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You're a self admitted badge wh0re.
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Thank you.
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A LOT of the badges require very extensive grinds. Therefore it is not unreasonable to make the assumption that either you like grinding or you dislike it a lot less than most people. It may not be necessarily accurate, but it's not unreasonable for people to make that assumption.
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You are correct. I do not mind grind badges as much as most people. To assume to that I like them, however, is still to assume (you know how that saying goes).
Again the only reason some people can tolerate 'grind' badges more than others is that the tolerant ones are either 1) Way OCD, or 2) realize that badges were not meant to be hunted for. They were meant to be earned through normal play. It's our decision to hunt for them and that makes them a 'grind' -
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First off, as to why the devs chose to make prestige and infamy mutually exclusive is simple. In all comics where a superhero or villian was a member of a group, that individual would still go off and do things on their own. I mean from purely a comic book standpoint, ever hero has their own comic 4 times a month (or so) and then they appear with the SG once or twice a month.
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Several heroes don't have solo comics. Very few have weekly ones anymore (I think Spider-Man might be the last one with DC moving over to biweekly schedules for Superman and Batman).
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OK. So the several heroes who dont have solo comics are those individuals choosing not to leave SG mode. I was guessing on the number of comics per week, so if what you say is true, I stand corrected. It still shows the separation of SG vs. Solo play and why you earn prestige and influence separately
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Thus why you must choose to help your SG or fight on your own. If you help your SG, the SG as a whole gets the credit, and thus you get no real individual 'acknowledgement' of your actions, thus no influence.
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Admittedly, this example's going to be from a terrible comic, but The Death of Superman proves this wrong. Superman led the league at the time, was only one of several casualties, and got most of the credit.
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While Superman led the JLA, he was NOT in SG mode at the time of this. In Justice League of America # 69, Superman only appears on the scene in the final page. Immediately following was Superman #74, thus a solo comic. Now in #74, it stars what is left of the JLA, and by mid book, really the JLA isnt in the battle, and Superman is fighting by himself. He really isnt gaining prestige for the JLA anymore. Hes gaining prestige for himself. Thus why hes given the credit. He wasnt in SG mode. He fought for nearly 4+ comics and 60+ miles with him. Sure he had a few helpers (lvl 50 Scrapper, called Supergirl LFT), but anyone who helped quickly was killed. Even Superman realized that PUGs suck.
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Now why should contacts require infamy badges? Individual contacts are looking at YOU, and how well YOU have done things. They really aren't interested in how your VG works together, as they want to hire YOU! A TV wants to do a report on YOU. Thus YOU need enough infamy, aka personal prestige, to warrant a TV show about YOU. Thus why it makes sense to require infamy for contacts. In fact these contacts are specifically looking to be sure YOU have done something along similar lines to help them.
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Since the VG doesn't get the other badges, either, I don't see why infamy's involved, particularly not to the degree that it requires Midas Touch rather than Mr. Big.
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I personally dont understand the first second up to infamys involved. What other badges? As for the degree of Mr. Big vs Midas Touch, Im sorry thats just a whine. You dont want to work for Midas Touch so you want the requirements easier. Story-wise, the TV is looking for a sensational star, and they believe the lowest level to accept are those with the infamy level of Midas Touch. I understand your opinion that its too hard, but my opinion is, you are whining about it.
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Is it unfair? Of course, but then again no superhero or villian ever had a fair life. They are ALWAYS torn between tasks and who or what they should do. You want that TV spot, you best make a name for yourself or you are not getting it. You want that badge of honor, you will need to sacrifice other things to get it. A main part of being super are that scarifices, both personal and in the field, you must make to survive and get what you want. If there were no sacrifices or choices, comics would be boring.
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The same's true if comics spend an unduly lengthy amount of time just to advance the plot. Grinds aren't any more interesting in the game than they are in the comics.
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And I agree grind badges are horrible.
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Now last point, why make it unfair from a gameplay perspective? They are not. You want that special power, you will need to work for it. Nothing is earned for free, and personally, the harder and more challenging a badge is to earn, the happier I am. 1000 pillboxes? Holey Toledo Batman! but I will earn it, and feel really good when I do. You want a special accolade, you best be prepared to work for it. Don't want to be humble and die a few times for an accolade. Don't. But stop complaining that you don't want to earn THAT badge to earn THAT power. The Devs reasons are sound, both in game and out, and just be thankful you are getting powers above and beyond the ones you get normally!
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...okay, ewok, I respect you and all, but I don't agree with any of this, at all.
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If you dont agree with any of this you must agree with:
<ul type="square">[*] You want that special power and dont believe you should work for it OR you dont want that special powers, and wont work for it.[*] There is something earned for free (I cant think of anything, can you?)[*] When you earn a badge, you dont feel really good. (I dont know how you feel, but not really good.)[*] You want that special accolade, but dont expect to work for it OR you dont want that special accolade.[*] The Devs reasons are not sound, either both in and out of game, or both.[*] You should not be thankful for getting powers above and beyond those you normally get.[/list]
I cant see any other options if you dont agree with the above paragraph. And if you do believe the above, thats fine. Your opinion is just as valid as my opinion.
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It's one thing to say that badges require some element of effort. It's quite another to say 1000 pill boxes that give no credit to anyone else on the team is reasonable, and that since you like it, we should either like it, too, or just shut up about it. By that logic, you might as well make TV about the Empathy badge.
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Never did I say I LIKE 1000 pillboxes. I think it is way too much to get solo for a team effort. I think 1000 would be a grind, and will take at best 50+ hours of playing in RV to get, if you got a pillbox a minute. And thats IF you get them. More like 500+ hours to me. And they should count for the team, since a team is needed to take them over. Of course if the TV were linked to Empathy, I wouldnt mind already Empath :P
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The problem that I have with TV is that it's almost everything I see wrong with the game, rolled up into one package. We've got a grind badge with no bar to unlock content and an accolade that heroes get 10-15 levels earlier, with most of the proponents admitting that it's probably a contact most people will only unlock at level 50. Despite this, we still have about five levels of the game pre-40 where it's very common to run out of contact missions. I doubt anyone would have problems with it if there were no content shortages earlier in levels, or if the accolade were not tied to it.
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Infamy is a grind badge? Since when is playing the game a grind??? You gain infamy by playing the game, no more, no less. So you are complaining that in order to do the TV contacts you must play the game? Oh please, the horror of it all!!!! To play the TV you must sacrifice time playing with your VG to play solo. Welcome to the wonderful life of a super-powered individual.
As for timing of Accolades, that is up to the devs. I have no opinion on it. They supplied 2 hidden contacts per 5 levels. If you run out of contact missions, go do paper missions and PVP missions or get a PUG. My opinion is the devs didnt want to put so much content in that a single toon couldnt experience it all. Too much and people will complain in that way so its a very fine line. Also, as you stated before, this is a multi-player game. You gain levels a lot quicker by teaming up, and so if you ran out of missions while soloing, you just didnt team up.
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As it is? You may thoroughly enjoy grinds, but I loathe them. If I feel the devs are doing something unreasonably grinding in nature, I'll speak up. I don't think it's fair or logical for the devs to put the TV in as is, since they've got gaping holes elsewhere that need filling. Likewise, I don't think the devs should put in overlong grind badges, not only because the devs have said time and again that they don't want to reward unfun behavior, but because this game's got enough unenjoyable elements as it is (particularly in PvP zones).
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Please do not put words into my mouth. I dont like grinds anymore than you or others (and never said I did), but I dont look gift horses in the mouth. I agree with the pillbox issue as well as the heavies being grind badges, but all badges are meant to be earned through normal game play. We scream because we want to earn them quick, and circumvent normal game play. I wont really complain on the amount, as normal game play is the way to they were meant to be earned. It may take 2 years, but they can be earned that way. -
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Now why should contacts require infamy badges? Individual contacts are looking at YOU, and how well YOU have done things. They really aren't interested in how your VG works together, as they want to hire YOU!
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Not really. I'll take Dumont as an example, he requires Strike Buster. I can gain the badge while sitting at the Ferry while my level 40 teammate 1-shots a bunch of grey-cons for me. This has nothing to do with *me* doing anything.
This is a multiplayer game. I don't find it surprising that my game experience should change based on the players I interract with. Other players SHOULD be able to contribute to MY badge.
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Of course it has everything with you doing something. Ever see in comics an established hero help the new hero on the scene? Half the time when the established hero is praised for his accomplishment, they turn around and say something like, "Well I really didn't do much of anything, suchandsuch did it!" Your level 1 is riding on the wings of the higher hero. The fact you are doing it just to get perks 'reserved' for high levels quicker, is against the spirit of the game. For villians it's a littel trickier to exaplin as the above would never happen. Best I can come up with is the more established one didn't want the fall out from taking out 100 scrapyarders, so he passed it to some no name to take the blame. In the end, the contact still thinks YOU did it.
Everyone needs to remember that Influence/Infamy is NOT money. It's your clout and personal prestige that lets you convince others to help you out. Whether by teaching you a new trick with your powers (aka enhancing them) or making someone trust you more, such as contacts. By it's very nature it is yours and only yours. You earn more by teaming up, since everyone likes a good team up, but it's still your fame.
By this rational it's the PERFECT badge required for a TV, since you won't get on TV if you can't pull viewers. If you don't have the personal prestige to pull viewers, your not getting even 1 minute of fame. -
I would also like to throw my 2 creds in regarding the whole infamy/prestige/badge requirement discussion:
First off, as to why the devs chose to make prestige and infamy mutually exclusive is simple. In all comics where a superhero or villian was a member of a group, that individual would still go off and do things on their own. I mean from purely a comic book standpoint, ever hero has their own comic 4 times a month (or so) and then they appear with the SG once or twice a month. Sometimes the hero must make a decision as to whether they assist their SG or do their own thing. If the Justice League wanted Superman's help, and Metropolis was in need of him at the same time, barring that the JLA's situation would also jeopardize Metropolis, Supes would undoubtedly save metopolis before helping the JLA. It's a rough choice, but must be made. Thus why you must choose to help your SG or fight on your own. If you help your SG, the SG as a whole gets the credit, and thus you get no real individual 'acknowledgement' of your actions, thus no influence. You get both at lower levels as people are getting to know you and your powers, so regardless of whether you help your SG or are out on your own, you get both. At higher levels, you are just a member of the SG making things happen, and when you are in SG mode, you make sure people are aware of it, saying the Justice League is here to help, rather than Superman is here to help.
Now why should contacts require infamy badges? Individual contacts are looking at YOU, and how well YOU have done things. They really aren't interested in how your VG works together, as they want to hire YOU! A TV wants to do a report on YOU. Thus YOU need enough infamy, aka personal prestige, to warrant a TV show about YOU. Thus why it makes sense to require infamy for contacts. In fact these contacts are specifically looking to be sure YOU have done something along similar lines to help them.
Is it unfair? Of course, but then again no superhero or villian ever had a fair life. They are ALWAYS torn between tasks and who or what they should do. You want that TV spot, you best make a name for yourself or you are not getting it. You want that badge of honor, you will need to sacrifice other things to get it. A main part of being super are that scarifices, both personal and in the field, you must make to survive and get what you want. If there were no sacrifices or choices, comics would be boring.
Now last point, why make it unfair from a gameplay perspective? They are not. You want that special power, you will need to work for it. Nothing is earned for free, and personally, the harder and more challenging a badge is to earn, the happier I am. 1000 pillboxes? Holey Toledo Batman! but I will earn it, and feel really good when I do. You want a special accolade, you best be prepared to work for it. Don't want to be humble and die a few times for an accolade. Don't. But stop complaining that you don't want to earn THAT badge to earn THAT power. The Devs reasons are sound, both in game and out, and just be thankful you are getting powers above and beyond the ones you get normally!
Rant over. That be my 2 creds. While I don't want it, let the flaming begin. -
Simple, there is a placeholder bar for the 3rd pillbox badge after the second one is earned. And based off the length of the existing bar once earned, 1000 looks to be the number. We know it exists, just don't know the name or whether it is bugged earning it.
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We over at Vidiotmaps.com have compiled a list on our forums. check out the links below. Should cover every badge from these forums (as I troll these forums for info) and our forums. They only contain confirmed badges found on test for I7, so while we know there is a badge for 1000 pillboxes, since nobody earned it, it's not added. Enjoy all!
Hero List
Villian List -
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I don't know if /loc works consistently in mayhem zones, (testing that when I get the chance) but if it does, the King's Row mayhem exploration badge is at -247.2, -42.0, -2518.2
If it -doesn't-, it's in a little open area west of the bank building.
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They do. www.vidiotmaps.com 's forums have an almost complete list of /loc for the mayhem explore badges. Only one we are missing is the lvl 20-25 instance, which is in Steel Canyon. We spent over an hour and a half searching with no luck. -
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Brief topic change: Haven't seen any of the plaque locations discussed in this thread. Found a history plaque in Grandville at this location:
2759.5, -339.7, 791.7
It discusses the fate of President Marchand, the former leader of the Rogue Isles. I suspect it's for the long-fabled Arachnos Rising history badge.
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Check on the vidiotmaps forums. We have all the 4 plaque locations for Arachnos Rising listed. -
When playing a toon from level 1-50, you receive the first infamy badge around lvl 28-30, the second infamy badge around 41, and the third around 48-49. It may seem like 20 million is a lot, but it isn't. My lvl 50 hero routinely earns a 300-500k influence an hour, so the 10 million to go from the second to the third infamy badge will be nothing by level 50. You should earn the 3 infamy badges without any extra effort.
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Does this mean that villains can get isolator too, if thats the case, then heroes should get jail bird too.
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Now we begin to see the continued shortsightedness of the Devs' handling of Isolator.
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Wow, ye of little faith.
Isolator is marked as "Hero Only". Villains can kill the contaminated for 100 years, and never get the badge.
Only Heroes can get the badge.
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Posi,
First, I would like to thank you for this opportunity to get this badge. However, I feel like those of us who have been loyal to the game, having created our main badge hunters well before I-2, are being punished. Why should this badge be so outrageously difficult to get.
In a PvP zone, badge hunters usually get 0 respect. They get told repeatedly that they are in a PvP zone, so this means they want to PvP. This isnt the case, yet we're now forced to be amongst those who think that way. Even if the spawn stays as it is, only spawning 1 every few hours, could we at LEAST get it in a PvE zone? That would at least take some of the sting out of this badge.
Thanks for all the hard work though. Don't want to seem critical.
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See? If you would have re-rolled after I-2 came out, none of you would have to go through with this. :P
I personally think re-rolling a lvl 30 toon for the badge was soooooo worth the effort! I got a brand new toon 9since I didn't delete the old one) and got the badge I so wanted. I won't have to put up with PvPers griefing the badge hunters.
So to all ye who mocked me for re-rolling :P~~~~~~~ -
Only 1 way to find out. And will be a doozy of a challenge.
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As you can see, typing is not one of my strong spots...then again, proofreading isn't either. :P
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Can anyone out there recommend a updated web-site for badge information?
It appears the 'badge' section on Vidiotmaps is no longer available, and Vidiotmaps in and of itself seems to be in a stage of transition as the original owner recently announced he would be unabel to keep updating it
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You can try the Vidiotmaps forums. We ahve threads listing all badges as they are confirmed on test. We ahve all the coordiantes for explore badges for Grandville, RV, and now 2 Mayhem missions. The forums are right now updated at least once a day. Once the site ownership transfer is complete, we will be updating the badge listings as well. -
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Ewok, check my updates on the Vidiot maps sight, we have all 4 explores for Grand and another 4 for RV and so far 2 for mayhem.
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Yeah, I just wanted to throw out some of the info we've compiled onto here. Once the weekend comes I'll update the list here. -
So far...
Exploration:
Zone Name: Grandville
Badge Name: Master of the Airwaves
Badge Description: Top of the world! You have climbed to the top of the radio tower in Grandville
/loc: 2730.5 734 1042.8
Reference Points: its on a ledge a little ways up not the top
Zone Name: Recluse's Victory
Badge Name: Globetrotter
Badge Description: Lord Recluse targetted the statue of Atlas first, knowing it was an important symbol to Paragon's "Heroes"
/loc: 128.0 16.2 -247.5
Reference Points: Behind where Ms. Liberty usually is.
Zone Name: Recluses victory
Badge Name: ragnarok
Badge Description: Some Say this battle will signal the end of civilization as we know it, and the beginning of a new hitory- written by Lord Recluse.
/loc: -861.3 -15.9 -356.6
Reference Points: due north of delta a little to the east
Zone Name: Grandville
Badge Name: Guttersnipe
Badge Description: Life at the bottom is rough, and after visiting Hobo Row in the Grandville's Gutter you can agree.
/loc: 2861.5, -475, 2310
Reference Points: under a bridge
Zone Name: Recluse's Victory
Badge Name: Last Stand
Badge Description: Lee Towers may go down in history as the place where civilization fell to Lord Recluse.
/loc: 1081.4, 0.1, -135.9
Reference Points: Mid-Point between Foxtrot and Golf pillboxes. Near 3 Dumpsters.
Zone Name: Recluse's Victory
Badge Name: Dark Victory
Badge Description: The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.
/loc: 1026.6, 42.0, -1420.6
Reference Points: Goto Point Alpha - head east down alleyway to the tram. Badge halfway down alley
Zone Name: Recluses Victory
Badge Name: Temporal Fighter
Badge Description: The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.
/loc: 1027.9 42.3 -1417.0
Reference Points:67yrds east of Alpha
Zone Name: Grandville
Badge Name: Sewer Dweller
Badge Description: A new low, even for a villain, you've stumbled through very bottom of Grandville in the area known as 'The Gutter.'
/loc: 2681.0 -443.4 -730.6
Missing one in Grandville
Gladiators:
Badge Name: Wolf Spider Tac Ops
Badge Description: Your leadership skills are recognized
What Zone: Trainer
What Mission: None
What you did to earn this badge: Train to lvl20
Badge Name: Arachnoid
Badge Description: These Hideous creatures obey you.
What Zone: Grandville
What Mission: N/A
What you did to earn this badge: Awarded with Sewer Dweller Explore badge
Achievement:
No confirmed earnings:
One for Toxic Spiders
5 Mayhem Mission badges
Chance for Isolator in RV
5 hour Badge for RV
Accolades:
Accolade Name:Task Force Commander (hero)
Power Included: Shoulder Epaulettes costume piece as well as 5% HP
HP or End Bonuses:5% HP
Other badges Associated to earn this badge, if known:All 6 Surviving 8 TF's
Description: (?)
Accolade Name: High Pain Threshold (Villian)
Power Included: N/A
HP or End Bonuses: 10% Hit Points
Other badges Associated to earn this badge, if known: unk
Description: You've got an incredibly High Pain Threshold, an afteraffect of which is that your hit points are 10% greater than normal.
Accolade Name: Megalomaniac (villian)
Power Included: Mez Boost (Villian version of Vanguard)
HP or End Bonuses: None
Other badges Associated to earn this badge, if known:
Last Stand Exploration Badge(Recluse's Victory)
1 unk Accolade for earning all 5 Achievement Mayhem Badges
1 unk accolade for earning all Exploration Mayhem Badges
Accomplishments:
Title: Time Machinist
Zone: Recluse's Victory
Capture 10 Pill Boxes
Title: Unk
Zone: Recluse's Victory
Capture 100 Pill Boxes
Title: unk
Zone: Recluse's Victory
Capture ?? Pill Boxes
Title: Temporal Agent
Zone: Recluse's Victory
Capture 10 heavies
Title: Temporal Spy
Zone: Recluse's Victory
Capture 50 heavies
Title: Unk
Zone: Recluse's Victory
Capture 100 Heavies
Title: Wrangler
Zone: Recluse's Victory
Defeat Black Scorpion
Title: ??
Zone: Recluse's Victory
Defeat Lord Recluse
Title: ??
Zone: Recluse's Victory
Defeat Ghost Widow
Title: ??
Zone: Recluse's Victory
Defeat Sirrocco
Title: ??
Zone: Recluse's Victory
Defeat Mako
Title: ??
Zone: Recluse's Victory
Defeat Statesman
Title: ??
Zone: Recluse's Victory
Defeat Back Alley Brawler
Title: ??
Zone: Recluse's Victory
Defeat Synapse
Title: ??
Zone: Recluse's Victory
Defeat Positron
Title: ??
Zone: Recluse's Victory
Defeat Sister Psyche
Title: ??
Zone: Recluse's Victory
Defeat Manticore
Plaque Locations:
Zone Name: Grandville
Plaque Location: 1724, -459, 1514.6
Wall or Pedestal: Pedestal
And there is the compiled information that the wonderful and diligent community over at vidiotmaps.com have come up with. ManyBothans died to bring us this information. -
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Will there ever be a way for toons that have outleveled the PVP zone contacts to be able to run the missions? If they are rewarding badges, then you are arbitrarily limiting those of us that have already outleveled them. I believe Statesman said that ONLY the tutorial badges would be unattainable once you've missed them. As it stands, there is no way to get the patrol badges that I can find. I've gotten the others via teams, but only the mission holder gets the patrol mission badges.
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Exemplar/Malefactor to someone doing the mission and you will get the badge when they do.
We do not want to make the missions in the PvP zones go all the way to 50, because then a character could literally spend all his time in that zone, never needing to leave except to visit stores, and that is gameplay we dont want to encourage.
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But the patrol mission badge cannot be earned in this manner. Will this aspect be fixed if mission will not go to lvl 50??? -
Thank you for making my day Posi.
It's random outbursts like that which confirm this game is run by the certifiable. I like it!