.
  5. Quote:
    Originally Posted by Legree View Post
    I do wonder if we'll see the rise of 'leet' Raiding SGs, with membership application processes and raiding schedules and all the stuff the 800lb Gorilla is famous/notorious for.

    I can see it happening, especially on Freedom and/or Virtue. First time we see someone in AP looking for only level 50 recruits for their SG we'll know we've really entered the Raid era.

    Or if someone invents the CoH equivalent of... Gearscore...
    The level-gating of SGs happens not really because of 'end game' stuff, but because of the sg member limit. Back in happy fun pre-prestige time, I knew a handful of 'superlarge' [read as, multiple SGs with linked names] that did it that way. Initially after Prestige it changed a bit in dynamics because the lower levels actually contribute more to the prestige farm than higher level characters, that has since changed [obviously ].

    Also, I'd seriously suggest it was more of perceived pressure than actual [although it's possible people are stoopid jerks] with regards to when Psyche was the weekly.
  6. Quote:
    Originally Posted by Golden Girl View Post
    Just like every other co-op contact, you mean?
    Erm, not quite.

    Look at Mender Silos' Strike Force and contrast it against Mender Silos' Task Force .
  7. Quote:
    Originally Posted by Golden Girl View Post
    And now Prometheus is being added to the game as a contact/guide for the new co-op content - which is also about protecting and saving people and palces from the evil loyalists.

    Co-op content is always heroic, because Villains might do something good in the hope of being able to do something evil later, but Heroes will only ever do good things.
    Actually, since Prometheus is in Ouroborus, that makes him both Heroic and Villain, much like Mender Silos.
  8. Quote:
    Originally Posted by Grouchybeast View Post
    Hmm. As a writer, I would have to say that given a choice between rewards, or having random strangers tell me what they like and dislike about my writing, I would go for the rewards every time.
    Personally, I'd rather get the feedback. Of course, you make a good point, perhaps a means to auto-ignore/auto-dump feedback would be useful for some too.
  9. I like the idea, numbers may well need shuffling, but that's really the realm of someone who has access to the numbers anyway .

    I dislike time-gates, but given the disparity in power levels amongst individual characters, it's a necessary evil to maintain some rate-consistency.
  10. Quote:
    Originally Posted by NuclearToast View Post
    If anything, Arcanaville's title should be an equation. I think that sums it up nicely.

    --NT
    I'd vote for Euler's Identity myself. Mostly as I really like that identity.
  11. Me? Not really. Doesn't bug me that much, and frankly the calls to uncouple Incarnate system from the Well/Praetoria storyline are something I'm actively against. I don't think it would be well served to draw out the time between issues even more painfully than they are now.
  12. Quote:
    Originally Posted by EU_Damz View Post
    Plus that Kronos monster class in that one mission Thats a toughie solo
    Although, you didn't have to beat the K-bot from what I recall. It even had some nice alternate souvenir text if you didn't [even the weakened form later on].

    But back in the early days, it sucks rather harshly to try to solo as a [most] controller before level 32. After 32, it was a joke because of perma-hasten + triple pet casts, but gah I remember how painful some missions were [Oh noes! Two bosses, I r teh bonzed]. It has improved a lot though. And this is a good thing.

    Personally though, I'm ok with the ladder to the 'last level' being solo friendly, while the end-game is group/raid orientated. Now, the fake levels out of level shifts do make it awkward and different, but personally I just consider them another factor of a buff. I do understand that other people view them differently however.
  13. One thing that I've found kinda neat from Other Games is the concept of episodic content. Even with huge gaps, it creates a routine pace of new stuff. Even without the 'new stuff' gimmicks that other games use, I think something similar would be great, just to have new stories.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    We will, that much is for certain, but we've had a lot of Issues without costume additions. Far too many in my opinion, in fact, but I20 is far from unprecedented.

    On the flip side, costumes could go a long way towards making me quite a bit less disappointed with the features list. Let's hope they were left out.

    Though, one wonders why costumes and story arcs would have been left out but respec badges left in.
    Well, I imagine that was a bug fix, but it is odd to mention it on the overview.
  15. Quote:
    Originally Posted by Aura_Familia View Post
    Illusion Doms.
    Energy Melee for Scrappers
    Ice for Brutes.
    Traps for Controllers.
    Kinetics for Masterminds

    I could go on, but that's just off the tip of my head.

    Powerset Prolif is no way near finished in potential.
    Thank you, Much of it did look like melee powersets (and coping with trying to keep some 'difference' between the melee ATs) to me, I just really didn't think of traps for Controllers, and it would be a nice addition there. MM Kin may be wishing a bit too high though, but given that Castle isn't with the company anymore, it's possible I suppose.

    And just to clarify, I'd like to see more of those gaps closed [properly], I just see a lack of low-hanging fruit to do so.


    Quote:
    Originally Posted by Angelxman81 View Post
    A lot of stuff is not finished in proliferation:
    Illusion doms, martial arts secondary for blasters, psy blast for corruptors...
    But hey ok, leave proliferation alone.
    What about finishing power customization? Pools, APP/PPP, Masterminds...
    Theres a lot of stuff that I would love to see done, and day never comes.
    I cant quit, and I dont want. But is sad waiting all time for devs to release something of my taste... I feel like always waiting for next issue, to be dissapointed again.
    MM customization would be nice, but given the high cost and really low return in terms of player-base, I don't expect to see it. Same reason we haven't seen many energy rifles for Bots. But I've 'accepted' that. There are lots of stuff that can be improved though, especially in regards to power customization.
  16. Quote:
    Originally Posted by Angelxman81 View Post
    I was trolling in another thread before... And Im still dissapointed.
    But...
    We gonna get 4 levels of Incarnate: Interface, Lore, Jugdment and Destiny.
    New TF and trials...
    Also the new loading screens are in test. And they are very nice.
    To me the most important content are:
    Costumes, powers and customization.
    More than new TFs and Endgame. Thats why Im down with I20... I wanted some proliferation, upgraded and new costume pieces, pool customization...
    Is a bit frustrating to some of us to always "keep waiting" for the things we care more. Im even ok with paid boosters, but even in that matter they dont release what Im waiting for.
    Patience, I guess, or quit for a while...
    If you do quit, put the reason why and fill out the exit survey .

    On the note of proliferation, just curious what else is left? I see some [mostly stuff amongst the melee damage powersets], just really curious as to what you're looking for in proliferation.
  17. Quote:
    Originally Posted by EU_Damz View Post
    By completing either trial you now unlock the incarnate tree if you had not done so via Ramiel.
    Yep, that's what I meant cool .


    Quote:
    Originally Posted by reiella View Post
    I think there's a good thing in that it appears that you can skip Ramiel now to go down the Incarnate path, and just be in a special experience progression.

    Should make it easier for folks to ignore the Well back-story should they wish too.
    Now this may be confusing, but replying to myself since I just noticed it.

    On the other hand, it does appear the text on the Lore powers explicitly states that it's from the Well. So one step forward, one step back. At least it's only fluff text, I guess about as easy to hand-wave as the text for enhancements.
  18. I think there's a good thing in that it appears that you can skip Ramiel now to go down the Incarnate path, and just be in a special experience progression.

    Should make it easier for folks to ignore the Well back-story should they wish too.
  19. Quote:
    Originally Posted by Golden Girl View Post
    20 is the magic level right now fo several reasons, but is 40 special in any way? Like if they were going to have the 15 level spread of a 35-50, the new TFs would be 20-35 - so is there something important at 40 that could be the reason for them having a 20-40 spread for the new TFs?
    40 would be when, blue-side at least, you start to get access to the Praetorian Story Arcs.

    It also lets it have a 'wide range' in the leveling ranges and not get preempted by level-shifted Incarnates to being an effective 50 TF.

    [ edit ]
    Now for a fun thought that'll continue to piss people off.
    I'd like for there to be a red-side parallel to the (new) Praetorian Arcs.
  20. Quote:
    Originally Posted by Sayer View Post
    This is a pointless argument, because ANYTHING they focus on is going to have players riding around in the whaambulance if it doesn't happen to be their particular cup of tea.

    On an unrelated note, can someone post all the info in the thread? The main site is blocked for me here at work.
    Brief summary.

    Incarnate Trials: BAF and Lambda Sector and explanations there of. Lambda appears to be focused on taking down some of the Warworks with Marauder there to beat you up. BAF is well detailed elsewhere on the boards .

    Two new taskforces 20-40: Hero one is dealing with Praetoria Duray and Primal Duray trying to establish a beachhead for Cole. Villain one is about stealing the Flames of Prometheus (Midnight Squad, the Circle of Thorns, the Warriors, and the Freedom Phalanx stated as enemy groups).

    And I just noticed, Warriors... That should be neat.

    League/Turnstile system detailed some more.
    'Fixed' the respec badges with Heroes/Villains [you can collect both sets, but still appear limited to 3 earned specs].
    Additional Black Helicopters added red-side to ease travel, given that they specify Nerva, I suspect one of them is off in Northern Nerva.
  21. Quote:
    Originally Posted by Golden Girl View Post
    I so totally called that ages ago - back in the GR beta, in fact
    I think Issue 2 trumps you on that though .

    Maria Jenkins old arc, considering that Battle Maiden is not actually from Praetoria.

    The Flames of Prometheus I'm awkward on. The comic was pretty awesome yes. However, I'm left wondering then, if that comic was canon, why was the Freedom Phalanx depowered by Cole? Guessing that the power from the Flames is not going to be enough 'on the path' to be considered Incarnate, especially given it's level range.
  22. Quote:
    Originally Posted by midgard2 View Post
    Since the incarnate system has come out, I truefully can't see any point what so every in ghosting mish's were the npcs are lvl 50 or higher.
    Time constraints. Which is why it's important to be upfront about needs/requests.
  23. Had my hopes set too high when I saw the topic. Was thinking floating in air.

    Still, it's pretty cool.
  24. Quote:
    Originally Posted by Tenzhi View Post
    So, it's common on Mars, then?
    Welcome to Johnny Cab, where can I take you tonight?
  25. Quote:
    Originally Posted by Eva Destruction View Post
    Well of course, I want more arcs at the level 50 cap, because it's always nice to have more stuff to do, but more importantly is the sense of character progression being tied into the story. If my Natural origin Super Reflexes Scrapper isn't good enough to dodge Hro'dotz's sword, she can go "practice" until she's better. If my Traps Corruptor's gadgets aren't up the task of defeating Rikti and Nemesis ambushes, he can go back to the drawing board and improve on them. If my Assault Rifle Blaster isn't good enough to shoot Tyrant in the face, she has to go to the Well for help, because the game has told us that we can't improve our skills in any other way.
    It's also annoying how Technology heroes get pushed to utilizing Portacio Industries hardware.

    Or how some people get forced down the path of utilizing the power of Hamidon to improve. Or just being forced to 'invent' something that is often another signature character's power.

    It's also awkward how pretty much all natural heroes apparently were expected to study the various dragon forms of martial arts, or just again mimic a tech origin signature hero.