pioggia

Citizen
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  1. Quote:
    Originally Posted by _Pine_ View Post
    (would help to have enhancements) Not sure why you didn't show what enhancements you have, plan to have.
    'cos last time I played CoH, i7 was out :P
    This whole concept about enhancements is tough to learn all at once... so I'm not planning yet, still trying to figure out! ^_^

    Quote:
    Originally Posted by _Pine_ View Post
    As far as a leveling build advice: I would say make sure you slot for endurance reduction. I would drop shadow punch. I find that in low levels having Siphon Life, Smite and Shadow Maul give me enough attacks to use to not need/want shadow punch.
    Speaking of powers..
    Both you and Aliana avoided Touch of Fear and Unstoppable... Can I ask you why? Just a preference or those powers are horrible?


    More questions:
    1. Aliana's build doesn't come with a travel power.. what did I miss here? In my build I took super jump at lvl 14...

    2. Both the builds you posted use Blaze Mastery. Problem is that fire that doesn't fit my Ypsilon at all...
    I'm very attached to her personality/bio, and I prefer to be less offensive/less good... than having powers that don't fit her.

    She's all about Invulnerability... or dark powers.
    This is why I was thinking of Darkness Mastery.

    Would it be possible to replace the Blaze Mastery powers with these, leaving the rest as it is, or would it need more changes about the rest of powers?
  2. I'm here taking notes ^_^

    Bass, thanks for that!

    Quote:
    Originally Posted by Aliana Blue View Post
    A bit of info on what you want to do would help us suggest things for the build. Basically, how do you like to play? You want to face tough bosses/elite bosses mano a mano? Jump into large spawns and just see seas of enemies? Chase high level mobs or are you happy sticking to mobs your level? All that, just a feel of how you like to play.
    Jumping in the middle of large spawns and chasing high level mobs?
  3. Allright,
    what I'm going to show is the current build of my DM/Inv scrapper, as I found her after years of absence.
    As you'll notice, it's prior issue 19 (I was playing in 2006), so Fitness is *not* inherent for her.

    After the advice I got here, I'm planning to take all the powers in the INV set.
    From DM, I think I'll skip Confront only.
    This said, what's the best way to proceed? In the specific:

    1. Once I have decided the powers, when it's better to respec? Now or later? (I have a free respec + the untouched second build)
    2. Are there problems with the slots? (I'm a little worried about those 6 slots in Unyielding.. too many? What about the 4 slots on Hasten? Any other problems I'm not seeing?)
    3. Darkness Mastery would work well with this character concept.. are those powers decent and would they fit this build? And: would I be ok without conserve power?

    On top of this I'm still learning about the IO's @.@
    Anyway, here it is:

    Hero Plan by Mids' Hero Designer 1,92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ypsi_2011: Level 34 Science Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness

    Hero Profile:
    Level 1: Shadow Punch -- (A)(3)(3)(19)
    Level 1: Resist Physical Damage -- (A)
    Level 2: Smite -- (A)(5)(7)(15)(15)(19)
    Level 4: Temp Invulnerability -- (A)(5)(13)(21)
    Level 6: Hasten -- (A)(7)(13)(21)
    Level 8: Shadow Maul -- (A)(9)(9)(17)(17)(23)
    Level 10: Siphon Life -- (A)(11)(11)(23)(31)(31)
    Level 12: Combat Jumping -- (A)
    Level 14: Super Jump -- (A)
    Level 16: Swift -- (A)
    Level 18: Health -- (A)
    Level 20: Stamina -- (A)
    Level 22: Dull Pain -- (A)(33)(33)(33)(34)
    Level 24: Unyielding -- (A)(25)(25)(27)(27)(31)
    Level 26: Dark Consumption -- (A)(34)(34)
    Level 28: Invincibility -- (A)(29)(29)
    Level 30: Soul Drain -- (A)
    Level 32: Midnight Grasp -- (A)
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- (A)
    Level 1: Critical Hit
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 4: Ninja Run
    Level 16: LEGACY BUILD



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |31E0FC00630BAA6F726B68D6DA50B2FE070307ACEC7D276C0339F2DDB5AACF59E33|
    |030F9C85B1D92486F3B96D8C5C80698AB67D305DCB79152F8FD6C201CE339BCA143|
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    |80F9A4FCD22499229AB43469323134196932643434BA34BAE8074D4E9A1C991B347|
    |961A279328D004F891D4C1665CF45322585C70A45CF9F982FD3DFF0C365E51CC15B|
    |AC5664B542A6AA7085D59AA8B21A99359ABAECBC4EC6FF7755A37F67A3BE33FE59A|
    |0DA0A9876C05C04CC65C0F4036618DDCE24133319CF6EA7CEFFD6B77FCDFF01245A|
    |89BF|
    |-------------------------------------------------------------------|
  4. Thankies for all the advice, it's helping greatly! ^_^

    I'm now exporting my current build to mid's designer, so i can open a new thread about it.
    I'll need more help about how to proceed. :\
  5. Quote:
    Originally Posted by Werner View Post
    But it only does it when you respec in order to avoid disturbing working builds.
    ...how do you mean?
  6. Quote:
    Originally Posted by InsipidClownfish View Post
    (as he still has the fitness pool, which has since been changed to an inherent)
    Errr...
    I think I'm missing something here?
    My char has fitness pool too... (swift, hurdle, stamina)

    *starts to think a respec will be needed*
  7. Hello there,
    back to COH after years away, i'm a DM/Inv scrapper, level 34.
    I'm overwhelmed by the amount of changes I have to deal with... I've read several guides/threads concerning Inv... but I fear some are obsolete, so I can't get to understand:

    Are Resist Energies and Resist Elements *skippable* in a DM/Inv build?
    If so, what powers are people replacing them with?

    Thanks for your help!