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Posts
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Ok cool. Thanks. I was wondering if it was worth taking Musculature as an alpha or if perhaps cardiac would work better to mitigate the endurance drain. Also, is it true that assault is useless on an ss/wp brute?
Anyone else have any thoughts? -
So yah I'm working on a build that's extremely survivable and has good (but not necessarily spectacular) dps. A generalist with an eye towards killing large groups of mobs. It would be cool if I could solo an AV though.
And no PvP. It might not do too badly but I don't want to dominate. Perhaps someday.
After days of suffering I got this. As you can see, I focused a lot on HP and regen, but my defenses aren't quite soft-capped. I was wondering if my dark attacks and rise to the challenge would act as a form of defense however to compensate, and it seems I'm a purple inspiration away from soft-capping anyways.
What do you think, and what can I do to improve?
(This by the way represents the limits of my price range. I cannot afford purples or PvP sets at all, nor do I have the patience to try with school going on and all.)
Code:Villain Plan by Mids' Villain Designer 1.952| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;669;1338;HEX;| |78DA65944B6F125114C7EFC0D0160A052C8F3E282D50A4BC061ADD9B68ADA929492| |B3E9648DA2B904C600254EBD2BD0BBF805A35EACE8D8FAADFC477DCAA55BFC17866| |CE1F6CC204F29B39F7FECFF99FB9F74E657FCDFBE2C29D3342993CA7D77BBDDAD9E| |E5E5FBA2AF5466BC729E81AA7FF9C1DAC55A42EA556DD3364B756ED7765BBD16F46| |79684DDE90ED9ED4AEB574DDE8DC92DDE046BB29694A5F1BDC78B73A1D5DDB9475A| |3D56EF8070FBBB2DB6BB60C9FFDBCDE6A34FB34EAB19FAA8694BBD1F3466B47E322| |D5CE9E5EABD47B7DD9BD3D43B6D2F44F2A0297A98A2D2BA08A896DA6E7125865C6A| |F135755F1C19A6EEB4C97B8A2D831C755F02231A30A7503DCE6F85881B51F2D296B| |1D4A946E1654712202624E8A1E9DF0E484272F3C79E1690A9E12F014A1F7ECE2BC8| |A2BCC357321E6276B1950731C7E43F015AF3283A47743EF0E70AC803C69C224FC4C| |A2EE147C05E02B005F29F8F94CF0A1A60F7962F01343FE2F34EAB75F86A9FADF38B| |88FF720FCCDC1EFF26566947C06D98B08AE70ADAF8469789FBECBFAD03DA683E687| |313F6CD2259C1489F26C6734CEAB34930453CCB9047385308BCE679F71B5E5E7CC9| |34FC1C7E023A64AF9E7D1F93C3A4FA0F3043A5722B4E0C8BB70E4B0573FFE8B99FA| |C12CFE6496F6396F96A48BD02C42B384B94B98BB34C8719335DF863BDC7424E1250| |B2F2578B18E691A79D307ACCBA0A7CC7D10BD65F3C8EB15F6BBB1DEE10A562EFB96| |993B04DF3125E5CF237FFE90F58597E02B66F13588FCDF091A6B140DA7A20466A86| |E99778DB3FC846BAC3E040FC007CC23CFF0B409A5C8FA3F9E632710BB6B0CBB6D19| |A7E1F7711D76D9DFFF3145C12E9BC02E8BA9C3AF08FDAC5D961B89944722AB23915| |32391D323917575F8F531378F8FA2BF2D15C396775BE10E0CBF27E63F846FDC72| |-------------------------------------------------------------------|
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), C'ngImp-Acc/Dmg:50(31)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(3), Mrcl-Rcvry+:40(3), Mrcl-Heal:40(5), Numna-Heal/EndRdx:50(5), ResDam-I:50(7)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(19), ResDam-I:50(19)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg:50(34)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
Level 8: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(21), Numna-Heal/Rchg:50(31)
Level 10: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(45)
Level 12: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(15), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), C'ngImp-Acc/Dmg:50(36)
Level 14: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
Level 16: Rise to the Challenge -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(23), Numna-Heal/EndRdx:50(23), Numna-Heal:50(27), Numna-Heal/EndRdx/Rchg:50(37)
Level 18: Super Jump -- Jump-I:50(A)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(25), RctvArm-EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 26: Hurl -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37), Dev'n-Dmg/Rchg:50(39), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(39)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 30: Spring Attack -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Rchg:30(36), Erad-Dmg/Rchg:30(46), Sciroc-Dmg/Rchg:50(48)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(33), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), Sciroc-Acc/Dmg:50(36)
Level 35: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(48)
Level 38: Gloom -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Dmg/EndRdx/Rchg:50(40), Thundr-Acc/Dmg:50(40), Thundr-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(42)
Level 41: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(42), DarkWD-ToHitDeb/Rchg:50(43), DarkWD-Rchg/EndRdx:50(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), RechRdx-I:50(46)
Level 47: Strength of Will -- ResDam-I:50(A), ResDam-I:50(48)
Level 49: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(50), AdjTgt-ToHit/EndRdx/Rchg:50(50), AdjTgt-ToHit:50(50)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(37)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Oh and this was also posted in the Brute section where I guess it's misplaced. If it's against the rules to double post the same thread would the moderators be kind enough to remove that one? -
So yah I'm working on a build that's extremely survivable and has good (but not necessarily spectacular) dps. A generalist with an eye towards killing large groups of mobs. It would be cool if I could solo an AV though.
And no PvP. It might not do too badly but I don't want to dominate. Perhaps someday.
After days of suffering I got this. As you can see, I focused a lot on HP and regen, but my defenses aren't quite soft-capped. I was wondering if my dark attacks and rise to the challenge would act as a form of defense however to compensate, and it seems I'm a purple inspiration away from soft-capping anyways.
What do you think, and what can I do to improve?
(This by the way represents the limits of my price range. I cannot afford purples or PvP sets at all, nor do I have the patience to try with school going on and all.)
Code:Villain Plan by Mids' Villain Designer 1.952| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;669;1338;HEX;| |78DA65944B6F125114C7EFC0D0160A052C8F3E282D50A4BC061ADD9B68ADA929492| |B3E9648DA2B904C600254EBD2BD0BBF805A35EACE8D8FAADFC477DCAA55BFC17866| |CE1F6CC204F29B39F7FECFF99FB9F74E657FCDFBE2C29D3342993CA7D77BBDDAD9E| |E5E5FBA2AF5466BC729E81AA7FF9C1DAC55A42EA556DD3364B756ED7765BBD16F46| |79684DDE90ED9ED4AEB574DDE8DC92DDE046BB29694A5F1BDC78B73A1D5DDB9475A| |3D56EF8070FBBB2DB6BB60C9FFDBCDE6A34FB34EAB19FAA8694BBD1F3466B47E322| |D5CE9E5EABD47B7DD9BD3D43B6D2F44F2A0297A98A2D2BA08A896DA6E7125865C6A| |F135755F1C19A6EEB4C97B8A2D831C755F02231A30A7503DCE6F85881B51F2D296B| |1D4A946E1654712202624E8A1E9DF0E484272F3C79E1690A9E12F014A1F7ECE2BC8| |A2BCC357321E6276B1950731C7E43F015AF3283A47743EF0E70AC803C69C224FC4C| |A2EE147C05E02B005F29F8F94CF0A1A60F7962F01343FE2F34EAB75F86A9FADF38B| |88FF720FCCDC1EFF26566947C06D98B08AE70ADAF8469789FBECBFAD03DA683E687| |313F6CD2259C1489F26C6734CEAB34930453CCB9047385308BCE679F71B5E5E7CC9| |34FC1C7E023A64AF9E7D1F93C3A4FA0F3043A5722B4E0C8BB70E4B0573FFE8B99FA| |C12CFE6496F6396F96A48BD02C42B384B94B98BB34C8719335DF863BDC7424E1250| |B2F2578B18E691A79D307ACCBA0A7CC7D10BD65F3C8EB15F6BBB1DEE10A562EFB96| |993B04DF3125E5CF237FFE90F58597E02B66F13588FCDF091A6B140DA7A20466A86| |E99778DB3FC846BAC3E040FC007CC23CFF0B409A5C8FA3F9E632710BB6B0CBB6D19| |A7E1F7711D76D9DFFF3145C12E9BC02E8BA9C3AF08FDAC5D961B89944722AB23915| |32391D323917575F8F531378F8FA2BF2D15C396775BE10E0CBF27E63F846FDC72| |-------------------------------------------------------------------|
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), C'ngImp-Acc/Dmg:50(31)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(3), Mrcl-Rcvry+:40(3), Mrcl-Heal:40(5), Numna-Heal/EndRdx:50(5), ResDam-I:50(7)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(19), ResDam-I:50(19)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg:50(34)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
Level 8: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(21), Numna-Heal/Rchg:50(31)
Level 10: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(45)
Level 12: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(15), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), C'ngImp-Acc/Dmg:50(36)
Level 14: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
Level 16: Rise to the Challenge -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(23), Numna-Heal/EndRdx:50(23), Numna-Heal:50(27), Numna-Heal/EndRdx/Rchg:50(37)
Level 18: Super Jump -- Jump-I:50(A)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(25), RctvArm-EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 26: Hurl -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37), Dev'n-Dmg/Rchg:50(39), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(39)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 30: Spring Attack -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Rchg:30(36), Erad-Dmg/Rchg:30(46), Sciroc-Dmg/Rchg:50(48)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(33), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), Sciroc-Acc/Dmg:50(36)
Level 35: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(48)
Level 38: Gloom -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Dmg/EndRdx/Rchg:50(40), Thundr-Acc/Dmg:50(40), Thundr-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(42)
Level 41: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(42), DarkWD-ToHitDeb/Rchg:50(43), DarkWD-Rchg/EndRdx:50(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), RechRdx-I:50(46)
Level 47: Strength of Will -- ResDam-I:50(A), ResDam-I:50(48)
Level 49: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(50), AdjTgt-ToHit/EndRdx/Rchg:50(50), AdjTgt-ToHit:50(50)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(37)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
Thanks for the advice! I took most of your suggestions, although I tried to maintain as much healthy skepticism as possible.
I realized that my build had more in the way of offense and yours of defense, so I tried to maintain as much offense (accuracy and damage) while still significantly boosting defense.
I was able to slot 4 sets of kinetic combats without losing too much damage. Accuracy and recharge suffered, but recharge isn't a HUGE deal as it doesn't aid WP at all and DB relies on a bunch of attacks. (Anyways even 1000 cuts is still back up in 7 seconds, 3.5 after its combo is complete). Also, all of my attacks are still at least 140% accurate.
Touch of Death DOES give typed defense (S. Dervish too), just more of the useless positional defense. Still, I like the bonuses and don't wanna sacrifice more of anything else. Anyways, I can't see where to put that slot in nimble slash that would give better returns.
Good call on steadfast protection. Played with the IOs a bit, slotted two impervium armors and got some more resistance for free.
Did the reslotting of typhoon. Was a little perturbed that accuracy had to suffer yet again, but it seems everything is still about 140%. That slot sacrificed s/l defense for twice as much e/n defense, and everything else is a plus.
One of the heal/recharge in RtoC was an oversight. The other was for the regen bonus. In any case all my heals are boosted into the red zone so I don't see the point in making any more modifications. Your extra healing and recovery are coming from the heal IOs in high pain tolerance and the fact that you have body mastery. I shut them off and found I was actually beating you in those departments. (After implementing your suggestions of course)
I don't think the LotG in Weave would have done anything because of the rule of 5 until after I started making all these changes, which makes me think you actually made the mods yourself (which I greatly appreciate). So, done!
Again I'm trying to maintain that my build is more offensive and yours is more defensive, so I'd rather take assault. My accuracy is comparable to yours, I have 20% more damage, and I took an offensive ancillary for support while you took a defensive one. I'm aware that s/l are the most resisted damage types in the game, so I want to have other attacks to fall back on and fill in gaps, plus I feel char is a great utility and fireball will help me with badge hunting. xD
Speaking of which, I did the research and found that melt armor was weak because of the fact that scrappers don't get bonuses to these sort of debuffs. So I replaced it with fire blast, which I slotted with Devastation, which gave me better bonuses.
And I already feel like I'm taking apart and putting together a flippin' Jenga puzzle, so I'd rather not go through the effort of switching powers around for a 6% recharge boost, especially when I can change one of the LotGs in weave with the universal version for an even bigger boost.
Here's what I have so far.
Code:Even now I'm still open to suggestions/opposing points of view.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1358;675;1350;HEX;| |78DA65936B4F13511086CF76B7164A0BA5405B6E2D2D60A1C042A3317E335134C1D| |0042482025A37E540D76CCAA645B97809FA5913FD0B12F407A8F15779F92E5867DF| |3940936EDA3C7B66DE99F3EEECD9C2DE6C4888C31B426BBFE558B55A71A954B55C5| |756FD056BCB2E898010A2EF2C562C48474A73F699E5146F3AD686AC5DA466E5A6AC| |D4A4B9623B8EBBBD2BAB9D7395B2ACCACA8E7976135ED8DE76CC3BF65679C7AE6C8| |5B09A97964B8B8EB3C586ACD6CAB61BC47AC99572237ADBB54B266D77208B05ABB6| |23ABFB0932354AFF03CF1DAEBA5FAC1232C2B7065C5A673C025A1E13B222520496B| |D2A0D55BAC8685EC897048C14230DBC0C2899A81BDA021A851681A17B407A895142| |DB1592EBDCD6A7C7E86650B4C4816002784502BFEAE73F20E445E23990DB0526F78| |0F17DE001C903DCCF082CA2C3C032E33E30749D710D784DF256F8AD1BAD83C20B85| |6CA0EF29A30C2437D15D23791B9B116D75BA844E91B01A4B98E7D1CED369E7B1247| |92CABA4EBD0B091DEE139C98BC82210652751F67548BA4EF5B89D3CA92CCF2DCB53| |CC96E024C9A35D237997DABEEB9DCFCB74BF677C00621F8117A4EB516D7BB87498D| |B8EF32639EE1E7B82EE3192C7B9AD16EFC103244E318838657AD5047AC7205EA750| |BF12F7B338DD0DBC097825BCEBE05F181939012E9F32FE31EAC05B92A7D4C14C09D| |D0B0DB360F8B4B17884E5E3DCD1A0AA8C3A4119DE371701A6BA8087241855FE46D9| |DF240BA29419E38C184BE3613E858598600FBE89233E609F81A963E08804260B749| |305D39C9966DDF417E09874334A37F315A1FC0FC677C63760C038FF1AE9E71DA994| |71FEA5D5734DD999A648BE2972A52972B52932DF1899829505E3FCD3151A44AD11E| |1BD0758F919A4AC1A96C605BF2F429A7617230DCE01BF1AC57C4CFE348A8778A48C| |FFD2A3D6E5| |-------------------------------------------------------------------|
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Quote:Ok, still working and still trying to take everyone's advice. I got some donations so LOTG shouldn't be out of reach now. So here's what I've got now. And for the record I'm not slotting for positional defense. Those are just the bonuses that come along with what I want and they do have typed defense. I can't find a slot where they would give better returns. If you can find one let me know. I still haven't hit 50 yet so there's still time!Well, first off, for optimum survivability, you want to softcap your defenses (or at least get them to 32.5% so you can pop 1 purple to SC them). Now, you're going for Positional defenses when WP is a Typed set. When you slot for defenses, you should be focusing on S/L/E/N - especially S/L because WP really lacks in that department. For example, the 6th bonuses from Touch of Death and Obliteration actually aren't doing anything useful for the build. One slot could go on Tough as a fourth Reactive Armor enhancement.
Secondly, as far as I know, the LoTG +rech is the only really expensive recipe/enhancement of the set. That said, I would definitely replace the Serendipitys with LoTG. You're losing 6% of overall regen... not that it makes THAT much of a difference in a WP, but you're still settling for second best. I don't think LoTG is that far out of anyone's price range, but that may just be me.
Thirdly, I've heard that Melt Armor isn't really that great. I had it on one of my toons and ended up respccing it out because it didn't really do much for me. However, you may think or feel differently than I do. Just my two cents.
Finally, you are wasting several slots on set bonuses that you don't need. Examples: the fourth slot in QR (you're already getting plenty of end back), the fifth slots in BF and PS (the 3.3% Hold resist bonus isn't worth slotting for), etc. You should only settle for bonuses that really help (+HP, regen, rech, acc, etc.) or for bonuses that you have to take before you get to the bonuses you want.
Hope this helps!
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1358;677;1354;HEX;| |78DA6593E94E135114C7EF74A6164A0B6D595A96B6B414D9471A8DF19B89A209862| |6102228A065682F74C8A44C5A94C525E8674DF415547C01353E86CB7B287E57A867| |FE6780269DB4F9CD3DE77F967BE6DEDCEE54408883EB4269BD6919D56A7EBE50316| |C5B56BC3963C32C089F10A2E7D496CF494B4A7DEA9161E56F58465156CF5D53725D| |96AB525F342DCBDEDA9195F074B9242BB2BCAD9FBE0467B7B62CFDB6B951DA36CB1| |B01AC66A461D3A2ED745194956AC9B4FD58CFDB521623B76CB3A053B97D99CF19D5| |6D59D98B515383F4DF77BAC353F38A25425A7896810B2B8C0740D343C29008E5810| |5274A41942AD28A63F224002DC948014F7DAE4CD4346515A18122212BFA2556A902| |630D5824B9CA693D6A17BDC4455314F0C7806724F0BAF9BCFB48147B0C8CEE00E3B| |BC0C81E708FE43ECEA7F9E690A16F817117E8CF08601EABE7246F46BF35AD390E4F| |C0047A36192520B18EEC0AC95BB819D152A347A86409BA6309F23C5A793AAD3C960| |48F6589746D0A0AA96D4EEDAC08CD0191ABE824720D38205DD8DD6E58A2E8D02A63| |8D5100123CD36592B7BBE5DB5F791C53C76BC61BA0EB2DF084749D6EDA4EDECB408| |9E766F2303781AE3883E4514EAB443BB181D8310611254FB73B81EE618857C8D4EB| |8A7B599CEA005EF89C10AE1AFF8B4632FF808BC78C13460D7849F2A47B309342459| |32C1838AE0FCEB07C84336A1495764F50FA04876AD483F2130A709F04836E7F83DC| |DF7808889067983D623885CDBC0B0A31C63D78C6DEF301FB084C1C021F48A0B340D| |5BFA1834BDF193F183F8143D24DBABAC94F08CD7E657C617C06FAB4B3DB483FE748| |25B5B39B561B6DF04E3658B20D96CB0D962B0D96997ACB045A99D5CEAEAE50206A0| |E09E73BA0955F7EF2BAC35238E0E8DCA428773052FF34F0BB5ECCC7E44FBDB89F47| |CAF80FFE52D9A2| |-------------------------------------------------------------------|
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Ok, a friend is helping me and here's what we got so far.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1358;681;1362;HEX;| |78DA6593694F13511486EF74060BA565299696A52D94D696022344638C6BA268A2A| |10986080A6819DA0B1D32299316657109FA5913E307FDEEF607D4F8335CFE87CB77| |857AE63DC39274D2E699FB9EF79E7BEE997B731BE37E21B62F0AA5E5B26554ABF9A| |942C5B06D5969C819CB6641788510DD7B5A3E272D29F5F17B8695BF641945593D08| |8DCB2559AE4A7DC6B42C7B755D56DAAF954BB222CB6BFADE4B607275D5D2AF9ACBA| |535B3BCECC768421A360D5AF7064559A9964CDB87F1942D653178C5360B3A2DB725| |F339A3BA262B9B112A2A45FF2DA73A3C354DCC1212C233071C9967DC011AEF12D26| |2DAB12BB0AB22A9389227036829461A78E8756D945659C0547F913026FA2446FD05| |C62230437695D37AD44E7A898AC630E08B008FC8D0E0E66BD842A2B64D20721FC8A| |E03C31BC02DB27B399FE63D830CBD6719E780BEF38CA470F098EC4DA8B7A6354521| |F94DA07B8551024696905D217B3317239A6BF4089594805B7F20860EB4241871609| |60CAD0A56505BA714D47F03089E4225C1D3C036F9DADD7DB64BAC965E602C320AC0| |2037738EEC1DEEBA1D2F3D8E74F435E315F0800C21375F88AB1F28710693FBB6027| |44619640F733E251C42E59136204C912E77CF5D1998E749EA71CD3D6CEE67F313AF| |B3175E35FA178524FF01C77618BB8C1AF094EC71D71E67FB001B06760E4F4EB25D2| |37BC2FDB8091F161C6C412FB3CD188D04182188B7C99E72CB4C791019DEC5A90B52| |24C31191E9C79EDE048418E25294A1B77CA43E00EF28A27344D5BFA290E3DF18DF1| |93F80F7E41B757DA31F3175EC0BE333E313D0ABED5F3CFA398728AEEDDFAD5AB62E| |3A5AA78CD52927EA949375CAC4616504A54C6AFB9755283035B5D17D64A5F6D3475| |1B74B0A4FF87D20A9CA4DB4D4370D745E076217709A7F1D9ECA87E6CF81E4519EA1| |63B1178CE7C07F56B0D8F5| |-------------------------------------------------------------------|
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Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
How does this look? And how much do you think it'll cost on Freedom server? =] -
I was actually slotting for accuracy, but a lot of the bonuses happened to come with recharge (particularly crushing impact, which is a cheap way to get accuracy). So I don't know what I could replace them with.
The luck of the gambler's are kind of a big expense, so I could get rid of them and replace them with serendipity or something and not lose too much regen, which I figure is pretty high as is.
I'd rather not get rid of nimble slash just because I like the idea of having all the combos when I want them. Easy solution I guess is just not take fire mastery and instead go for the very difficult to get soul mastery. Then I get something like this.
Code:A lot less haste (though ironically I have haste now), darkness = more damage mitigation, and I have a neat defensive power. Also, slightly less (very slightly less) endurance heavy. Only thing I don't like is soul mastery takes such a long time to get and fire mastery is right there. lol| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1365;677;1354;HEX;| |78DA6594696F12511486EF3083B494DA4237BA500A2D4217C6361A635C13AD26262| |5A9216DDD129CC26D993A810950BBB8A4FA591397E81F70F96B7E72F968A216CFBC| |E7764998409EB9EF7DEFB9E79C3B33B9EDF990107B578576F2BA63D5EB857CB166B| |9AEACF973D6BA5D140121C4D08156C849474A737ED3720AD71CAB24EB4753F3724D| |56EAD25CB11DC7AD6EC95AF856A52C6BB2D2300F6E3A17AB55C7BC69AF971B76653| |D84D182B45C1A0431C8BB5296BA0EF492ACD5CBB63B78C3B58B66BE61398F689B7C| |75D329E4AC7A43D676A2945B8AFEBB5E92B89A8678489813BE1270629561016D456| |0D9B36BB0EB62826ED2C297018C14230D3C0D281B85D5BCB06911E2B06312A34491| |B10AAC905DE7B03EBD9F6E62A26D000846816764F0AB78FE5D048A3E06A6B680996| |D20BB03DC217B80E319810B88307291710918BBCCB8023C277B3BF26D1AED31E149| |211B18DA609481EC1AA26B64EFE0644447932EA193D2A9DAD2398A0E9C4C32E2C04| |C02B847BE2E8D37EA5AD2BC60DDB7197920720E0945CE037B640FABAAC3127BA7F9| |8CD27C38693E95496EED7DB2F7A82C7ADEF93CA9F703E323D0FF1E7842BE3E15B68| |F4B1A2F73209B7BBA01F4C718641FE0B0DAC03ECE2BEA4339499A19548D189C86F9| |0149C3CA3CCCAE04AF7911F04AE25D631C79E22FF239F58FB1CF68022FC91E67BB3| |F2E7424C98671B6ABC5136C9FFC0318B42AA91EA424EF3BC5596475E02E19522ABF| |141B66D810A1990CCF884C82BB42D2B4AA6F3A0BE91B6562B2A49B9F209DFECCF8C| |AF802FCA62FC3ACF2CDF66283B930A3871101468CC3F78F7EDEB314370E5FB1E654| |CBEC6C8B32D7A29C6951CEB6280BC7152E6DD1387C678506537BB7F03A8F54BE076| |956B547E3053F8F244D5B4239C165E0C7717306E65F4792AEBDC2618DBE61BC66BC| |05FE0311C1DAB2| |-------------------------------------------------------------------|
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Ok, so I've been playing CoH for a few months and I've been desperately seeking a toon that's a good generalist at PvE. It doesn't have to excel at anything, but hold its own in any situation. I also came up with a great character concept for dual blade/wp and I heard wp was the jack-of-all-trades, set-and-forget secondary. I like the idea of combining such an easy secondary with a complicated and interesting primary, so there you go.
Now I can make decent money but I'm not rolling in billions, so a not too expensive would be really nice. I came up with this for myself.
Code:But I'm worried it might not be efficient enough or maybe just plain weak. Any ideas on how I can improve it? I wouldn't mind increasing the cost SOMEWHAT if it meant DRASTICALLY improving the character. Also, I don't mind changing the play style and powers either if it gave better numbers, cost about the same, and was still fun| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1358;675;1350;HEX;| |78DA6593694F13511486EF74A6164ACB529696A594ADB62C1D201A635C130513139| |A6008E096D4A1BDD021933269511697A09F3571897E37887F408DBFCAE5BB4A3DF3| |9E4B21E9A4CD73EF39EF3DF7BDF7CC64B7674242EC5D155AF375C7AA54720BF9B2E| |5BAB2ECCF5A6B765E0484103D47B15C563A529A330F2D2777CDB10AB2729C9A91AB| |B25491E6B2ED38EEC6962CB7DD2C1565599636CDA341787E63C3316FD86BC54DBBB| |416C26C4E5A2E4D5A8E260559AE146D3788F9822B652132EBDA7993B6DB95B9AC55| |D994E59D18994AD27FD77387A76A88078469E12B00A7561816D09007963CB906B92| |E46689012BE3460241929E04940C9A8ACE6954D8910971D90980DE6192BC032C975| |2EEBD3BB6810170D512018039E92C0AFEAF9775128F60818DB0226B681CC0E709BE| |401AE67042EA042DF45C62560E032E30AF08CE48DF05B351AE3C20B856CA0679D51| |0432ABA8AE91BC89CD88A62A3D42A74858F90FF7E3069A871809E02E095A34DEA16| |551F3AAB4DE622C0091737012390FEC91BC4D1DB74D62D3143727C55D49713B46F9| |4EEF91BC5D75A5FDADCF0B75BC677C00BADE018F49D7A9CA76F259868B5CC8E6CB5| |C07BAE20C9247B9AC163D44A3623E1C274A996E7503DD6988EF53A857897B3B71A6| |C10EE079C03B12EF1AE7CA237FE1E7F43FC621A30ABC207982E5FE84D0619205C32| |C578B47583EFA073068D590EAC0107B1D63AF191DB84382A4F2976C85B109B619A1| |4C9A33223D087F1FC3428CB3076D7C9F5FB0CFC03E654CCEE82667263F315830790| |01C906E4AE9A6BE2034FD9DF18DF115E8336ADF1FFDBC772961D43EB1EA585D76AA| |2E325D17395317395B17993B19C9C0CABC51FB6685065163ABF01A002B3F829455B| |7A4F1825FC7214D5BC42D0797809F27C5FC7EFC3E0EE9DA4BF4ACFF35E315E30DF0| |1FE466D9D4| |-------------------------------------------------------------------|
. Because I think I could have lots of fun with this.
For my concept it'd be nice if you could include combat jump + superspeed.
Can anyone help me? -
So I've been going insane the last few days trying to decide what my new favorite toon is gonna be. I've learned a lot since I started playing, like how to use mids, the rule of five, caps, set bonuses, and even how to make money (although I'm still not that rich and don't know ALL the tricks yet).
I want something well rounded that focuses on single target damage. Something decent in PvP and PvE but doesn't have to excel in either. Something that I can enter into any situation and be confident s/he won't be useless. Something easy to use.
I was playing around with mids (for a really long time) and came up with this. I picked fire because it's usually not well resisted against, unlike smashing/lethal, in both PvP and PvE. Defensively I focused on regeneration and distributing my defenses more evenly, although smashing/lethal came out lower by accident than the others.
So basically what I'm asking is do you guys see any obvious mistakes? Can you get overall better numbers just by moving some slots or using different powers?
And something I still don't know, how much is enough net endurance gain? And how much is enough regeneration?
And what else can I do to improve?
Also, my build is not REALLY expensive. No purples and such. I'd like to keep it that way but you could also put any slightly more expensive builds just to see how they compare.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:30(43), C'ngImp-Dmg/EndRdx:50(45), Acc-I:50(50)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3)
Level 2: Cremate -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Acc/Dmg:50(5), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx/Rchg:30(A), RctvArm-ResDam/Rchg:40(5), RctvArm-EndRdx:30(7), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx:40(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7)
Level 8: Build Up -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-EndRdx/Rchg:50(9), AdjTgt-ToHit/EndRdx/Rchg:50(9), AdjTgt-ToHit:50(13), AdjTgt-Rchg:50(31)
Level 10: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(11)
Level 12: Super Jump -- Jump-I:50(A)
Level 14: Indomitable Will -- S'dpty-Def/Rchg:40(A), S'dpty-Def/EndRdx:40(15), S'dpty-Def/EndRdx/Rchg:40(15), S'dpty-Def:40(17), S'dpty-EndRdx:40(17)
Level 16: Rise to the Challenge -- DarkWD-Slow%:50(A), DarkWD-ToHitDeb/EndRdx:50(21), DarkWD-Rchg/EndRdx:50(21), DarkWD-ToHitdeb/Rchg/EndRdx:50(34), DarkWD-ToHitDeb:50(34)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(19), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Rchg:50(23)
Level 20: Quick Recovery -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(25), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc:50(48)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 26: Incinerate -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg:50(37)
Level 28: Heightened Senses -- S'dpty-Def:40(A), S'dpty-Def/EndRdx/Rchg:40(29), S'dpty-Def/EndRdx:40(29), S'dpty-Def/Rchg:40(40)
Level 30: Boxing -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(31)
Level 32: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-EndRdx/Rchg:40(33), RctvArm-ResDam/Rchg:40(34)
Level 35: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(36), S'dpty-EndRdx:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-Def/Rchg:40(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-ToHit/Rchg:50(42), EndRdx-I:50(43)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), Numna-Heal/EndRdx:50(46), Numna-Heal:50(50)
Level 47: Strength of Will -- ImpArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(48), ImpArm-ResDam:40(48)
Level 49: Tactics -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-ToHit/EndRdx:50(50)
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Level 1: Brawl -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(45)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A) -
Great advice. I figured out that making the enhancements was vastly cheaper, but yah I'm pretty impatient and I'm always trying to sell things on the auction house. I more or less have a solution to money problems, though. I made an AE farmer. xD
Anyways, thanks for the advice. I'll look into the builds posted above. I've got another project I wanna work on too. -
It's not that dumb a question is it? =[
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Ok, so I'm kind of a noob (been playing for a few months) and I don't have endless billions to spend. I wanted to make a fire/shield scrapper because I wanna be able to AoE really well for solo missions while still being helpful to a team. I heard that it was one of the most "fun" ATs to play.
Problem. I'm cheap. Last decent build I checked out would cost 2 billion influence at least. I can barely afford that, especially after fully decking out my KIN/Reg scrapper. (I didn't pick it because it was broken, just because I thought it looked cool and wanted to give KIN a chance).
So the best build I could come up with on mid's hero designer without breaking the bank was this one below.
I thought it was pretty good for approximately 640 mil instant buy. =[
But the 2 bil one slaughtered me.
Is my build still decent? Are there cheap ways for me to improve it? Is there another AT that's cheaper but just as rewarding?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
fireshield: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(3), P'ngS'Fest-Stun%:30(5), P'ngS'Fest-Dmg/Rchg:30(15)
Level 1: Deflection -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(11), RedFtn-Def/EndRdx/Rchg:50(17), RedFtn-EndRdx:50(40), RedFtn-Def:50(43)
Level 2: Battle Agility -- RedFtn-Def:50(A), RedFtn-EndRdx:50(7), RedFtn-Def/EndRdx/Rchg:50(13), RedFtn-Def/EndRdx:50(15)
Level 4: True Grit -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(5), TtmC'tng-EndRdx:50(7), TtmC'tng-ResDam/Rchg:50(17), TtmC'tng-EndRdx/Rchg:50(43), TtmC'tng-ResDam/EndRdx/Rchg:50(43)
Level 6: Combat Jumping -- EndRdx(A)
Level 8: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(9), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(11), Posi-Dam%:50(29), Posi-Acc/Dmg/EndRdx:50(31)
Level 10: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(13), AdjTgt-ToHit:50(21)
Level 12: Super Jump -- Jump(A)
Level 14: Active Defense -- RechRdx(A), RechRdx(46), EndRdx(46)
Level 16: Against All Odds -- RechRdx-I:50(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Rchg:50(A), Sciroc-Dmg/Rchg:50(19), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg:50(21), Sciroc-Dam%:50(34), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 20: Phalanx Fighting -- DefBuff(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(25), TtmC'tng-ResDam/EndRdx/Rchg:50(25), TtmC'tng-ResDam:50(50)
Level 26: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx:40(46), RedFtn-Def:50(50), RedFtn-Def/EndRdx/Rchg:50(50)
Level 28: Grant Cover -- DefBuff-I:50(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Greater Fire Sword -- Mako-Dmg/Rchg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dam%:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(36), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dam%:50(36), Sciroc-Acc/Dmg/EndRdx:50(37), Sciroc-Acc/Rchg:50(37)
Level 38: One with the Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(39), TtmC'tng-EndRdx:50(39), TtmC'tng-EndRdx/Rchg:50(39), TtmC'tng-ResDam/Rchg:50(40), TtmC'tng-ResDam/EndRdx/Rchg:50(40)
Level 41: Char -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg:50(42), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Dmg/EndRdx:50(42)
Level 44: Melt Armor -- UndDef-DefDeb:50(A), UndDef-Rchg/EndRdx:50(45), UndDef-DefDeb/EndRdx:50(45), UndDef-DefDeb/Rchg/EndRdx:50(45)
Level 47: Fire Ball -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg:50(48)
Level 49: Assault -- EndRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Jump(A)
Level 2: Rest -- IntRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(27), Efficacy-EndMod/EndRdx:50(27), Efficacy-EndMod/Acc:50(29)