* Keys shouldn't me dropped at all. We're heroes for crying out loud. It should all be open. The baddies should...confess or provide information as to the whereabouts of the side quests.
* Heroes should be able to defeat the signature villain before they break open the vault. This could be counted as the equivalent to the villain side mayhem mission where you get a badge for breaking open the vaults.
* As stated before, our starting out point should be at the bank not on the other side of the zone. Stopping the bank robbery is forced on heroes unlike the villains. Villains can do that anytime they want (with time allowed).
* Like the mayhem missions, the baddies should not attack you if you have a stealth type power. Not to mention their insane aggro range.
* I think the heroes should have their own type of mayhem mission in the Rogue Isles. Save a captured hero, bust up boxes and vehicles carrying illegal stuff, rob a building containing stolen merchandise/money. This would pretty much negate all of my previous suggestions.
* The villain and hero side should be able to access all side quests regardless of level.
A bug?
When I was doing a safeguard mission, the signature villain defeated me. I promptly went to hospital and ran about a block away from the villain escape point to head them off. I started fighting them but then got kicked out of the mission for failing. What's up with that?