pharm_n_rp

Informant
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  1. qr

    sounds like people are honestly surprised that it was released in a pre-beta state... Just imagine if we had gotten it in i13 lmfao.

    Let's be honest; MA was a really great idea, but has been a travesty through implementation.

    A mediocre idea executed well >>>>> a great idea executed poorly.

    The way things are going MA will be a success with company like the arena, zone pvp, and the shadow shard.

    Terms like revolutionary and paradigm shift are better replaced with: waste of developer time.

    Great idea, wrong team doing the implementation. Not an attack on the dev's, just reality. Now the majority of dev time is spent trying to fix MA rather than the rest of the game. Be honest, they struggled to keep up with vanilla pve and now they have this money pit to focus on.
  2. pharm_n_rp

    AE: Destroyed

    [ QUOTE ]

    Here's what would really happen: they'd get their 50, and maybe a second. Possibly a third. Then they'd decide, in their heads, they'd "beat" the game and quit in a month, maybe two. Really, be honest with yourself. How long would you stay in a game, doing the same damn map, fighting the same challenge-less mobs, over and over and over? The answer is, you wouldn't.


    [/ QUOTE ]

    I've been playing the game for bout 3yrs now. I haven't been playing the same map over and over again, but I play about the same 5 maps and fight about the same 5 different enemy types over and over and over and over again.

    I personally don't see a huge difference between only eating pb & j and cycling between a handful of meal choices over and over. But some do.
  3. [ QUOTE ]
    CoX is the only MMO I couldn't ever stick it out to reach 50. Everquest, DAoC, LoTRO, WoW all capped out toons.

    CoH I peeter out at about 43. Thats pretty wierd.

    [/ QUOTE ]

    It's not weird (other than the EQ part) CoX is the same at lvl 2 as it is at 50. You go in the same warehouse and you fight the same group of 3 bad guys who's leader spawns at the exact same spot on the map every time.

    Unless you really like your concept, or have some late powers that are "must haves" there is very little incentive to push through in this game.

    They have pushed hard to add "end game" content through various means such as co-op TF's, Loot, markets, MA, however; the main focus has always been on "re-roll and do it all again" and they are having trouble shifting away from that paradigm imo.

    IIRC some time ago it was said that the avg lvl reached was ~30. I'd like to think that they have tried (or will try) to get that number up around ~40, or else the extended effort in end-game content might not have been prudent.

    *I didn't include pvp on the end content list because it is probably the worst pvp system I've seen, which interestingly enough, was one of the best systems in i12.