-
Posts
5 -
Joined
-
Dechs, I have that guide bookmarked and I think near memorized
Thanks again for the insane amounts of help it has given.
I kept out the purple pet IO's mostly because I wasn't sure if I could afford them. The stun one and the immob one are relatively cheap, compared. They were in there as i slotted the build and then realized i was casually purpling out my WS.
I thought of slotting up drain as an attack too, my reasoning for keeping it a big heal was that if i had to go dwarf and stay in dwarf for any length of time, something really hit the fan and I'd need the heal. In practice, I may swap that out. Not like I can't use inspirations. Or just rez back up. -
Hey learned WS folks.
I took some ideas from the posts above here, and added some tweaks to make my own attempt. I put in leadership, mostly for Vengeance as a quick team friendly buff i can do while hopping forms. Overall, build has a lot of stuff you all have mentioned before, but I feel I need critiques.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye- (A) Thunderstrike - Accuracy/Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Gravitational Anchor - Chance for Hold
- (3) Gravitational Anchor - Immobilize/Endurance
- (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (5) Gravitational Anchor - Accuracy/Recharge
- (5) Gravitational Anchor - Immobilize/Recharge
- (A) Multi Strike - Accuracy/Damage/Endurance
- (A) Performance Shifter - Chance for +End
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (13) Scirocco's Dervish - Accuracy/Recharge
- (13) Cleaving Blow - Accuracy/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Accuracy/Hold
- (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (19) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (45) Damage Increase IO
- (45) Damage Increase IO
- (A) Performance Shifter - Chance for +End
- (21) Resist Damage IO
- (21) Resist Damage IO
- (A) Performance Shifter - Accuracy/Recharge
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Chance for ToHit Debuff
- (31) Absolute Amazement - Endurance/Stun
- (31) Absolute Amazement - Accuracy/Recharge
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Call to Arms - Accuracy/Damage
- (33) Call to Arms - Accuracy/Recharge
- (33) Call to Arms - Accuracy/Damage/Recharge
- (33) Call to Arms - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Efficacy Adaptor - Accuracy/Recharge
- (39) Titanium Coating - Resistance/Recharge
- (39) Impervium Armor - Resistance/Recharge
- (39) Aegis - Resistance/Recharge
- (A) Obliteration - Damage
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 1: Shadow Step- (A) Winter's Gift - Slow Resistance (20%)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy
Level 6: Dark Nova Bolt- (A) Thunderstrike - Accuracy/Damage
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Damage/Endurance
- (50) Decimation - Chance of Build Up
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Chance of Damage(Energy)
- (17) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Accuracy/Damage
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (25) Positron's Blast - Chance of Damage(Energy)
- (A) Crushing Impact - Accuracy/Damage
- (46) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (48) Crushing Impact - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (48) Crushing Impact - Damage/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Damage
- (A) Touch of the Nictus - Accuracy/Healing
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge
- (50) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Taunt Duration IO
I know I went a bit overboard with mag 16 KB resistance, I was just tossing in nifty stuff in slots there for a bit.
So; Please Critique, thanks! -
Thanks again for the advice, I have the martial arts pack now, so I may very well do some sort of respec to arrange stuff differently. I like ninja run well enough, but love superjump and combat jumping gives that slight def boost where every bit counts.
Seems with a bit of investment can get mostly capped resistance to S/L, and 25 ish S/L defense, 35 ish def to energy attacks, with a smaller amount of resistance to those types. Right now, without tough/weave at level 40 I can slowly solo at -1 X 8, if it is mostly smash/lethal type enemies. I haven't hit the real enemy power spike yet, though.
Anyone else with experience with this powerset and has additional advice, I'd appreciate it. -
Claws, that looks pretty good. I was having issues trying to raise melee defense instead of S/L. Thanks for the effort you put into this.
You mentioned that this is what you would do with these powers, I'm not married to the power choices, given good reason to do otherwise. One thing I like about it is having plenty of end recovery, which I am not sure I would get without stamina. That plus health seems to be a no brainer for willpower since regen is quite important to the set.
Would you change power choices, and why? Again, thanks for anyone's effort on this. Learning a lot just looking this over. -
Hey everyone.
Except for the past 2 months, the last time I played CoX is when it was just CoH and CoV was possibly in beta. The game has changed by leaps and bounds, and I'm well and truly hooked again. Love Oro, AE is a nice change of pace from time to time, the invention system is neat and I see a ton of potential in old and new characters. The issue I am having is the new slotting rules have me acting like a monkey trying to sleep with a football.
I leveled a Elec/WP scrapper, after seeing LR in action. I would have gone shield, but they seem to be everywhere and I wanted to try something a little different. He's fun, pretty survivable, and out-alphas the baddies in +0/x4 or x3 missions solo.
I got MIDS, and I can arm wrestle with it and eek out something resembling an ok SO build, but IO's change all the rules. I figured out frankenslotting with the forum's help, and my attacks are all set up that way.
So I'm turning to you fine people. Here is my tentative power selection plan, I'm hoping you all can help me set this up for some sort of consistent survivability, be it more health to max regen, or softcapped defenses. I'm not rich, though I am patient and have my 50 Ill/Rad who can still devour stuff in SO's to help get funds.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- (A)
Level 1: High Pain Tolerance -- (A)
Level 2: Jacobs Ladder -- (A)
Level 4: Fast Healing -- (A)
Level 6: Combat Jumping -- (A)
Level 8: Thunder Strike -- (A)
Level 10: Indomitable Will -- (A)
Level 12: Mind Over Body -- (A)
Level 14: Super Jump -- (A)
Level 16: Rise to the Challenge -- (A)
Level 18: Chain Induction -- (A)
Level 20: Quick Recovery -- (A)
Level 22: Hurdle -- (A)
Level 24: Health -- (A)
Level 26: Stamina -- (A)
Level 28: Heightened Senses -- (A)
Level 30: Build Up -- (A)
Level 32: Lightning Rod -- (A)
Level 35: Hasten -- (A)
Level 38: Strength of Will -- (A)
Level 41: Boxing -- (A)
Level 44: Tough -- (A)
Level 47: Weave -- (A)
Level 49: Focused Accuracy -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit
Thanks for all the help, and holy crap my forum sig is still here.