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Since one of the CoV ATs are "reverse" defenders i.e. ranged/buff. I wonder how blasters will feel about it.
Since most of us except /dev are basically revamped tanker melee sets as our secondary.
How about this Mr Statesman. Take a poll on blasters. See how many would give up "/Support" for "/buffs" or "/control". -
Most of the secondary sets are not fun.
Too much mez makes melee too risky. Getting one shotted doesn't help either. In a good team, yes, you can get away with some melee, but if the team is that good, you should have nice clumps of groups begging for AoE damage.
On the subject of "refusing to remove melee", now your speaking as a developer not as a gamer.
Ok, why should I melee? When a Kheldian can do that too. You know, blast then swap to dwarf form and melee?
If I melee all the time, why not play a scrapper, then I get mez protection, a higher damage cap and better defenses.
I have a blapper I leveled to 28. It was somewhat painful but I had some fun, but I stopped playing that character. No point when I can run a Kheldian.
Kheldians infringe too much on blasters anyways. -
That idea Statesman holds til about the early 20s when scrapper defenses start getting good. By the late 20s scrapper defenses more than compensate for that.
We are not damage kings at range in a large team anyways because of Kheldians.
I think you need to play CoH more Stateman, your really loseing touch with the community on this one.
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Blasters are listed as the damage kings yet their damage is capped BELOW that of scrappers. Why?
The max damage of a Blaster is 400%...a Scrapper is 500%. We did this because the Scrapper is involved in melee and thus in a riskier situation far more often. Blasters, on the other hand, can pick and choose their targets from a distance.
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That was - and is - the reason why Blaster damage is capped lower than Scrappers. I did forget to add that the ranged attacks of mobs deal less damage (typically) than melee attacks - and the Blaster is generally the target of raned attacks.
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1. Open mouth
2. Insert foot
3. Check the internal servers to see if devs are playing the same game...again.
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I think this is a postive change. While I don't hear the masses asking for this, no one is going to say no to an upgrade.
Not like the xp leash that most of us didn't want. -
Thank you for listening to our complaints. This change is a bit more reasonable. However, I still do not like the "death tax" and feel this is a poor band aid to the Power Leveling issue. I doubt it will have any impact on PLers.
I would still prefer the devs use their resources on other aspects of the game. This change as it stands tells me that the devs don't understand how PLing works. That's why this change offends me. It offends me that the devs are not dealing with the cause, they are just fixing one symptom and penalizing the vast majority with a band aid we don't care for.
If we find a free loader in a team, we kick them. That's the ultimate anti-cheating in a team tool around. I don't need the devs to decide for me who does or does not get xp.Not just that, if that player is ever seen again, people who saw that will point out that person is a cheater and they will be dealt with! Try joinig a team when people your level think of you as a cheater or free loader!
PLing exists because there is no incentive not to. Lack of good low level game content and goodies to help you in the game later are the reason. Some ATs such as controllers at low level have a lot of problems because they can't clear missions at a reasonable rate. Running around HUGE zones like the hollows without movement powers is a real pain.
That's why I think striga is a good anti-Powerleveling zone. Lots of goodies there to help you later. Sure you can skip it but someone who goes through there is better off.