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Posts
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Joined
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For me it's like.. on a graph 2D is a linear line and 3D is an exponential line where the X axis is quality and Y is how impressed I am by it. I dunno if I make sense to you guys but yeah. I'd say overall 2D is better but if something is done really well in 3D I'm blown away.
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Pain Dom = Empathy
Anyways I would like to see some proliferation sometime as well. -
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As for the percent chance for +Recharge from the FF proc, from 1 target to 10 targets, the probabilities for +Recharge should be 10%, 19%, 27%, 34%, 41%, 47%, 52%, 57%, 61%, and max 65%.
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I'm confused again, I thought procs only had a chance to go off once? -
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Slotting Recommendation: 1x Cytoskeleton Exposure ( this buffs all your mag resists including defense debuff resist, plus it has zero recharge).
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Looked up Cytoskeleton Exposure and it's to-hit buff defense buff end reduce.. Never used it before but how does it improve all the stuff mentioned? -
I do not take credit for this idea it was an idea my friend said although I whole-heartily agree with it. I do not expect it to be implemented though as it would require a change of philosophy on the devs part. Anyways the premise is simple:
Don't care if people farm.
First gonna talk about farming real quick. Farming is done to advance a character quickly. Now in a MMO where all the missions are the same advancing characters quickly can break down some of the monotony of getting multiple characters high level. One thing about CoX that I like is there are a wide variety of characters you can choose from. Farming can help people achieve having a wide variety of characters. Without farming you may not consider a certain combo because you don't want to take the time to level him/her high enough to be able to figure it out.
Now for mission architect. Ok the whole idea is this: Let people be able to have farm missions without being banned and have an option in the creator to mark your mission as a farm (bolded to show that this is the real suggestion I'm getting at). Simple yes? Now you might be saying "But in MA mission you level WAY too fast." Yeah I agree with that. However instead of banning farming I more agree with the idea of fine-tuning the game to make farming less of a deal but again STILL ALLOWING IT. Plus devs could go into high rated farm missions to see what major exploits are being used and fix them. They can use the farmers as a tool to figure out what to do more easily. Now you might say "but people wouldn't be forced to mark it as a farm so why would they?" But if there's no penalty why wouldn't they? It could help create a farming community where people bounce ideas off of each other and add their own individual twists.
So in short: Try to keep the game from turning into City of Farming but don't ban farming. There are people that like farming and some that don't. You need to keep both sides happy. -
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I understand they want to squelch the powerlevelers and exploiters and whatknot, but really, whats the point of choosing certain powers from sets in i15 (so they say) if theres always going to be that mandatory ranged attack?
Not to mention it breaks theme on alot of characters. I want my skeleton warriors to use their swords, and if they can't reach that hovering defender in the air, they should not be lazy and jump =/
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Yeah I made an actual mission where I specifically wanted some enemies to not have ranged attacks. An example of where I used it was having an AV with melee-only attacks, but having a mob around him with ranged. So you would want to kill the mob first so that the fliers can easily take out the AV. I wanted this enemy to have the health of an AV but not be as hard as an AV. -
Having to be 35 to co-op is annoying plain and simple. And for the power-leveling comment, people I know generally have a farm toon for villain and hero side, so power leveling lowbies is already easy.
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I heard you were able to have crystals on maps (you know those blue/red/green ones) but I am not sure how to or if it really is possible. Does anyone know?
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For those that need absolute clarification and transparency; the High Collar is separate from the new hood. Remember when I said that we would never have high collars in the game because of limitations. Well I just found a creative solution to the problem and the result is what you see. The High Collar works like the other cape/back detail category. Id like to hedge off the flamers in advance, the High Collar clips with most of the sholderpads, sorry. I love you all.
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Could you please please please give the 'oh well if it clips with some things' philosophy to trench coats? There are only like 5 gloves you can use with trench coats. I assume this is because the gloves can clip when you use a trench coat with sleeves. However you can use a trench coat WITHOUT sleeves.. and in this case I would LOVE to be able to use more gloves. -
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Positron, I am a little concerned about the possible rate griefing involved with being able to rate an arc that hasn't been played. Especially when there are badges involved in rating unrated arcs or ones that don't have many ratings. A lot of people will probably get their badges simply by going down the line of unrated arcs, slapping a 1 star rating on them, and getting their badge in the process. I've seen rating systems on web-published content experience things like that, and that's WITHOUT the enticing badge. Please reconsider allowing someone to rate an unfinished arc.
*EDIT* Been here since CoH beta, and this is the first time I've posted after a redname.
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I'm willing to listen to ideas on how truly horrible content can get rated without having to endure all of it.
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The fact that horrible content would not be rated in a "finish before rating" system is not bad. Users could look at the date created (assuming there is one) and notice that it has no ratings. This would be a flag to the user that the content is horrible if it is an old mission. And for people who make a good one and start at no rating can get some friends to help rate it so it doesn't look like it's a crap mission. Plus it would be a recent submittion, so people wouldn't automatically think it was bad. -
I for one thought the video was hilarious. Then again I'm a big fan of Rooster Teeth.
Mission Architect looks awesome and I plan on making lots of missions. If there's one thing I'm curious about MA though is how they're going to handle missions created that are like "rescue wolverine from magneto" or something like that. Are they going to remove them from your published list?
I'm also kind of curious if anything else will be added in besides MA. I'm not saying MA isn't enough I'm just curious. I'm a curious critter. :P