norsedoggie

Informant
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  1. What if an AE mish require that there be both minion, lt, and bosses in it to be valid. Would hinder pl but mostly leave AE as is.
  2. [ QUOTE ]
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    New Idea

    [/ QUOTE ]No it isn't.

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    Don't see what your post adds to this thread, you sound like a flamer.
  3. So to add more life to the city I have some ideas to add some player interactivity.

    TURF WARS:
    Within a given zone in a city, not the city itself, there are 3-4 enemy groups. As players fight and defeat enemies of one group, lets say hellions, the other enemy groups, example trolls and outcasts, become stronger. Their level does not increase, would make it too tough on lower level players, but more Lt and bosses appear as well a noticeable but not complete increase in their spawn groups. If one enemy group gains a large enough control, by players attacking all other enemy types, then that group starts to spawn a rare (generic) named enemy (maybe elite boss) also that mobs grafitti starts to appear around the city. As the enemy group in power is taken down by players or after a reset time the numbers/control returns to normal. Extra incentive for players is to give a badge for killing the named spawn when a certain group gains total control. Let me clarify: when an enemy group gains complete control all other enemy groups still spawn.

    CITY RECOGNITION:
    Within a city zone, not the entire city itself, players can gain recognition from the citizens of the city. As they do mission within that area, take to the streets fighting mobs, slay a giant monster or two, maybe even fight a fire, they gain recognition within the zone. If this number becomes high enough then citizens around the city start to mention the players name to a noticeable amount (more than the current). If it goes up even more then that then a poster or two of the hero appears in the city. Wanted poster for villains and a poster of praise for heroes. If the hero reaches a high enough status of recognition they become hero/villain of the day. Their face appears on billboards; blimps, citizens praise/curse them, and maybe a badge if they become head hero/villain for all of the cities zones (not at once), and possibly a small amount of merits obtainable only once for each city.

    Enemy Malice:
    As players fight and take down enemies of a certain group that group gains malice towards the player. At a certain level of malice enemies curse the players name in anger then in fear. At a higher level grafitti appears of the hero/villan saying naughty but pg things. At the highest level a hit is placed upon them in which an ambush attempted upon them (after exiting a mish or something). After the ambush or after some time has passed the malice subsides.
  4. norsedoggie

    Does AE need XP?

    The original purpose of AE was for players to test out their creative skills not for the game to be strictly dedicated to leveling. Young heroes fresh to the game are bombarded with broadcasts seeking ae pl's and lv7 warshades looking for 54 boss farms. But enough of that complaining its been said many times before.

    What purpose does XP have in AE. Correct me if I'm wrong but it not this supposed to be some sort of virtual game for heroes on their downtime? Games are to there to give you rewards no progress you in level. What would be the benefits/disadvantage or removing XP fully from AE but increasing the other rewards? Leave influence where it is, remove the ticket cap, add more items to the AE "store" for lower level players, and give some variety- like costume parts (new players love wings). Tickets are a great way to buy the grossly overpriced salvage so players wont completly abandoned it. It will will just see less lowbies looking for an easy level and more players looking to gain the other benefits.

    (also how about removing the ae building from Atlas and placing it in galaxy so it can return to being a social gathering place)