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Posts
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Joined
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Communist Superheroes + Valentine's Day! Its a perfect combination!
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I can't say for sure, but i would imagine that the slotting of powers changed a bit after I-6. For example, since you really can't slot damage any more than 3 slots, most people probably slot their attacks for acc, meaning that it doesn't make as much sense to slot Nova form for acc on top of that. Same is probably true of Dwarf from. I wonder if anyone is slotting attacks for -defense or knockback, though.
And obviously powers like Stamina and Hasten are less effective, Stamina I think I won't take, but I'll probably still take Hasten as nice clickable boss-fight option. -
What about the contact lady in Fort Cerberus on Mercy Isle that says to come back to her when you hit lvl 15? Anyone know if she gives a TF?
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Considering Hurricane is pretty much useless in open-areas against non-melee, it isn't unbalanced at all. I play a scrapper most of the time, but I have also played two AT's with hurricane (Ill/Storm and Storm/Elec) and in neither case was the power overbalanced. It works great in confined spaces, terribly in large spaces except against Melee-only foes. Even then, you can still get attacked by foes with knockdown protection and accuracy insps.
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My primary is a 40 lvl DA scrapper, and Cloak of Fear almost never makes Nemesis cower, both robots and soldiers. It still provides the end debuff I believe, but they are extremely resistant to fear effects in general. Not a good group to test out ST on, try another group.
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The key to the success of PvP in this game will be how griefing is managed. CoH is a great game right now, if adding PvP to it ruins aspects of the PvE game, it will be a disaster.
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As for Update 2 being for "power gamers", I can honestly say that there was absolutely NO attempt to increase the game's difficulty. The conglomeration of bugs/mistakes have created this impression (beginning with the +1 mobs everywhere).
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Thanks for the update Statesman. I have to tell you, the biggest reason I perceive Issue #2 as being for "powergamers" is that you attached the most difficult and challenging task yet in the game to a feature that was suppossed to help out gimped or poorly thought out characters (respec). That just never made sense to me. But I see that you guys are working hard on this stuff and I guess I'll just have to have faith in you guys. -
HOLY MOLY!!! GREAT CAESAR'S GHOST!!! I'm very excited, and I have no idea why!!! Or when!!!!
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Be realistic people, please! There is a huge advantage to being in a well organized group. Everyone who has grouped sees this. My DM/DA scrapper was paired up with a ILL/FF controller yesterday, and we stormrolled through Terra Volta, when my scrapper alone couldn't have killed half of those foes by himself. What does this mean? It means that it is virtually impossible to design a foe that is challenging and difficult for a team of players and yet also soloable, unless you are going to massively reduce the level of the foe for the solo player (like 3 levels less than for a group). Personally, I have no problem with setting certain foes to only be team-able. I was soloing the mission against Dr. Vahzilok, only to discover that he healed at too fast a rate for me to take him down solo. I ran outside, shouted out "I've got Dr. Vahzilok alone in here, any one free to help me take him down?", and sure enough I had a handly little team ready to go in in seconds. Very fun for everyone (who doesn't like to take down an arch-villain?) including me. What exactly is the problem again?