perilX

Legend
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  1. Quote:
    Originally Posted by Slax View Post
    Now I feel bad for going along with the joke. Doyler has never shown any evidence of being a fan of the Jonas Brothers on vent or dUmb channel.
    Don't cover for him because he is on your team. He has to face facts in order to change.
  2. An intention of the rule is if someone disconnects, as it says in the rule, they can be replaced with the same AT/Powersets. Someone loses power for the night... should you play man down?
  3. Quote:
    Originally Posted by doyler_ View Post
    I had to google that, but now I'm able to say....


    Hey Lib, do you know how I know you're gay?
    Don't pretend you don't know the words. You are damn near the leader of that fanclub.
  4. I DON'T THINK THAT MEANS WHAT YOU THINK THAT MEANS... BOTH OF YOU! :c
  5. Quote:
    Originally Posted by LuxunS View Post
    That means that barring a person's evasion skill its possible to keep them at -150% range and stuck on a single target an entire match. I don't see how this is not broken. On open maps such as graveyard, eden, etc the player is effectively perma-caged.
    What a power can do and what it does are two completely different things. I have played my taunter in matches... with enhanced taunt... and don't keep targets perma stacked with taunt. It happens, but not anywhere near perma. I have a recharge intensive build too.

    And DR absolutely destroys -range powers. The only time I have ever been frustratingly hurt by -range was when I had 4 taunts on me. DR is making the power really good, not broken.

    Your map examples are arguably the easiest maps to avoid taunt. You know it has a leash right? In the time it takes my taunt to go off, you could already be out of range.

    The "it's not fun" argument is invalid because a lot of things aren't fun, even if they are perfectly balanced. Fun is subjective. One could think 4 storms making you unable to hit anything and devouring your range would equate to "not being able to do anything and not fun." That doesn't make me think storms are OP. I will give you that the way Taunt LoS factors in or the fact that it doesn't suppress could imply the power is over-powered, but I wouldn't say it was "broken."

    Looks like Dex put it to vote, Captains submit your votes. The debate is pointless.

    Also, JUMP TEAMS ONLY and lol at Barrier for thinking double-blind is a bad idea because he is in support of counter-picking.
  6. Quote:
    Originally Posted by LuxunS View Post
    Retest this please. I tried this many many times in the arena and noticed absolutely no reduction on taunt duration.

    Taunt duration with no toggles on: 12 seconds
    Taunt duration with TT:A: 12 seconds

    TT:A = -1206.51% taunt duration.
    Base duration is 10.something secs.

    We tested it tonight. Mechanically it appears to be scaling linearly where the base percentage is 100% and the enhancement % is added on top of that. Taunt res is being subtracted from the total value, not multiplied against it. DR seems to make the floor pretty solid where taunt res won't make it noticeably lower than 100%.

    Either it is scaling linearly or taunt res is only working against the enhanced portion. Both scenarios return the same outcome.
  7. Quote:
    Originally Posted by LuxunS View Post
    Read my above post. -Range stacks and Taunt resistance doesn't work, that seems broken to me.
    It actually isn't. Taunt res DOES work, as I have tested it, and the -Range stacking might be WAI, we don't really know.
  8. Quote:
    Originally Posted by Daknah View Post
    Silits team has thier 4-5 blasters with jav proc.
    I haven't read the rest of this post and I've said what I had to say on the topic but I am gonna comment on this.

    One of our starting blasters has Good Job procs and that is Silit. Our team has a total of 3(4 if you count Sneaky... who doesn't have an active account) blasters that are GJ procd out, the other two being myself and Spiner. Spiner's blaster has played in about one round this season and it was D6. I only play blaster here and there and h0j and I only traded accounts for two rounds of a match all season. h0j now has 1 GJ proc which he just got, he hasn't even used it in an official. Z/March have had 1 proc each for a week now. Vert has none and Reaver is the only D6 that is proc'd out.

    Our blasters are not proc'd lol.
  9. I think credit goes to m3z on that one.
  10. You can break taunt on Tech Lab, it's where I tested taunt mechanics.
  11. Quote:
    Originally Posted by Galactor View Post
    HAHAHAHAHA!!!
    ROLMAO!!!
    OK

    I'm going to let my account expire until after Going Rogue...so that I have all 14 ATs ready on the blueside.

    Then, after Going Rogue, once they improve PvP, I'll re-up my subscription.

    But I'll not re-up my subscription until they actually fix PvP, not even for Going Rogue, because at this point, after having to listen to the endless stream of utter BS the PvP Circle Jerk Board Trolls have been spewing all this time, I ain't paying any more dough to listen to a semi-intelligent noob with an overdeveloped sense of entitlement to state an opinion like its gospel and to expect that other players defer to their preachings.

    Besides the only reason I renewed for a month was to make sure that Dee'ceed, Ultimate Opportunist, Keep Crying, Cry More, Meat Monster, Michael, Carnage54, lawljik, etc. exactly what I think of not only their playstyle, not only their toon's build, not only their toon's name, but exactly what I thought of them as players pertaining to the non-PvP parts of the game in both the spirit of the game, the spirit of being social in the game, and the aspect of actually having something to say beside lol/jk/whut/lawlz/o.O

    So you psi/em/shark/taunt/stalker/spike/cage/gank/tp foe/fotm players can have fun debating with utter geekiness about how great stalkers are until your blue in the face.

    But I'm not going to pay any more cash for your PvP IO farming HAHAHAHAHA.

    I play my guys, yes they die a lot. But that is part of PvP none of you noobs understood: I never, ever built my guys to live, I always built my toons to do their particular schtick in combat. With the 7 builds around me, built for teaming, my builds always do well. So well in fact that the big talkers log off. But the price I pay for that 15 minutes of pure PWNage is getting ganked over and over by sharks and nemesis staff because I skipped hybernate and phase shift. But don't sit there an act like your good just because you throw some fish and a temp power around or have your own little pvp universe in the arena.

    I used to play with the best Regen Scrapper build I have ever seen, and no one in the game right now, on any scrapper, was better than Test Model 2. The best scrapper in the game was on Freedom.

    I used to play with the best Tanker in the Game, Deed. Tankers, since Deed left, have been a shallow resemblance of tanking skills in this game. The best tanker in the game was also on Freedom.

    Yes, I know there is that one guy on Infinity that is the best brute player in the game...I never played with him, but I'm sure he's awesome brutishness.

    Yes, I know there is that one guy on Justice/Triumph/Victory/Liberty/etc. who the best at certain builds or archetypes...good luck to you folks.

    My specialty is Rad/Rad Defenders.
    I played over 125 levels of Rad/Rad Defenders.
    I played rad/rad with heal and without.
    I played rad/rad with hasten and without.
    I played rad/rad with taunt and without.
    I played rad/rad with choking cloud and without.
    I played rad/rad with the fear pool and without.
    I played rad/rad with leadership and without.
    I played rad/rad with thunderstrike epic and total focus epic.
    I played rad/rad with electron haze, neutron bomb, atomic blast, and irradiate, and without.
    I played rad/rad with all 3 debuffs and tanked Arbiter Sands with no debuffs at all.
    I played rad/rad with SO, IOs, and Purples.'
    I played a rad/rad defender during the entire time arch villains we under the dreaded 'purple patch' and beat every single one.
    I've beaten every TF, AV, GM and Hami on the blueside with my rad/rad, multiple times over.
    I've killed a lot of stalkers with my rad/rad.
    And from all the years of playing I can say one thing:
    Divine may have 'invented' the rad/rad corruptor according to Divine, but I am The Rad.
    Ain't no other rad in PvP can even touch my build.
    My rad/rad defender PWNs everything.
    When the crap hits the fan, and the team needs a rad, they call ME, they don't ask Divine...and they sure don't ask Conflict or Barrier and they sure don't invite Dee'ceed. They invite ME. There isn't anyone in the game that can outrad me. You're dreaming.

    So I will now retire from COH knowing that when it comes to Rad/Rad, my game's complete.
    Any other build, meh, they ain't my specialty, they are YOU'RE specialty. Oh yeah, just so you all know...NO, you CANNOT have ANY of my stuff. I would delete every IO/Hammio/Rare Salvage/Money/Purple IO before I ever give them away. And I'll demotape it and put it on Youtube...the 100 BILLION LEWT DELETION.

    Freedom is entirely filled with 50's, each one has at least 1 billion average of influence spent on them.

    Because now, I've decided I'm going to work on my Orbital Cannon/Force Cascade/Heat Wave/Force Eruption/Snowstorm/Lightning Arc Build.

    And, btw, one final thing. Yes, PvP in COH is pathetic. And the only thing more pathetic is the amount of typing players will post, and none of it intelligent (looks at Barrier).

    I'm done.
    From h0j:

    Cool story bro.
  12. AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    Oh my. I haven't laughed that hard in... well... ever.

    Thank you, sir.
  13. Hallo i playd on team dat had 4 cagerz an we beat os ty!
  14. We discussed limiting the number of taunters when we were writing the rules but at the time considered how many new players might show and as we know, Scrappers/Brutes are the most common characters amongst new PvPers. With the "everyone plays" rule, we ran into a situation where a team might have more than 6 players with only taunters.

    Personally, I think taunters are pretty lame but I wouldn't say there is anything wrong with them being in play. If someone runs 3 taunters, 2 stalkers, Dom and a mezzer, who are we to say that it shouldn't be allowed? Sure, running all taunters/emps is obviously playing for a tie, but it is the nature of competition and SMD beat that lineup.

    RE: Lineup submission. When Silit first proposed a rule of this kind I had one of those "duh" moments wondering why it hadn't been done before. Counter-picking was AAALLLLWWAAAYYSS lame. Always. It's a pretty brilliant rule IMO, for the reasons Slax stated.

    And in regards to the skill vs taunt, I don't think they are remotely related. Z and h0j (and myself) play brute. Does that mean they are bad, can't evade, can't lock and rely on high HP? Not at all. Sure it's easier to survive on a brute, but it doesn't mean you put bad players on brute to avoid deaths. It's just another role on the team.

    If someone can get a dev to say taunt is bugged then we can ban it (it doesn't suppress and doesn't break until 5s after LoS drop). Otherwise it's up to the captains to judge if sacrificing an offensive slot for a purely defensive one is worthy of limitation. Let's just say you can only play psi blasters, that way the better teams can ALWAYS win. That's really the issue, right?
  15. WAT BOUT SCAPORZ AND WAT BOUT IF U HAF BUT NOT USE IT HRMM!? AM I STIL BE FERFIT IF I AM NOT USE!?

    Hrmm!?
  16. For the record, JCVD was a good movie.
  17. Quote:
    Originally Posted by Slax View Post
    Raul Julia
    EXACTLY!!!

    rip :c
  18. It's all my fault captains, I am sorry. I am just a lonely fat super-villain who has nothing better to do than be all... villainy and stuff.

    -Enemy No. 1
  19. Quote:
    Originally Posted by Psoma View Post
    (he made fun of me for not knowing immediately what it was-emperial march or something like that)
    YOU DIDN'T KNOW WHO M. BISON WAS!!!!!

    omg/die