This is the Psy/EM build I'm currently working with. HP cap, travel cap, 174ft range blasts, 73.7% recharge +Hasten. I used the build Masque posted and made some changes to account for getting accolades. I plan to use Cardiac Core Boost for the End Redux and Range enhancement (this puts me at ED cap for range and sustainable end use considering the toggles). I have some questions:
- Is it worth 2-slotting phase when considering the no-phase period, which I understand to be 3 minutes?
- Is it worth using a slot on the Steadfast 3% IO when considering Diminishing returns reduced the effective defense it gives to about 1% if you have non-powerboosted Fortitude? (Diminishing Returns may have a significantly smaller effect if it works the way I think it does. That being it computes DR after it combines your defense with enemy to-hit.)
- Is it worth losing some general usability on Mental Blast for the set bonuses that the Decimation set gives? (gives +hp, +end, +rech, but forfeits some accuracy and range slotting)
- Will I want to run Sprint in order to reach the run speed cap, or is that not as important since I will be primarily relying on SJ?
- Is the Stealth proc of any use, considering the CM and tactics that will be going around on the enemy team?
- Will it ever be worth the endurance to run Maneuvers or Assault?
- What about a Hibe build?
One other thing I could do with this build is free up 4 slots, remove assault, pick up a stun power and 5 slot that with Stupefy just for the set bonuses, but I generally don't like to pick up a power just to be a set mule.
Note that Mid's Build exporter falsely reports that I am using Cardiac Radial Boost (which enhances End Redux and Dmg Resistance). I am actually using Cardiac Core Boost.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
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psiEM: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), HO:Centri(5), HO:Centri(5), HO:Nucle(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Acc/KB(40), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(50)
Level 2: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), HO:Centri(15), HO:Centri(15), ExStrk-Dam%(17)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-Rchg(29)
Level 6: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33)
Level 8: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Acc/Dmg/Rchg(9), HO:Centri(9), HO:Centri(11), HO:Nucle(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(46)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(37), HO:Micro(37)
Level 16: Super Jump -- HO:Micro(A), Zephyr-ResKB(36), HO:Micro(37)
Level 18: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), HO:Centri(36)
Level 20: Conserve Power -- RechRdx-I(A), RechRdx-I(21)
Level 22: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(31), Ksmt-ToHit+(33)
Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 26: Phase Shift -- RechRdx-I(A), RechRdx-I(27)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(43)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Vengeance -- Krma-ResKB(A)
Level 41: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(45), Mantic-Acc/ActRdx/Rng(48)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 47: Temp Invulnerability -- HO:Ribo(A), S'fstPrt-ResDam/Def+(48), HO:Ribo(48), S'fstPrt-ResKB(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Cardiac Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal(23), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-EndMod(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod(50)
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p.s. Obviously, there's no need to answer any of these questions if the plan is to answer them in upcoming meetings.