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Posts
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Joined
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To stop wasting inf on easy liquor and strong women.
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Mine is now to start wasting inf on strong women.
God bless you Sir! -
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None of us are forced to post on these sorts of threads
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Did you bring a drink with an umbrella? -
I bask in your forced congratulations! Mmmmmmmmmm!
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I'd want a more open faction system in CoX 2. First you get the choices of villain, mercenary and hero, essentially evil, neutral and good. You pick one from the start but it's changeable on a basis of the kinds of missions you undertake and the target you take it against. Heroes fight crime, villains perpetrate crime, and neutrals don't care, they're just in it for the money. Obviously, being neutral takes some consideration, after all, throw your principles to the wind and you're a villain out for money, but start helping others instead of yourself and you're in hero town.
Then within that, an ethical system. The slider between malevolence and benevolence. You may be taking the heroic mission types to battle criminals, but when you're given the choice at the end, you don't arrest the gang leader. He's scum. You kill him. You're a brutal anti-hero, and you're not going to be picking up missions from Captain America, who himself thinks you're scum. Or you're taking villainous missions, stealing valuables and leaving the heroes who stood against you tied up and gagged while you swoop out the window with a dashing smile! You're a gentleman thief, you're not a killer, you're not some unprincipled thug, why, some more adventurous victims of your charming thievery may even have found it exciting! Fight crime, commit crime, or play both sides against the middle for a big wodge of cash. Whatever it is you're doing, it matters how you do it as well.
Missions and ingame factions would be built around that, Freedom Phalanx aren't going to work with heroes who slaughter their way across town, but Hero Corps will. Longbow aren't psychotic murderers, but they're built like a military and they might be a little more forgiving if now and then a villain dies in the crossfire. Wyvern? They probably have a department dedicated to cleaning up all the blood.
Arachnos? We kill our problems thanks. And if it's not dead, we run experiments on it until it is.
.....ok, they need to work on having some more morally ambiguous villains, but you get the idea. -
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T'be honest, the War Walls dont WORK. They dont serve their original purpose, i.e. keep the Rikti out. The damn things come on in anyway!duh...
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Uh....yes they do. It's thanks to the War Walls the Rikti War Zone isn't the entire city. What were you expecting them to do against an orbital assault? The Rikti didn't even do that in the first war. -
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I doubt the battle plan contains going to court at all, except as a plan B. Seems like a pretty standard patent bully strategy. What you want is to force your target to accept an out-of-court settlement, so you want to target someone that's got enough money to be worth your while, but not so much money that they can take the cost of a lengthy legal process on the chin.
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One problem; Worlds.com ain't exactly big either. In fact, they're currently restructuring, which is the party line of a company that knows it's going down the toilet without learning a new game. They've been making pants looking virtual environments (you can tell this because the best examples they have adorning their site....suck) for private concerns or are so small we didn't even know they exist. They're not loaded, unless Aerosmith happened to have signed over their entire fortune. Even NCSoft could drag them through the mud long enough to make it a financially losing battle, especially since NCSoft are the ones making large sums of wonga every month.
What they want is to stack the deck far enough in their favour to get a court to uphold their supposed 'patent', and then start the real bullying, because after that point Blizzard or the like have to pay out their pocket to drag an appeal to that decision through a higher court while Worlds.com just watch. Sod that, say Blizzard and Co, we can't grind these suckers to death straight up, we'll lob them just under our legal costs getting that idiot court decision overturned as a settlement. -
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Then again, I'm willing to be that if it goes past the opening day of trial, Blizzard will get behind NCSoft to avoid being Worlds.com's next target.
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Well obviously their entire battle plan has already been derailed. The point is to pick on a bunch of people like NCSoft in a court that apparently hates foreigners, get the desired decision, and then use the precedent to defeat big companies like Blizzard without ever having to face them.
It got reported all over the world and the big companies are now going to be staring intently at the situation with baseball bats in hand. -
*watches the whole context of 'fighting Void Hunters solo at low levels where you can't counter their awesomeness' intent of post get completely thrown out*
Yeah, what a surprise. -
So why the hell haven't Void Hunters been fixed (in the neutering sense) yet? At the lower level I am now, standard enemies with Quantum Guns are a hair ripping challenge, but I can do it and it's nice to pretend I actually killed them instead of arresting them.
Void Hunters though....no, it's impossible. There isn't a challenge, you might as well wait three days to drop the mission. Just enemies packing a specific BS-powered I KIL U gun is more than enough to deal with, especially since the moron in charge of the whole 'Kheldian idea' decided they shouldn't be a part of the mob spawn calculation. They're just stuck on the side and screw you if now you're staring down a magic murdergun added to a normally challenging group of three yellows. But Void Hunters, they also get special magic I WIN armour to laugh off all your attacks.
Quantum Guns? Fine. Challenging, pain in the backside, whatever, they're doable. But trying to have a pleasant little solo play to get your Kheldian to a reasonable level when Void Hunters start turning up, is made literally impossible. It would have been a simpler and easier solution to just make the Kheldian inherent prevent you from entering any mission solo until you're level 20 and can Dwarf the [censored] to death.
Void Hunters. Remove them. It wouldn't even be a big background change to do so, and it would make sense anyway that the Peacebringers would get together say....every hero in Paragon City to completely scrub such a specialised mercenary outfit, or everyone deciding that the Kheldians actually aren't any different to any other hero and not wasting their damn money (which can be spent on, oh, y'know, Quantum Guns). Without this idiot faction of badly implemented fashion abortions ruining the ride, people can try to actually enjoy their Kheldian instead of getting their ****hole handed to them before they even get going and wander off to play a blaster instead, which would be a God damned tragedy because playing a Peacebringer is otherwise so rewarding and rammed full of future promise, with the creamy soft filling of having the absolute best power effects in the game.
Of course, you can always use the line of reasoning that you should just find a team, but that can be used on any problem, and doesn't solve the problem. You can always go looking for a PUG of people who open doors by headbutting them until they're not in the way anymore, but then, when the team breaks up, or you just want to have a little solo play while watching a DVD, or just like the word 'solo'.....a Void Hunter is waiting round the corner to TEAR YOUR FACE OFF. -
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I simply adore when you go all Carebear to hide that rugged lone wolf barbarian stance of yours. Difference being that instead of having a heart painted on your tummy tums you have an actual one, retrieved from the last person who refused to put a little umbrella on your drink.
It's friggin' adorable!
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THE UMBRELLA IS IMPORTANT! -
Well it wasn't good in the first place. You end up there, and every now and then even Tim Buckley can stumble on being funny, and since a webcomic takes all of five seconds to read you just idly go there in the hope he stole a funny joke from someone else.
Then he got the idea not just that he can write, but that he's a dramatist extraordinaire and spent week after week after week after week dumping on my monitor. -
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then i have news for you, i have none, so that statement is invalid in my case.
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I'll be your fwiend! *hug* -
39 months! Thirty nine! Carnal Sin has hit level 50, I'm making a Kheldian so I can give up on it before even reaching level 12, declaring them rubbish and making threads in the Kheldian forum about how bad they are! WOOOO!
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And (2) Secondly, Superman doesn't feel the need to brag or remind Guy Gardiner about just how many knots he could tie in his intestines every time they meet up.
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In that specific case though, it would probably be hilarious. -
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Blue Rabbit is going for a "dark and twisty inside" phase as he'll continue to try and come to terms with what he became/is becoming. Still, the rabbit in him continues to be bewildered at the world around him.
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Who would get all dark and twisted at becoming strokeably cute!?
*stroke* *stroke*
Awwwwwww.
Stop trying to hump my leg.... -
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It doesn't matter if overpowered character are fun or boring to play so long as they are dull to play against, and they are.
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They're not intrinsically boring to play against, the problem is pants RPing. It's a little unfair to claim all massively powerful characters are rubbish to play against because they have the bad PR of all the morons acting like children with them. It's like saying Burberry make trash clothes because they were unlucky enough to get picked out by the chavscum as the designer of choice; hardly fair.
ANY character will be boring to play against if the person controlling it is a petty twonk with no creative thought and egotistically incapable of allowing anything to happen that denies their own desires.
There's nothing stopping a godly/powerful character from being fun and personable, you just have to work at it, and avoid the "I'm a focused, arrogant, direct incarnation of unstoppable power" cliche the children go with. There's nothing stopping your toon being the constantly distracted avatar of a barely concious bona fide God, who has such a vast depth of experience he nostalgically rambles on with storied anecdotes about pretty much any subject you can think of, while being inhumanly cheerful about horrific experiences such as a team member dying or his avatar just getting a good beating, because it's all largely meaningless curiosities and amusements to his otherwise untouchable, boredly omnipotent conciousness wallowing in a Chthonian coma, to the point his team mates treat him like a harmless doddering idiot they constantly and rudely tell to shut up during his usual gassing because he just smiles about everything. Which somewhat disarms you to the fact that if you work together at the plot and allow it, he could be angered enough to actually pay attention to the fool who managed it....with predictably nuclear results.... -
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Shen is right behind you
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Don't worry Coin, you can borrow my lube if you want. -
I stopped reading CAD after Tim Buckley went on a quest to jump over every single shark he could find. If only one had eaten him.
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I'd say it's a case of Pocket D being like the trainstation in Matrix Revolutions. DJ Zero is God in his own little dimension so contesting his will there is pointless, everyone plays nice because he can easily kick the hell out of any attempt to ignite faction based fighting or take the place over.
So fighting is very much possible, but Pocket D has an omnipotent bouncer. He's a person though, so if someone picked a fight with BAB and got exactly what they deserved for it, he'd probably consider it done with. -
The Spec Ops ARE poor. All that supposed control is useless and completely random due to the fairly long recharge and pants durations.
Your men have between them three grenade launchers; the Commando only uses an actual damn grenade with the second upgrade and of all people, your Medic is the one throwing one. For mind boggling reasons the Spec Ops guys only packed webbing and flashbangs. Possibly some sort of practical joke.
Ditch the pile of butt web grenade and give them the M30 grenade. Yeah, enemies'll be flying all over the place, but what do we care, Mercenaries all mostly do single target damage and it'll be a better damage mitigating control than the pathetic gestures our men make at the moment. Not to mention that utilising a huge amount of high explosive would give us at least a chance at having some uniqueness to set us apart from Thugs, the most thematically unbalanced set I have ever had the misfortune to ever see that dumps all over the Mercenaries parade.
Actually, it'd be even more brutally useful if it were an M30 Grenade with a knockback magnitude of 0.50 -
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Maybe 2009 will see rabbitskin loincloths added to the game?
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Actually, his endearing soft strokeability is making it more likely that I'll end up wearing a kind of imitation grass skirt made out of animated blonde hair, than a blue rabbitskin loincloth. -
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Just for Khorak have a very unhappy new year
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Arrrrrrrrrgh! The love and togetherness burrrrrrrrrrrns! -
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I'll echo the sentiment above with a heartfelt bah, humbug!
Hurrah for arbitrary human time concepts.
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Hmfh. Despite my decidedly mercenary sexuality and complete lack of standards, I've been alone every New Year for 24 years. When I finally take over the world, I'm going to have all the happy couples shot, for no more reason than I am a bitter, evil screwup.