happydave

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  1. For something different, I'll throw my voice out there for Shield Defense and Street Fighting.

    Shields for the variety in that it's not the body of the tanker/scrapper that's so tough, they just know how to handle a shield.

    And street fighting for a melee set that isn't so flashy as most of the others.

    These sets would compliment one another nicely, too, were they on the same AT.
  2. Please bring back the old Buzz Cut hairstyle. It's the better looking flat top, and one of my characters who's had it since launch won't be able to take part in new costume features until it comes back in the game. There's no way I'm taking the Flat Top, since that's all Guile-esque and far less serious of a hair style for my toon. And no other hair looks right either.

    Please bring it back!
  3. It's great to see what all the characters' real powers are. Synapse a speedster? Manticore a bow user (can't wait for I5)?

    I hope we get to see a ton of the others, so we'll know just what they can do.
  4. [ QUOTE ]
    This is what I have been wondering for weeks. Since red names are posting in this thread, maybe this is the place to ask. We must be allowed to adjust body type with old heroes. I'd prefer if we were given it once for free, but we definitely need the option. I've got 14 heroes across 2 different servers, and I'm not about to re-start any of them just to redesign them with new costume options.

    [/ QUOTE ]

    Positron, I believe it was, mentioned quite a while back in a thread about how the body sliders would be implimented (in Icon, or something else, like a gym) that if Icon could add on tails and mechanical arms, they'd have no problem putting a few pounds onto a hero. So, that seems to be very clearly saying we'll be able to alter current characters with the new sliders.

    And seeing the shots on Gamespot, I now know that my main tanker is going to put on a few pounds. It'll be sweet.

    All those face sliders scare me, though. Can I mess with a face I've gotten so used to?
  5. happydave

    Boss Changes

    Wow, I don't have the time to read all these posts to make sure I'm saying something entirely fresh, but I hope you devs do

    Anywho, I'm currently playing my lv 34 Stone/Stone tanker, and I've been running through a Devoured Earth story arc (lots of lawyers are involved, and they were trying to sneak into another dimension). Now, I love to solo as well, because I hate outleveling my story arcs, so I've been soloing through these.

    The last 4 missions I've done post I3, and they've all had bosses spawn within them. The last one I did even had a named one. None of the missions mentioned boss spawns in the text. It was just a simple go save these folks type of thing, and that last named boss really should be a suprise for the story arc, but by that time I was expecting a boss of some kind anyways.

    But there's tons of missions out there that spawn bosses and don't mention them. It's been that way all along. There's just about always one in the last room. I'm suprised in missions when there isn't a boss, to tell you how frequently that happens to me.

    I'd like to adjust my missions up to +1 or +2 mobs, since I could handle those minions and lts just fine and dandy, but I'm not going to do it with all these bosses spawning when, I guess, they're not supposed to.

    Either fix the solo spawning to how you say it works, or drop that boss damage down (I'm a tank, and if those Devoureds hit me twice in a row I could be dead ... they hit hard before, now they're killers). Their new hp is fine, though.