peterpeter

Multimedia Genius - 12/20/2011
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  1. peterpeter

    Finally Hit 50

    Quote:
    Originally Posted by Dominicus_Saxon View Post

    1) How easy is it to go back through and re-do all the missions I missed the first time through ?

    2) I know I won't get any xps (even if I could earn them) because the critters will be so low level, but does a mish drop my level to be more in-line ? Like making me lvl 8 for Frost Fire ?

    3) How do I go about making IO's ? I've heard they are better than SO's but not sure how much better.

    4) I'm a SS/WP Tank so I have to stay that, but I can re-pick all of my powers under that archetype, right ? So I could go Medical instead of Fitness, for instance .. ?

    5) Since I won't be getting xps, will the cash rewards be greater than usual or do I have to ex myself to get that ?

    Thanks again everyone !
    1. Ouroboros makes this really easy.

    2. If you use Ouroboros to flash back to a mission, then you will be exemplared down to the appropriate level.

    3. There is a great tutorial about Invention Origin Enhancements at the university in Steel Canyon. Common IO's are simple, and not terribly useful once you're 50. They're great when leveling up, though. Set IO's are complicated, which some people find fun.

    4. Yes, you can respec all of your powers as long as you keep your AT and powersets. You can choose different power pools. We just got a free respec when I16 went live! You might want to test your new build on the training server before respecing your live character. Build planners can also be helpful.

    5. I think you get double inf instead of xp when you use Ouroboros, but I've honestly never paid attention to the numbers.
  2. peterpeter

    November 27 2009

    Quote:
    Originally Posted by MaestroMavius View Post
    You know, the very 1st cape mission I ran I actually tried to open the capsule! My curiosty was greater than my need for a cape.

    I'm curious though, if they do open it will the cape mission be altered?
    It would be nice if they made a real game changing event out of it, but I expect what we'll get is an article posted on the website which says something like this: "We opened the capsule. It had pretty much all the stuff in it that we remembered putting there just a few years ago. We chucked in a couple more items just for the heck of it and then sealed it up again. It was a very moving ceremony. The end. PS We're not opening it again for 100 years."
  3. I really like the in-game gambling ideas. Betting on PvP arena matches, a server-wide lottery, casino mini-games... And the house takes a cut of everything, of course. That would be a fun inf sink.

    I like the billboard idea too. We have this whole system for supporting paid advertising. No one ever advertises. The devs originally said that player created billboards could be put into the system, but they never really followed through. Right now there are a lot of people who would love to advertise their AE arcs using that system, and it would be perfectly reasonable to charge a bunch of influence for that.

    On the "fun to think about but will never happen" side, how about we make the next Booster Pack a Millionaire Pack which can be bought with either $10 cash or a giant chunk of inf. It would have some extra costume parts, emotes (flinging cash, lighting a cigar with a $100 bill, etc), a non-combat pet butler to follow you around, and the temp power would be a market teleporter which manifests as a limo that pulls up and whisks you away.
  4. Quote:
    Originally Posted by FourSpeed View Post
    To OP's original point, I'm not sure what purpose/value a revaluation of
    currency would have. Even keeping relative purchasing power equivalent, the
    only thing it would solve is preventing a need for them to change the 2B cap.
    The only other point would be cosmetic: to make it appear to the casual observer that prices in our game are perfectly reasonable.

    Okay, I think I'm convinced that the devs are more likely to add additional inf sinks than anything else. As Fulmens said, they should be cool and interesting inf sinks. Do we have any suggestions for the devs?
  5. Quote:
    Originally Posted by Defenestrator View Post
    I think a problem with anticipating what's going to happen is we don't yet really have a clue as to how INF (both kinds) is going to work in the new world of Going Rogue.
    Well, yes. But I don't see that as a problem. More of an opportunity for rampant, baseless, entertaining speculation. We can assume, perhaps unreasonably, that inf in GR will work in whatever way is necessary to push the game in the direction the devs want. So then the question is "What do the devs want?"

    I'm speculating that what they want is to have smaller numbers in the market. I agree that it's a silly goal. I'm not defending it. I'm just predicting it. Now, if they want smaller numbers, then I guess the simplest way to do it is just cut the amount of inf earned from mob defeats and vendoring.

    The problem with that, as people have pointed out, is that it would only hurt new players who aren't already sitting on billions of inf worth of bids on level 53 set IO's.

    They could delete the inf which is already in existence, as a few people mentioned, but I just don't think they will.

    They could do something sneaky, like delete level 53 set IO's from the market interface. Even if they refunded the cash, which they wouldn't have to do, it would still wipe many billions of inf out of existence all at once. I wonder if that's more than a drop in the bucket, though?

    One thing we do know about the devs is that they can quite cheerfully pile up currency on top of currency on top of currency until they feel they've got it right. We know they don't want to merge the markets, or at least they have been strongly opposed to it in the past. We also know, or arrogantly assume, that they don't actually know much or even care much about economics.

    So where does that leave us? Can the devs accomplish that goal by introducing a new GR currency with a steep conversion rate? Or will the fact that GR is an optional expansion mean they can't use it to make a global change? They might think that having side switching erase all inf will be a good inf sink, but of course most people will just pass the inf to an alt before switching, so no actual money is ever lost. What else might they try?
  6. People have been complaining about this since I13 beta. I am disappointed to hear that it hasn't been changed yet. I think the list should be random by default until you put in some search terms. Or the first page could always show the most recent additions. Anything to keep it moving and looking lively.
  7. Quote:
    Originally Posted by COTCaveHater View Post
    Never going to happen. Would discourage people from logging in.
    But keep them paying the monthly fee. It's a win/win! I'd vote for it. Of course, I'd like the whole market interface to be so flexible that I could write a macro that made bajillions of influence for me while I slept, and I'm sure that will never happen.
  8. Quote:
    Originally Posted by Sharker_Quint View Post
    what i am reading, and i may be reading to much into the OP, is that they still can't afford purples or unique io's. if that is not the case then i do appologize for reading to far into it.
    Seriously? You think I'm whining because I can't afford stuff? Man, I guess I don't brag enough.

    Quote:
    Originally Posted by Heraclea View Post

    The problem is that over i14-i15, inf has been something like the Zimbabwean dollar.
    I love that picture. And yes, the amount of wealth wouldn't change if the amount of inf went down, but it would be a permanent effect, not a temporary one, if the rewarding of inf were cut in the same way as the stockpile of inf.

    Anyhow, I'm not advocating in favor of anything, or complaining about anything. I'm more trying to anticipate. I could be wrong, but I suspect that the devs are not entirely pleased that our in-game currency is being compared to Zimbabwe's. I suspect that they would like to see the numbers made smaller while the actual wealth stays the same.

    New inf sinks may be in the works, but I wonder if they're pondering something more drastic. It would be a lot of work to implement all the things that MK listed. We've already speculated about whether Going Rogue will include a merged market. We already know that the devs are quite capable of adding as many different currencies as the whim strikes them, whether we like it or not.

    This expansion could be an opportunity to correct some problems from the past, and to create new problems. By the time beta hits, it will be too late to affect some of the fundamental thinking around the market. Well, we've never had much impact on the devs thoughts about the market. But second guessing them is fun.
  9. Quote:
    Originally Posted by Werner View Post
    for every table
    for every field with a unit of measure of INF
    divide by 10
    That would certainly do the job, but the resulting whine from people who saw their money stockpile dwindle by 90% would reach epic proportions, and the fact that their buying power hadn't changed would never penetrate.

    Quote:
    Originally Posted by Lakanna View Post
    They COULD do this, but you're right: it would simply be cosmetic.

    ...

    To drop the price once and for all, they could simply increase supply, which would cut intot he earning power of those that sell on the market (crafters, flippers, and everyone who puts their drops on the market.)
    Yes, there is an important distinction between a cosmetic change and a, well, non-cosmetic change. I'm talking about a purely cosmetic change, in which the amount of stuff you can buy and how long it takes to earn loot does not change at all. The only thing that changes is the number of digits involved when you earn or spend inf.

    Increasing the supply of stuff would be totally different. It would decrease prices, yes, but would not decrease the amount of inf on hand, and it would reduce that amount of time necessary to get loot.

    I don't think the devs want to reduce the amount of time it takes to earn loot. I suspect they're reasonably satisfied with that, in general. Sure, people whine about purpling out their warshades without having to farm, or play the markets, or play at all, but you get that kind of whining in every game.

    The cosmetic stuff, though, I've been thinking recently that it might matter more than I thought, for at least three reasons.

    First, when people start playing the game and they see those prices, they just assume that big numbers mean that everything is too expensive and that they'll never be able to get good stuff, so they get discouraged and quit before they discover how easy it is to earn money. Which is stupid, sure, but selling game subscriptions to stupid people is a growth industry.

    Second, when people compare games, they look at prices of in-game items. If one game has bigger numbers, they think that game has more expensive, less obtainable loot. It's kind of the same thing and just as silly, but I've seen people do exactly that on these and other forums.

    The third problem, which is basically the same problem yet again, is that people automatically convert pretend money into real money in their home currency on a 1:1 basis. You see it on the forums all the time when people refer to inf as dollars. 1,000,000 is a lot of dollars, an unobtainably huge number for must people. 1,000,000 inf isn't, but once you convert it to dollars in your head, it starts seeming like an insanely big number to buy anything less than an island.
  10. A thought popped into my head today. Suppose the devs decide that they don't like how big the numbers on the market are. Imagine they are content with the amount of time it takes to earn the inf necessary to buy the loot. They just don't like seeing such big numbers with so many zeroes.

    How could they use the new Going Rogue* expansion to massively revalue our currency? Some way of trading in huge amounts of inf to get small amounts of NewCurrency, which can be used to buy equivalent amounts of stuff. Maybe something as simple as making merits and AE tickets purchasable with inf, at steep prices. Or a new currency, maybe one that can be used in a new cross-faction Praetorian market or something?

    I dunno. It's just something that popped into my head. What do you think?




    * Not to be confused with the Going Roget expansion, aka "City of Heroes, Protagonists, Stars, Champions, Capes, Guardians, Exemplars, Protectors, Paragons, and Villains, Criminals, Miscreants, Scoundrels, Evil-doers, Malefactors, Rapscallions, Rascals, and Reprobates."
  11. Quote:
    Originally Posted by DumpleBerry View Post
    I hate having a bunch of slots blocked off with stored inf., but not as much as I hate the thought that I'm going to accidentally cancel a bid and lose a bunch of inf. Wish I could think of a better and easier solution.
    Spend some of that extra inf to bribe the dev team into increasing the cap!
  12. When I am on a hero, I put my excess influence into bids on the Black Market Teleportation inspiration. That has never existed in the game and is unlikely to ever exist. I suppose the devs might decide to eliminate it from the listing some day, just to "tidy things up", but they might do the same with level 51+ set recipes.

    Villainside, I put the bids on the Wentworth teleport inspiration.
  13. Quote:
    Originally Posted by EmperorSteele View Post
    But wait, wont those 2B luck charms not ever sell?

    I mean, the highest bid goes to the lowest-cost item. So if I bid 2B on a luck charm, i'll get the one that someone just posted for 1k. If somebody wanted to buy the 2B ones, they'd have to get rid of all the other ones first to insure that you get the 2 billion!

    *shrug*
    Which means they can only be bought if every other luck charm has already been bought... which has happened at least twice, as I recall. I have some listed for a few million, but that's nothing compared to his stack.

    I, too, vote that you leave them up, Fulmens. In fact, I vote that we petition the devs to erect a giant statue of your stack of billion inf luck charms somewhere in game. What would be a good location? Maybe near the WW in Atlas Park? Sized in proportion to their value, they should be at least as big as the Atlas statue.
  14. You might want to read some of the basic guides stickied at the top of this forum. It's actually a pretty simple system, but not everyone finds it intuitive.

    When you stopped by, there were 600 items listed for sale. You have no way of knowing how much they were listed for. There were 300 bids. You have no way of knowing how much they were bidding.

    In all likelihood, all 600 items were listed for more than 15,000 inf. All 300 bids were for less than 15,000 inf. The one thing we know for sure is that all of the bids were for less than any of the ask prices on all the items. Otherwise, the bids and sales would match instantly and vanish.

    If you put in a bid for more than the cheapest listed item, then you buy it instantly. If you put in a bid for less than the cheapest listed item, then you don't get a buy until someone comes along and lists an item for less than you were bidding, and maybe not even then. If someone else bid higher than you, they will get the sale.
  15. Quote:
    Originally Posted by Donna_ View Post
    Devs, if you are going to remove AE farming and the ability for characters to make massive amounts of influence then do something about the stupid prices on the markets.
    The ability for characters to make massive amounts of influence is the cause of the stupid prices on the markets. Removing the ability to make stupid amounts of influence is doing something about the stupid prices.

    Notes:
    1. Sorry if this was already pointed out. I have trouble keeping up with the forums these days.
    2. Of course "stupid" is rather subjective, but I assume you mean something like "really high".
    3. I'm not at all sure that the devs have removed AE farming, and I'm pretty sure that they have not removed the ability for characters to make massive amounts of influence.
    4. If the devs suddenly erased 99% of all influence in the game and reduced the drop rate of influence by 99% across the board, and in every way reduced inf amounts by 99%, then prices would probably drop by 99% almost overnight. Everyone would cheer about the new low prices for about five minutes, and then they would realize that their actual buying power hadn't changed at all. Everyone would still be exactly as rich or poor as before, and everything would be exactly as cheap or expensive as before, and everyone would complain in exactly the same way as before. "Luck charms cost 500 inf? That's too much! Ebil marketeers must be manipulating the price! Even my level 50's could never earn that much!"
  16. All I know is that I made an elec/shield scrapper on test during I16 beta and it was giggletastic. I just recreated him on live, after getting over the disappointment of not being able to pick the name I wanted on the server I wanted.
  17. I'm surprised the costume piece salvage market hasn't gone crazy. From what I've seen, prices have roughly doubled, but that's nothing. A big part of I16 involves costumes, and everyone who remembers the old wing prices knows how much people are willing to spend on costume stuff. Sure, there will be lots of costume salvage available in a month or so, but how many players have that kind of patience? In the short term, there is no way to generate new supplies. I suppose people still have stockpiles in their bases, but the base items don't hold as much as they used to.
  18. peterpeter

    COH Mythbusters

    Myth: If greedy evil marketeers couldn't sell things for more than 1,000 inf, everyone could have as much of everything as they want, for cheap!

    Truth: As long as the drop rate doesn't change, the amount of loot won't change. Instead of the rich players getting stuff, it might go to the person who puts in the first bid or be distributed randomly or something, but in the end we'll still have the same amount of stuff divided by the same number of players.
  19. Quote:
    Originally Posted by SwellGuy View Post
    This is true but I would point out as far as generating influence goes I make a lot selling my level 50 common IO recipes to the NPCs. While I get more from my market sales of my other drops that is just moving inf from another character and destroying 10% in fees but that NPC selling I do actually creates inf.

    If this goes on for long enough could it end up being deflationary?
    Good point. I was thinking of set recipes, but common recipes are really just influence.
  20. Quote:
    Originally Posted by Aura_Familia View Post
    lol with everyone packing icon and the facemaker to the gills, you probably won't see any impact for at least a week.

    Also thanks to the work of some diligent folks it's been found that the drop rate is currently borked.
    Well, if everyone is in icon and not playing, that is an impact. Icon is an influence drain. Not playing means the supply of drops goes down. Less influence chasing fewer drops... um, I'm not sure what that will do.

    I had forgotten about the drop rate issue. That's just for recipes or salvage as well? Anything that drops the supply will put upward pressure on prices.

    Did I hear something about a double xp weekend coming after I16 dropped?
  21. I know it's early, but what impact are you seeing?

    Reduced MA farming/pl'ing?
    Increased solo farming in standard missions with extra difficulty options?
    Lots of new alts increasing low level drops and starving mid level drops?
  22. Shouldn't have taken his helmet off.

    Get well soon!
  23. Ah yes, I had forgotten about that thread.
  24. Quote:
    Originally Posted by tuter_king View Post
    most of those links dont work any more
    You're right. That's unfortunate. Hmmm... does this help? I'm going to copy and paste from Zombieman's guide to guides post. Hopefully those links work.

    THE CONSIGNMENT MARKETS AND ECONOMY[INDENT]
    Using The Consignment Markets (Wentworths/Black Market) Zombie_Man [I9]

    Wentworth's 101: Introduction to the Markets peterpeter [I11]

    Your Market and You! - A Guide LJHalfbreed [I11]

    Guide to Market Participation Mind4EverBurning [I9]

    Burn Rate: 0 to 1Billion Inf in 30 Days (or less) Mind4EverBurning [I13]

    Frozen Horizons' Guide to getting rich quick! [I9] Frozen_Horizon

    Making Money at Low Levels TopRamen [I9]

    How to Get Rich Young and Stay That Way Scrapulous [I7]

    A guide to influence and infamy for I9 Gilfred [I8]

    Stick it to The Man! - A How-To on Forum Auctions The_Faou [I11]

    Guide to a Small, Steady Income Redside Catwhoorg [I12]

    Don’t Let Me Make Money Off Your Ignorance!!! Storyteller [I13]

    Market Cliff Notes: A Guide to Marketeering AgentMountaineer [I13]
  25. I logged in my old Luck Charmers character recently. Last time I saw him, he had posted stacks of 10 luck charms at multiple price points between 100k and something ridiculous, like 5,000,000 inf. I stopped paying attention to him when the 60 day rule disappeared. I just logged in, and everything single one has sold. I know I'm not the only one who had listed some luck charms for crazy prices, so now I'm curious just how high the spike got. Fulmens?